/////////////////////////////////////////////////////////////////////////////
-// Name: gauge.cpp
+// Name: src/msw/gauge95.cpp
// Purpose: wxGauge class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "gauge.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
-#include "wx/defs.h"
+ #pragma hdrstop
#endif
-#if USE_GAUGE
+#if wxUSE_GAUGE
#include "wx/gauge.h"
-#include "wx/msw/private.h"
-
-/* gas gauge graph control messages--class "zYzGauge" */
-#define ZYZG_SETRANGE (WM_USER + 0)
-#define ZYZG_GETRANGE (WM_USER + 1)
-#define ZYZG_SETPOSITION (WM_USER + 2)
-#define ZYZG_GETPOSITION (WM_USER + 3)
-#define ZYZG_SETORIENTATION (WM_USER + 4)
-#define ZYZG_GETORIENTATION (WM_USER + 5)
-#define ZYZG_SETFGCOLOR (WM_USER + 6)
-#define ZYZG_GETFGCOLOR (WM_USER + 7)
-#define ZYZG_SETBKCOLOR (WM_USER + 8)
-#define ZYZG_GETBKCOLOR (WM_USER + 9)
-#define ZYZG_SETWIDTH3D (WM_USER + 10)
-#define ZYZG_GETWIDTH3D (WM_USER + 11)
-#define ZYZG_SETBEZELFACE (WM_USER + 12)
-#define ZYZG_GETBEZELFACE (WM_USER + 13)
-#define ZYZG_SETDELTAPOS (WM_USER + 14)
-
-
-/* orientations for ZYZG_WW_ORIENTATION */
-#define ZYZG_ORIENT_LEFTTORIGHT 0
-#define ZYZG_ORIENT_RIGHTTOLEFT 1
-#define ZYZG_ORIENT_BOTTOMTOTOP 2
-#define ZYZG_ORIENT_TOPTOBOTTOM 3
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
-/* gauge styles */
-#define ZYZGS_3D 0x8000L /* control will be 3D */
+ #include "wx/msw/wrapcctl.h" // include <commctrl.h> "properly"
+#endif
-/* public function prototypes */
-BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance);
+#include "wx/msw/private.h"
-#define USE_PROGRESS_BAR 1
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
-#if defined(__WIN95__) && !defined(__GNUWIN32__)
-#include <commctrl.h>
+// old commctrl.h (< 4.71) don't have those
+#ifndef PBS_SMOOTH
+ #define PBS_SMOOTH 0x01
#endif
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
+#ifndef PBS_VERTICAL
+ #define PBS_VERTICAL 0x04
#endif
-bool wxGauge::Create(wxWindow *parent, const wxWindowID id,
- const int range,
- const wxPoint& pos,
- const wxSize& size,
- const long style,
- const wxValidator& validator,
- const wxString& name)
-{
- static bool wxGaugeInitialised = FALSE;
-
- if ( !wxGaugeInitialised )
- {
- if (!gaugeInit((HWND) wxGetInstance()))
- wxFatalError("Cannot initalize Gauge library");
- wxGaugeInitialised = TRUE;
- }
-
- SetName(name);
- SetValidator(validator);
-
- if (parent) parent->AddChild(this);
- m_rangeMax = range;
-
- SetBackgroundColour(parent->GetDefaultBackgroundColour()) ;
- SetForegroundColour(parent->GetDefaultForegroundColour()) ;
-
- m_useProgressBar = FALSE;
- m_windowStyle = style;
-
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
-
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- // Use the Win95 progress bar if possible, but not if
- // we request a vertical gauge.
-#if defined(__WIN95__) && USE_PROGRESS_BAR
- if ((m_windowStyle & wxGA_PROGRESSBAR) && ((m_windowStyle & wxGA_HORIZONTAL) == wxGA_HORIZONTAL))
- m_useProgressBar = TRUE;
+#ifndef PBM_SETBARCOLOR
+ #define PBM_SETBARCOLOR (WM_USER+9)
#endif
- if (m_useProgressBar)
- {
-#if defined(__WIN95__) && USE_PROGRESS_BAR
- long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
-
- HWND wx_button =
- CreateWindowEx(MakeExtendedStyle(m_windowStyle), PROGRESS_CLASS, NULL, msFlags,
- 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
- m_hWnd = (WXHWND)wx_button;
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin((WXHWND) wx_button);
-
- SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, range));
+#ifndef PBM_SETBKCOLOR
+ #define PBM_SETBKCOLOR 0x2001
#endif
- }
- else
- {
- long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
-/* if (m_windowStyle & wxTHREED) */
- msFlags |= ZYZGS_3D;
-
- HWND wx_button =
- CreateWindowEx(MakeExtendedStyle(m_windowStyle), "zYzGauge", NULL, msFlags,
- 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
- m_hWnd = (WXHWND)wx_button;
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin((WXHWND)wx_button);
- int wOrient = 0;
-
- if (m_windowStyle & wxGA_HORIZONTAL)
- wOrient = ZYZG_ORIENT_LEFTTORIGHT;
- else
- wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
