#include "wx/object.h"
-class WXDLLEXPORT wxAcceleratorTable;
-class WXDLLEXPORT wxMenuItem;
-class WXDLLEXPORT wxKeyEvent;
+class WXDLLIMPEXP_FWD_CORE wxAcceleratorTable;
+class WXDLLIMPEXP_FWD_CORE wxMenuItem;
+class WXDLLIMPEXP_FWD_CORE wxKeyEvent;
// ----------------------------------------------------------------------------
// constants
wxACCEL_NORMAL = 0x0000, // no modifiers
wxACCEL_ALT = 0x0001, // hold Alt key down
wxACCEL_CTRL = 0x0002, // hold Ctrl key down
- wxACCEL_SHIFT = 0x0004 // hold Shift key down
+ wxACCEL_SHIFT = 0x0004, // hold Shift key down
+#if defined(__WXMAC__) || defined(__WXCOCOA__)
+ wxACCEL_CMD = 0x0008 // Command key on OS X
+#else
+ wxACCEL_CMD = wxACCEL_CTRL
+#endif
};
// ----------------------------------------------------------------------------
, m_item(entry.m_item)
{ }
+ // create accelerator corresponding to the specified string, return NULL if
+ // string couldn't be parsed or a pointer to be deleted by the caller
+ static wxAcceleratorEntry *Create(const wxString& str);
+
wxAcceleratorEntry& operator=(const wxAcceleratorEntry& entry)
{
Set(entry.m_flags, entry.m_keyCode, entry.m_command, entry.m_item);
bool MatchesEvent(const wxKeyEvent& event) const;
#endif
+ bool IsOk() const
+ {
+ return m_flags != 0 &&
+ m_keyCode != 0;
+ }
+
+
+ // string <-> wxAcceleratorEntry conversion
+ // ----------------------------------------
+
+ // returns a wxString for the this accelerator.
+ // this function formats it using the <flags>-<keycode> format
+ // where <flags> maybe a hyphen-separed list of "shift|alt|ctrl"
+ wxString ToString() const;
+
+ // returns true if the given string correctly initialized this object
+ // (i.e. if IsOk() returns true after this call)
+ bool FromString(const wxString& str);
+
+
private:
+ // common part of Create() and FromString()
+ static bool ParseAccel(const wxString& str, int *flags, int *keycode);
+
+
int m_flags; // combination of wxACCEL_XXX constants
int m_keyCode; // ASCII or virtual keycode
int m_command; // Command id to generate
wxMenuItem *m_item;
// for compatibility with old code, use accessors now!
- friend class WXDLLEXPORT wxMenu;
+ friend class WXDLLIMPEXP_FWD_CORE wxMenu;
};
// ----------------------------------------------------------------------------