// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
-struct WXDLLEXPORT wxNativeFontInfo;
+class WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
- virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
{ DoSetNativeFontInfo(info); }
- void SetNativeFontInfo(const wxString& info);
- void SetNativeFontInfoUserDesc(const wxString& info);
+ bool SetNativeFontInfo(const wxString& info);
+ bool SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
#include "wx/x11/font.h"
#elif defined(__WXMGL__)
#include "wx/mgl/font.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXCOCOA__)