-
- SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
- SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
-
- SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
- SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
- }
-
- SetFont(* parent->GetFont());
-
- if (width == -1)
- width = 50;
- if (height == -1)
- height = 50;
- SetSize(x, y, width, height);
+#ifndef PBS_MARQUEE
+ #define PBS_MARQUEE 0x08
+#endif
- ShowWindow((HWND) GetHWND(), SW_SHOW);
+#ifndef PBM_SETMARQUEE
+ #define PBM_SETMARQUEE (WM_USER+10)
+#endif
- return TRUE;
-}
+// ----------------------------------------------------------------------------
+// wxWin macros
+// ----------------------------------------------------------------------------
+
+#if wxUSE_EXTENDED_RTTI
+WX_DEFINE_FLAGS( wxGaugeStyle )
+
+wxBEGIN_FLAGS( wxGaugeStyle )
+ // new style border flags, we put them first to
+ // use them for streaming out
+ wxFLAGS_MEMBER(wxBORDER_SIMPLE)
+ wxFLAGS_MEMBER(wxBORDER_SUNKEN)
+ wxFLAGS_MEMBER(wxBORDER_DOUBLE)
+ wxFLAGS_MEMBER(wxBORDER_RAISED)
+ wxFLAGS_MEMBER(wxBORDER_STATIC)
+ wxFLAGS_MEMBER(wxBORDER_NONE)
+
+ // old style border flags
+ wxFLAGS_MEMBER(wxSIMPLE_BORDER)
+ wxFLAGS_MEMBER(wxSUNKEN_BORDER)
+ wxFLAGS_MEMBER(wxDOUBLE_BORDER)
+ wxFLAGS_MEMBER(wxRAISED_BORDER)
+ wxFLAGS_MEMBER(wxSTATIC_BORDER)
+ wxFLAGS_MEMBER(wxBORDER)
+
+ // standard window styles
+ wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
+ wxFLAGS_MEMBER(wxCLIP_CHILDREN)
+ wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
+ wxFLAGS_MEMBER(wxWANTS_CHARS)
+ wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
+ wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
+ wxFLAGS_MEMBER(wxVSCROLL)
+ wxFLAGS_MEMBER(wxHSCROLL)
+
+ wxFLAGS_MEMBER(wxGA_HORIZONTAL)
+ wxFLAGS_MEMBER(wxGA_VERTICAL)
+#if WXWIN_COMPATIBILITY_2_6
+ wxFLAGS_MEMBER(wxGA_PROGRESSBAR)
+#endif // WXWIN_COMPATIBILITY_2_6
+ wxFLAGS_MEMBER(wxGA_SMOOTH)
+
+wxEND_FLAGS( wxGaugeStyle )
+
+IMPLEMENT_DYNAMIC_CLASS_XTI(wxGauge, wxControl,"wx/gauge.h")
+
+wxBEGIN_PROPERTIES_TABLE(wxGauge)
+ wxPROPERTY( Value , int , SetValue, GetValue, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY( Range , int , SetRange, GetRange, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY( ShadowWidth , int , SetShadowWidth, GetShadowWidth, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY( BezelFace , int , SetBezelFace, GetBezelFace, 0 , 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
+ wxPROPERTY_FLAGS( WindowStyle , wxGaugeStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
+wxEND_PROPERTIES_TABLE()
+
+wxBEGIN_HANDLERS_TABLE(wxGauge)
+wxEND_HANDLERS_TABLE()
+
+wxCONSTRUCTOR_6( wxGauge , wxWindow* , Parent , wxWindowID , Id , int , Range , wxPoint , Position , wxSize , Size , long , WindowStyle )
+#else
+IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
+#endif
-void wxGauge::SetSize(const int x, const int y, const int width, const int height, const int sizeFlags)
+// ============================================================================
+// wxGauge implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxGauge creation
+// ----------------------------------------------------------------------------
+
+bool wxGauge::Create(wxWindow *parent,
+ wxWindowID id,
+ int range,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
{
- int currentX, currentY;
- GetPosition(¤tX, ¤tY);
- int x1 = x;
- int y1 = y;
- int w1 = width;
- int h1 = height;
-
- if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- x1 = currentX;
- if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- y1 = currentY;
+ if ( !CreateControl(parent, id, pos, size, style, validator, name) )
+ return false;
- // If we're prepared to use the existing size, then...
- if (width == -1 && height == -1 && ((sizeFlags & wxSIZE_AUTO) != wxSIZE_AUTO))
- {
- GetSize(&w1, &h1);
- }
+ if ( !MSWCreateControl(PROGRESS_CLASS, wxEmptyString, pos, size) )
+ return false;
- // Deal with default size (using -1 values)
- if (w1<=0)
- w1 = DEFAULT_ITEM_WIDTH;
+ SetRange(range);
- if (h1<=0)
- h1 = DEFAULT_ITEM_HEIGHT;
+ // in case we need to emulate indeterminate mode...
