#include "wx/msw/private.h"
-#if wxUSE_THREADS
- #include "wx/thread.h"
-
- // define the array of MSG strutures
- WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
-
- #include "wx/arrimpl.cpp"
-
- WX_DEFINE_OBJARRAY(wxMsgArray);
-#endif // wxUSE_THREADS
-
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#endif // wxUSE_TOOLTIPS
void wxApp::CleanUp()
{
+ // all objects pending for deletion must be deleted first, otherwise we
+ // would crash when they use wxWinHandleHash (and UnregisterWindowClasses()
+ // call wouldn't succeed as long as any windows still exist), so call the
+ // base class method first and only then do our clean up
+ wxAppBase::CleanUp();
+
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
wxSetKeyboardHook(FALSE);
#endif
delete wxWinHandleHash;
wxWinHandleHash = NULL;
-
- wxAppBase::CleanUp();
}
// ----------------------------------------------------------------------------
#endif
}
-// this is a temporary hack and will be replaced by using wxEventLoop in the
-// future
-//
-// it is needed to allow other event loops (currently only one: the modal
-// dialog one) to reset the OnIdle() semaphore because otherwise OnIdle()
-// wouldn't do anything while a modal dialog shown from OnIdle() call is shown.
-bool wxIsInOnIdleFlag = FALSE;
-
void wxApp::OnIdle(wxIdleEvent& event)
{
- // Avoid recursion (via ProcessEvent default case)
- if ( wxIsInOnIdleFlag )
- return;
-
- wxIsInOnIdleFlag = TRUE;
-
wxAppBase::OnIdle(event);
#if wxUSE_DC_CACHEING
if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
wxDC::ClearCache();
#endif // wxUSE_DC_CACHEING
-
- wxIsInOnIdleFlag = FALSE;
}
void wxApp::WakeUpIdle()