// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
#if wxUSE_ANIMATIONCTRL
#include "wx/animate.h"
#include "wx/image.h"
#include "wx/dcmemory.h"
-const wxChar wxAnimationCtrlNameStr[] = wxT("animationctrl");
+const char wxAnimationCtrlNameStr[] = "animationctrl";
// global object
wxAnimation wxNullAnimation;