+ m_nDirection = wxRIGHT;
- MoveWindow((HWND) GetHWND(), x1, y1, w1, h1, TRUE);
-
-#if WXWIN_COMPATIBILITY
- GetEventHandler()->OldOnSize(width, height);
-#else
- wxSizeEvent event(wxSize(width, height), m_windowId);
- event.eventObject = this;
- GetEventHandler()->ProcessEvent(event);
-#endif
+ return true;
}
-void wxGauge::SetShadowWidth(const int w)
+WXDWORD wxGauge::MSWGetStyle(long style, WXDWORD *exstyle) const
{
- if (m_useProgressBar)
- {
- }
- else
- SendMessage((HWND) GetHWND(), ZYZG_SETWIDTH3D, w, 0);
-}
+ WXDWORD msStyle = wxControl::MSWGetStyle(style, exstyle);
-void wxGauge::SetBezelFace(const int w)
-{
- if (m_useProgressBar)
- {
- }
- else
- SendMessage((HWND) GetHWND(), ZYZG_SETBEZELFACE, w, 0);
-}
+ if ( style & wxGA_VERTICAL )
+ msStyle |= PBS_VERTICAL;
-void wxGauge::SetRange(const int r)
-{
- m_rangeMax = r;
+ if ( style & wxGA_SMOOTH )
+ msStyle |= PBS_SMOOTH;
-#if defined(__WIN95__) && USE_PROGRESS_BAR
- if (m_useProgressBar)
- SendMessage((HWND) GetHWND(), PBM_SETRANGE, 0, MAKELPARAM(0, r));
- else
-#endif
- SendMessage((HWND) GetHWND(), ZYZG_SETRANGE, r, 0);
+ return msStyle;
}
-void wxGauge::SetValue(const int pos)
-{
- m_gaugePos = pos;
-
-#if defined(__WIN95__) && USE_PROGRESS_BAR
- if (m_useProgressBar)
- SendMessage((HWND) GetHWND(), PBM_SETPOS, pos, 0);
- else
-#endif
- SendMessage((HWND) GetHWND(), ZYZG_SETPOSITION, pos, 0);
-}
+// ----------------------------------------------------------------------------
+// wxGauge geometry
+// ----------------------------------------------------------------------------
-int wxGauge::GetShadowWidth(void) const
+wxSize wxGauge::DoGetBestSize() const
{
- if (m_useProgressBar)
- return 0;
- else
- return (int) SendMessage((HWND) GetHWND(), ZYZG_GETWIDTH3D, 0, 0);
+ // VZ: no idea where does 28 come from, it was there before my changes and
+ // as nobody ever complained I guess we can leave it...
+ if (HasFlag(wxGA_VERTICAL))
+ return wxSize(28, 100);
+ else
+ return wxSize(100, 28);
}
-int wxGauge::GetBezelFace(void) const
-{
- if (m_useProgressBar)
- return 0;
- else
- return (int) SendMessage((HWND) GetHWND(), ZYZG_GETBEZELFACE, 0, 0);
-}
+// ----------------------------------------------------------------------------
+// wxGauge setters
+// ----------------------------------------------------------------------------
-int wxGauge::GetRange(void) const
+void wxGauge::SetRange(int r)
{
- if (m_useProgressBar)
- return m_rangeMax;
- else
- return (int) SendMessage((HWND) GetHWND(), ZYZG_GETRANGE, 0, 0);
-}
+ // switch to determinate mode if required
+ SetDeterminateMode();
-int wxGauge::GetValue(void) const
-{
- if (m_useProgressBar)
- return m_gaugePos;
- else
- return (int) SendMessage((HWND) GetHWND(), ZYZG_GETPOSITION, 0, 0);
-}
+ m_rangeMax = r;
-void wxGauge::SetForegroundColour(const wxColour& col)
-{
- m_foregroundColour = col ;
- if (m_useProgressBar)
- {
- }
- else
- SendMessage((HWND) GetHWND(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
+#ifdef PBM_SETRANGE32
+ ::SendMessage(GetHwnd(), PBM_SETRANGE32, 0, r);
+#else // !PBM_SETRANGE32
+ // fall back to PBM_SETRANGE (limited to 16 bits)
+ ::SendMessage(GetHwnd(), PBM_SETRANGE, 0, MAKELPARAM(0, r));
+#endif // PBM_SETRANGE32/!PBM_SETRANGE32
}
-void wxGauge::SetBackgroundColour(const wxColour& col)
+void wxGauge::SetValue(int pos)
{
- m_backgroundColour = col ;
- if (m_useProgressBar)
- {
- }
- else
- SendMessage((HWND) GetHWND(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
-}
-
-
-/** zyz3d.c
- *
- * DESCRIPTION:
- * This module contains functions for creating nifty 3D borders
- * around controls like zYzGauge.
- *
- * HISTORY:
- * 3/14/91 cjp put in this comment
- * 6/19/92 cjp touched it a bit
- *
- ** cjp */
-// COPYRIGHT:
-//
-// (C) Copyright Microsoft Corp. 1992. All rights reserved.
-//
-// You have a royalty-free right to use, modify, reproduce and
-// distribute the Sample Files (and/or any modified version) in
-// any way you find useful, provided that you agree that
-// Microsoft has no warranty obligations or liability for any
-// Sample Application Files which are modified.
-//
-
-
-/* get the includes we need */
-#include <windows.h>
-
-/* misc. control flag defines */
-#define DRAW3D_IN 0x0001
-#define DRAW3D_OUT 0x0002
+ // Setting the (same) position produces flicker on Vista,
+ // especially noticable if ownerdrawn
+ if (GetValue() == pos) return;
-#define DRAW3D_TOPLINE 0x0004
-#define DRAW3D_BOTTOMLINE 0x0008
-#define DRAW3D_LEFTLINE 0x0010
-#define DRAW3D_RIGHTLINE 0x0020
+ // switch to determinate mode if required
+ SetDeterminateMode();
+ m_gaugePos = pos;
-/* public function prototypes */
-void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD);
-void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD);
-void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
-
-
-/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
- *
- * DESCRIPTION:
- * This function draws a flat frame with the current button-face
- * color.
- *
- * ARGUMENTS:
- * HDC hdc : The DC to draw into.
- *
- * LPRECT rc : The containing rect for the new frame.
- *
- * WORD wWidth : The width of the frame to draw.
- *
- * RETURN (void FAR PASCAL):
- * The frame will have been drawn into the DC.
- *
- * NOTES:
- *
- ** cjp */
+ ::SendMessage(GetHwnd(), PBM_SETPOS, pos, 0);
+}
-void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
+bool wxGauge::SetForegroundColour(const wxColour& col)
{
- RECT rc1;
- DWORD rgbOld;
-
- /* don't go through a bunch of work if we don't have to */
- if (!wWidth)
- return;
-
- /* set up color to be button-face color--so it may not be gray */
- rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
-
- /* perform CopyRect w/o bloody windows style overhead */
- rc1 = *rc;
-
- /* top */
- rc1.top = rc->top;
- rc1.left = rc->left;
- rc1.bottom = rc->top + wWidth;
- rc1.right = rc->right;
+ if ( !wxControl::SetForegroundColour(col) )
+ return false;
- /* blast it out */
- ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
+ ::SendMessage(GetHwnd(), PBM_SETBARCOLOR, 0, (LPARAM)wxColourToRGB(col));
- /* right */
- rc1.left = rc->right - wWidth;
- rc1.bottom = rc->bottom;
-
- /* blast this part now */
- ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* left */
- rc1.left = rc->left;
- rc1.right = rc->left + wWidth;
-
- /* and another part */
- ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* bottom */
- rc1.right = rc->right;
- rc1.top = rc->bottom - wWidth;
-
- /* finish it off */
- ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* restore the old bk color */
- SetBkColor(hdc, rgbOld);
-} /* Draw3DFaceFrame() */
-
-
-/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
- *
- * DESCRIPTION:
- * Draws a 3D rectangle that is shaded. wFlags can be used to
- * control how the rectangle looks.
- *
- * ARGUMENTS:
- * HDC hdc : Handle to the device context that will be
- * used to display the rectangle.
- *
- * RECT rect : A rectangle describing the dimensions of
- * the rectangle in device coordinates.
- *
- * WORD wShadowWidth : Width of the shadow in device coordinates.
- *
- * WORD wFlags : The following flags may be passed to describe
- * the style of the rectangle:
- *
- * DRAW3D_IN : The shadow is drawn such that
- * the box appears to be sunk in to the screen.
- * This is default if 0 is passed.
- *
- * DRAW3D_OUT : The shadow is drawn such that
- * the box appears to be sticking out of the
- * screen.
- *
- * RETURN (void FAR PASCAL):
- * The 3D looking rectangle will have been drawn into the DC.
- *
- * NOTES:
- *
- ** cjp */
+ return true;
+}
-void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect,
- WORD wShadowWidth, WORD wFlags)
+bool wxGauge::SetBackgroundColour(const wxColour& col)
{
- /* sanity check--don't work if you don't have to! */
- if (!wShadowWidth || !RectVisible(hdc, lpRect))
- return;
-
- /* draw the top line */
- Draw3DLine(hdc, lpRect->left, lpRect->top,
- lpRect->right - lpRect->left,
- wShadowWidth, DRAW3D_TOPLINE | wFlags);
-
- /* right line */
- Draw3DLine(hdc, lpRect->right, lpRect->top,
- lpRect->bottom - lpRect->top,
- wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
+ if ( !wxControl::SetBackgroundColour(col) )
+ return false;
- /* bottom line */
- Draw3DLine(hdc, lpRect->left, lpRect->bottom,
- lpRect->right - lpRect->left,
- wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
+ ::SendMessage(GetHwnd(), PBM_SETBKCOLOR, 0, (LPARAM)wxColourToRGB(col));
- /* left line */
- Draw3DLine(hdc, lpRect->left, lpRect->top,
- lpRect->bottom - lpRect->top,
- wShadowWidth, DRAW3D_LEFTLINE | wFlags);
-} /* Draw3DRect() */
-
-
-/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
- *
- * DESCRIPTION:
- * Draws a 3D line that can be used to make a 3D box.
- *
- * ARGUMENTS:
- * HDC hdc : Handle to the device context that will be
- * used to display the 3D line.
- *
- * WORD x, y : Coordinates of the beginning of the line.
- * These coordinates are in device units and
- * represent the _outside_ most point. Horiz-
- * ontal lines are drawn from left to right and
- * vertical lines are drawn from top to bottom.
- *
- * WORD wShadowWidth : Width of the shadow in device coordinates.
- *
- * WORD wFlags : The following flags may be passed to
- * describe the style of the 3D line:
- *
- * DRAW3D_IN : The shadow is drawn such that
- * the box appears to be sunk in to the screen.
- * This is default if 0 is passed.
- *
- * DRAW3D_OUT : The shadow is drawn such that
- * the box appears to be sticking out of the
- * screen.
- *
- * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
- * _RIGHTLINE : Specifies that a "top",
- * "Bottom", "Left", or"Right" line is to be
- * drawn.
- *
- * RETURN (void FAR PASCAL):
- * The line will have been drawn into the DC.
- *
- * NOTES:
- *
- ** cjp */
+ return true;
+}
-void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
- WORD wShadowWidth, WORD wFlags)
+void wxGauge::SetIndeterminateMode()
{
- HBRUSH hOldBrush;
- HPEN hOldPen;
- BOOL fDark;
- POINT Point[ 4 ]; /* define a polgon with 4 points */
-
- /* if width is zero, don't do nothin'! */
- if (!wShadowWidth)
- return;
-
- /* define shape of polygon--origin is always the same */
- Point[0].x = x;
- Point[0].y = y;
-
- /* To do this we'll simply draw a polygon with four sides, using
- * the appropriate brush. I dare you to ask me why this isn't a
- * switch/case!
- */
- if (wFlags & DRAW3D_TOPLINE)
- {
- /* across to right */
- Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
- Point[1].y = y;
-
- /* down/left */
- Point[2].x = x + nLen - wShadowWidth;
- Point[2].y = y + wShadowWidth;
-
- /* accross to left */
- Point[3].x = x + wShadowWidth;
- Point[3].y = y + wShadowWidth;
-
- /* select 'dark' brush if 'in'--'light' for 'out' */
- fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
- }
-
- /* possibly the bottom? */
- else if (wFlags & DRAW3D_BOTTOMLINE)
- {
- /* across to right */
- Point[1].x = x + nLen;
- Point[1].y = y;
-
- /* up/left */
- Point[2].x = x + nLen - wShadowWidth;
- Point[2].y = y - wShadowWidth;
-
- /* accross to left */
- Point[3].x = x + wShadowWidth;
- Point[3].y = y - wShadowWidth;
-
- /* select 'light' brush if 'in' */
- fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
- }
-
- /* ok, it's gotta be left? */
- else if (wFlags & DRAW3D_LEFTLINE)
- {
- /* down */
- Point[1].x = x;
- Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
-
- /* up/right */
- Point[2].x = x + wShadowWidth;
- Point[2].y = y + nLen - wShadowWidth;
-
- /* down */
- Point[3].x = x + wShadowWidth;
- Point[3].y = y + wShadowWidth;
-
- /* select 'dark' brush if 'in'--'light' for 'out' */
- fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
- }
-
- /* well maybe it's for the right side? */
- else if (wFlags & DRAW3D_RIGHTLINE)
- {
- /* down */
- Point[1].x = x;
- Point[1].y = y + nLen;
-
- /* up/left */
- Point[2].x = x - wShadowWidth;
- Point[2].y = y + nLen - wShadowWidth;
-
- /* up */
- Point[3].x = x - wShadowWidth;
- Point[3].y = y + wShadowWidth;
-
- /* select 'light' brush if 'in' */
- fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
- }
-
- /* bad drugs? */
- else return;
-
- /* select NULL_PEN for no borders */
- hOldPen = SelectObject(hdc, GetStockObject(NULL_PEN));
-
- /* select the appropriate color for the fill */
- if (fDark)
- hOldBrush = SelectObject(hdc, GetStockObject(GRAY_BRUSH));
- else
- hOldBrush = SelectObject(hdc, GetStockObject(WHITE_BRUSH));
-
- /* finally, draw the dern thing */
- Polygon(hdc, (LPPOINT)&Point, 4);
-
- /* restore what we killed */
- SelectObject(hdc, hOldBrush);
- SelectObject(hdc, hOldPen);
-} /* Draw3DLine() */
-
-/** EOF: zyz3d.c **/
-
-/** zyzgauge.c
- *
- * DESCRIPTION:
- * Yet another 'Gas Gauge Custom Control.' This control gives you
- * a 'progress bar' class (named zYzGauge) for use in your applications.
- * You can set the range, position, font, color, orientation, and 3d
- * effect of the gauge by sending messages to the control.
- *
- * Before you can use this control, you MUST first export the window
- * procedure for the control (or define it with the _export keyword):
- *
- * EXPORTS gaugeWndProc
- *
- * You then need initialize the class before you use it:
- *
- * if (!gaugeInit(hInstance))
- * die a horrible death
- * else
- * you are good to go
- *
- * The colors used by the control default to black and white if you
- * are running on a mono-display. They default to blue and white
- * if you are on a color display. You enable the 3D effect by setting
- * the ZYZGS_3D style flag in the styles field of the control (like
- * any other control).
- *
- * To select your own colors, you can send the ZYZG_SETFGCOLOR and
- * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
- * background (percent not done) colors. The lParam is the RGB()
- * value--wParam is ignored.
- *
- * In all of the following ZYZG_??? messages, the arguments are
- * WORDS. If you are setting parameters, the value is sent as
- * the wParam (lParam is ignored). If you are getting parameters,
- * the value is returned as a LONG and should be cast to a *signed*
- * integer.
- *
- * To set the depth of the 3D effect (if enabled), you can send the
- * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
- * is the flat top on the 3D border--its color will be that of the
- * button-face. The 3D width is the width of the bezel itself; inside
- * and outside. The light color is white, the dark color is gray.
- * Both widths *can* be zero--both default to 2 which looks to me.
- *
- * The range of the control can be set by sending the ZYZG_SETRANGE
- * message to the control. It can be any integer from 1 to 32767.
- * What this specifies is the number of pieces that create a whole.
- * The default is 100. You can get the current range setting by
- * sending the ZYZG_GETRANGE message to the control.
- *
- * The position (number of pieces out of the whole have been used) is
- * set with the ZYZG_SETPOSITION message. It can be any integer from
- * 0 to the current range setting of the control--it will be clipped
- * if the position is out of bounds. The default position is 0. You
- * can get the current position at any time with the ZYZG_GETPOSITION
- * message.
- *
- * You can also set the range using a delta from the current range.
- * This is done by sending the ZYZG_SETDELTAPOS message with wParam
- * set to a _signed_ integer value within the range of the control.
- *
- * The font used for the percentage text can be set using the standard
- * WM_SETFONT message. You can get the current font at any time with
- * the WM_GETFONT message.
- *
- * The orientation can be left to right, right to left, bottom to top,
- * or top to bottom. Whatever suits your needs. You set this by
- * sending the ZYZG_ORIENTATION message to the control with one of
- * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
- *
- * ZYZG_ORIENT_LEFTTORIGHT (0)
- * ZYZG_ORIENT_RIGHTTOLEFT (1)
- * ZYZG_ORIENT_BOTTOMTOTOP (2)
- * ZYZG_ORIENT_TOPTOBOTTOM (3)
- *
- * HISTORY:
- * 3/12/91 cjp put in this comment
- * 6/19/92 cjp touched it a bit
- *
- ** cjp */
-// COPYRIGHT:
-//
-// (C) Copyright Microsoft Corp. 1992. All rights reserved.
-//
-// You have a royalty-free right to use, modify, reproduce and
-// distribute the Sample Files (and/or any modified version) in
-// any way you find useful, provided that you agree that
-// Microsoft has no warranty obligations or liability for any
-// Sample Application Files which are modified.
-//
-
-
-/* get the includes we need */
-#ifndef __GNUWIN32__
-#include <malloc.h>
-#endif
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-// #include "zyz3d.h"
-// #include "zyzgauge.h"
-
-
-/* static global variables */
-static char gszzYzGaugeClass[] = "zYzGauge";
-
-
-/* window word position definitions */
-#define ZYZG_WW_PZYZGAUGE 0
-/* #define ZYZG_WW_EXTRABYTES 2 */
-#define ZYZG_WW_EXTRABYTES 4
+ // add the PBS_MARQUEE style to the progress bar
+ LONG style = ::GetWindowLong(GetHwnd(), GWL_STYLE);
+ if ((style & PBS_MARQUEE) == 0)
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, style|PBS_MARQUEE);
+ // now the control can only run in indeterminate mode
+}
-/* control block structure typedef */
-typedef struct tZYZGAUGE
+void wxGauge::SetDeterminateMode()
{
- WORD wRange;
- WORD wPosition;
- WORD wOrientation;
- WORD wWidth3D;
- WORD wWidthBezelFace;
- HFONT hFont;
- DWORD rgbTextColor;
- DWORD rgbBkColor;
-
-} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
-
-
-/* some default values for the control */
-#define ZYZG_DEF_RANGE 100
-#define ZYZG_DEF_POSITION 0
-#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
-#define ZYZG_DEF_WIDTH3D 2
-#define ZYZG_DEF_BEZELFACE 2
+ // remove the PBS_MARQUEE style to the progress bar
+ LONG style = ::GetWindowLong(GetHwnd(), GWL_STYLE);
+ if ((style & PBS_MARQUEE) != 0)
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, style & ~PBS_MARQUEE);
+ // now the control can only run in determinate mode
+}
-
-/* the default settings for drawing colors--display dependent */
-static DWORD rgbDefTextColor;
-static DWORD rgbDefBkColor;
-static BOOL fSupport3D;
-
-#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
-#define APIENTRY FAR PASCAL
-#endif
-
-#ifdef __WIN32__
-#define _EXPORT /**/
-#else
-#define _EXPORT _export
-typedef signed short int SHORT ;
-#endif
-
-/* internal function prototypes */
-static void PASCAL gaugePaint(HWND, HDC);
-/* LRESULT FAR PASCAL */
-LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
-
-
-
-/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
- *
- * DESCRIPTION:
- * Registers the window class for the zYzGauge control. Performs
- * other initialization for the zYzGauge text control. This must
- * be done before the zYzGauge control is used--or it will fail
- * and your dialog box will not open!
- *
- * ARGUMENTS:
- * HINSTANCE hInstance : Instance handle to register class with.
- *
- * RETURN (BOOL FAR):
- * The return value is TRUE if the zYzGauge class was successfully
- * registered. It is FALSE if the initialization fails.
- *
- * NOTES:
- *
- ** cjp */
-
-//#pragma alloc_text(init, gaugeInit)
-
-BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
+void wxGauge::Pulse()
{
- static BOOL fRegistered = FALSE;
- WNDCLASS wc;
- HDC hdc;
-
- /* assume already registered if not first instance */
- if (fRegistered)
- return (TRUE);
-
- /* fill in the class structure for the zyzgauge control */
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hIcon = NULL;
- wc.lpszMenuName = NULL;
- wc.lpszClassName = gszzYzGaugeClass;
- wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- wc.hInstance = hInstance;
-
-#ifdef ZYZGAUGE_DLL
- wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
-#else
- wc.style = CS_HREDRAW | CS_VREDRAW;
-#endif
-
- wc.lpfnWndProc = gaugeWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
-
- /* attempt to register it--return FALSE if fail */
- if (!RegisterClass(&wc))
- return (FALSE);
-
- /* Get a DC to determine whether device is mono or not, and set
- * default foreground/background colors as appropriate.
- */
- if ((hdc = CreateIC("DISPLAY", NULL, NULL, 0L)))
+ if (wxApp::GetComCtl32Version() >= 600)
{
- /* check for mono-display */
- if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
- (GetDeviceCaps(hdc, PLANES) == 1))
- {
- /* using a mono DC--white foreground, black background */
- rgbDefTextColor = RGB(255, 255, 255);
- rgbDefBkColor = RGB(0, 0, 0);
- }
-
- /* good! we have color: blue foreground, white background */
- else
- {
- rgbDefTextColor = RGB(0, 0, 255);
- rgbDefBkColor = RGB(255, 255, 255);
- }
+ // switch to indeterminate mode if required
+ SetIndeterminateMode();
- /* need at _least_ 8 for two shades of gray (>=VGA) */
- fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
-
- /* get rid of the DC (IC) */
- DeleteDC(hdc);
+ // NOTE: when in indeterminate mode, the PBM_SETPOS message will just make
+ // the bar's blocks move a bit and the WPARAM value is just ignored
+ // so that we can safely use zero
+ SendMessage(GetHwnd(), (UINT) PBM_SETPOS, (WPARAM)0, (LPARAM)0);
}
-
- /* uh-oh... can't get DC (IC)... fail */
else
{
- /* unregister the class */
- UnregisterClass(gszzYzGaugeClass, hInstance);
- return (FALSE);
+ // emulate indeterminate mode
+ wxGaugeBase::Pulse();
}
+}
- /* return success */
- return (fRegistered = TRUE);
-} /* gaugeInit() */
-
-
-/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
- *
- * DESCRIPTION:
- * This function is responsible for painting the zYzGauge control.
- *
- * ARGUMENTS:
- * HWND hwnd : The window handle for the gauge.
- *
- * HDC hdc : The DC for the gauge's window.
- *
- * RETURN (void):
- * The control will have been painted.
- *
- * NOTES:
- *
- ** cjp */
-
-static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
-{
- PZYZGAUGE pgauge;
- WORD iRange, iPos;
- WORD Offset = 1;
- DWORD dwExtent;
- RECT rc1, rc2;
- HFONT hFont;
- char ach[ 6 ];
- WORD dx, dy, wGomerX, wGomerY;
-/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
- * which needs a SIZE* parameter */
-#if defined(__WIN32__)
- SIZE size;
-#endif
-
- /* get pointer to the control's control block */
-// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
- pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
-
- /* set the colors into for the gauge into the control */
- SetTextColor(hdc, pgauge->rgbTextColor);
- SetBkColor(hdc, pgauge->rgbBkColor);
-
- /* draw black rectangle for gauge */
- GetClientRect(hwnd, &rc1);
-
- /* draw a black border on the _outside_ */
- FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH));
-
- /* we want to draw _just inside_ the black border */
- InflateRect(&rc1, -1, -1);
-
- /* one line thick so far... */
-// Offset = (WORD) 1;
-
- /* for 3D stuff, we need to have at least two shades of gray */
- if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
- {
- Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
- InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
-
- Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
- InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
-
- Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
- InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
-
- /* draw a black border on the _inside_ */
- FrameRect(hdc, &rc1, GetStockObject(BLACK_BRUSH));
-
- /* we want to draw _just inside_ the black border */
- InflateRect(&rc1, -1, -1);
-
- /* add all the other pixels into the border width */
- Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
- }
-
- /* dup--one rc for 'how much filled', one rc for 'how much empty' */
- rc2 = rc1;
-
- /* get the range--make sure it's a valid range */
- if ((iRange = pgauge->wRange) <= 0)
- iRange = 1;
-
- /* get the position--greater than 100% would be bad */
- if ((iPos = pgauge->wPosition) > iRange)
- iPos = iRange;
-
- /* compute the actual size of the gauge */
- dx = rc1.right - rc1.left;
- dy = rc1.bottom - rc1.top;
- wGomerX = (WORD)((DWORD)iPos * dx / iRange);
- wGomerY = (WORD)((DWORD)iPos * dy / iRange);
-
- /* get the orientation and munge rects accordingly */
- switch (pgauge->wOrientation)
- {
- case ZYZG_ORIENT_RIGHTTOLEFT:
- rc1.left = rc2.right = rc1.right - wGomerX;
- break;
-
- case ZYZG_ORIENT_BOTTOMTOTOP:
- rc1.top = rc2.bottom = rc1.bottom - wGomerY;
- break;
-
- case ZYZG_ORIENT_TOPTOBOTTOM:
- rc1.bottom = rc2.top += wGomerY;
- break;
-
- default:
- rc1.right = rc2.left += wGomerX;
- break;
- } /* switch () */
-
- /* select the correct font */
- hFont = SelectObject(hdc, pgauge->hFont);
-
- /* build up a string to blit out--ie the meaning of life: "42%" */
- wsprintf(ach, "%3d%%", (WORD)((DWORD)iPos * 100 / iRange));
-/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
-#if defined(__WIN32__)
- GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
- dwExtent = size.cx;
-#else
- dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
-#endif
-
-
- /* Draw the finished (ie the percent done) side of box. If
- * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
- * draws the meaning of life (42%) bar.
- */
- ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
- (dy - HIWORD(dwExtent)) / 2 + Offset,
- ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
-
- /* Reverse fore and back colors for drawing the undone (ie the non-
- * finished) side of the box.
- */
- SetBkColor(hdc, pgauge->rgbTextColor);
- SetTextColor(hdc, pgauge->rgbBkColor);
-
- ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
- (dy - HIWORD(dwExtent)) / 2 + Offset,
- ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
-
- /* unselect the font */
- SelectObject(hdc, hFont);
-} /* gaugePaint() */
-
-
-/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
- *
- * DESCRIPTION:
- * This is the control's window procedure. Its purpose is to handle
- * special messages for this custom control.
- *
- * The special control messages for the gauge control are:
- *
- * ZYZG_SETRANGE : Sets the range of the gauge. In other
- * words, the number of parts that make a
- * whole.
- *
- * ZYZG_GETRANGE : Returns the current range of the gauge.
- *
- * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
- * can be one of the ZYZG_ORIENT_?? msgs.
- *
- * ZYZG_GETORIENTATION : Gets the current orientation of the
- * gauge.
- *
- * ZYZG_SETPOSITION : Sets the current position of the gauge.
- * In other words, how many pieces of the
- * whole have been used.
- *
- * ZYZG_GETPOSITION : Gets the current position of the gauge.
- *
- * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
- * specified amount.
- *
- * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
- *
- * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
- *
- * ZYZG_SETBKCOLOR : Sets the background (percent not done)
- * color.
- *
- * ZYZG_GETBKCOLOR : Gets the background (percent not done)
- * color.
- *
- * WM_SETFONT : Sets the font to use for the percentage
- * text of the gauge.
- *
- * WM_GETFONT : Gets the current font in use by the
- * gauge.
- *
- * NOTES:
- *
- ** cjp */
-
-/* LRESULT FAR PASCAL */
-
-LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- HFONT hFont;
- PAINTSTRUCT ps;
- PZYZGAUGE pgauge;
- RECT rc;
-
-// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
- pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
-
- /* break to get DefWindowProc() */
- switch (uMsg)
- {
- case WM_CREATE:
- /* need to allocate a control block */
-// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
- pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
- if (!pgauge)
- return (0L);
-
- /* hang on to this control block */
-// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
- SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
-
- /* fill control block with defaults */
- pgauge->wRange = ZYZG_DEF_RANGE;
- pgauge->wPosition = ZYZG_DEF_POSITION;
- pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
- pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
- pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
- pgauge->rgbTextColor = rgbDefTextColor;
- pgauge->rgbBkColor = rgbDefBkColor;
-
- /* use system font */
- SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
-
- /* go to DefWindowProc() to finish the job */
- break;
-
- case WM_DESTROY:
- /* get rid of the control's memory */
- if (pgauge)
-// LocalFree((HANDLE)pgauge);
- free(pgauge);
- break;
-
- case ZYZG_GETPOSITION:
- return (pgauge->wPosition);
-
- case ZYZG_GETRANGE:
- return (pgauge->wRange);
-
- case ZYZG_GETORIENTATION:
- return (pgauge->wOrientation);
-
- case ZYZG_GETWIDTH3D:
- return (pgauge->wWidth3D);
-
- case ZYZG_GETBEZELFACE:
- return (pgauge->wWidthBezelFace);
-
- case ZYZG_GETBKCOLOR:
- return (pgauge->rgbTextColor);
-
- case ZYZG_GETFGCOLOR:
- return (pgauge->rgbBkColor);
-
- case ZYZG_SETBKCOLOR:
- pgauge->rgbBkColor = lParam;
- return (0L);
-
- case ZYZG_SETFGCOLOR:
- pgauge->rgbTextColor = lParam;
- return (0L);
-
-
- case ZYZG_SETPOSITION:
- pgauge->wPosition = wParam;
-
-zyzgForceRepaint:
- GetClientRect(hwnd, &rc);
- if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
- {
- wParam = (2 * pgauge->wWidth3D) +
- pgauge->wWidthBezelFace + 2;
- }
-
- else
- wParam = 1;
-
- InflateRect(&rc, ~(wParam), ~(wParam));
- InvalidateRect(hwnd, &rc, FALSE);
- UpdateWindow(hwnd);
- return (0L);
-
- case ZYZG_SETRANGE:
- pgauge->wRange = wParam;
- goto zyzgForceRepaint;
-
- case ZYZG_SETORIENTATION:
- pgauge->wOrientation = wParam;
- goto zyzgForceRepaint;
-
- case ZYZG_SETWIDTH3D:
- pgauge->wWidth3D = wParam;
-
-zyzgForceRepaint3D:
- InvalidateRect(hwnd, NULL, FALSE);
- UpdateWindow(hwnd);
- return (0L);
-
- case ZYZG_SETBEZELFACE:
- pgauge->wWidthBezelFace = wParam;
- goto zyzgForceRepaint3D;
-
- case ZYZG_SETDELTAPOS:
-/* Watcom doesn't like the following line so removing typecasts */
-/* (int)pgauge->wPosition += (int)wParam; */
- pgauge->wPosition += wParam;
- goto zyzgForceRepaint;
-
- case WM_PAINT:
- BeginPaint(hwnd, &ps);
- gaugePaint(hwnd, ps.hdc);
- EndPaint(hwnd, &ps);
- return (0L);
-
- case WM_GETFONT:
- hFont = pgauge->hFont;
-
- /* if system font, then return NULL handle */
- return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
-
- case WM_SETFONT:
- /* if NULL hFont, use system font */
- if (!(hFont = (HFONT)wParam))
- hFont = GetStockObject(SYSTEM_FONT);
-
- pgauge->hFont = hFont;
-
- /* redraw if indicated in message */
- if ((BOOL)lParam)
- {
- InvalidateRect(hwnd, NULL, TRUE);
- UpdateWindow(hwnd);
- }
- return (0L);
- } /* switch () */
-
- /* let the dialog mangler take care of this message */
- return (DefWindowProc(hwnd, uMsg, wParam, lParam));
-} /* gaugeWndProc() */
-
-
-/** EOF: zyzgauge.c **/
-
-#endif // USE_GAUGE
+#endif // wxUSE_GAUGE