IMPLEMENT_DYNAMIC_CLASS(wxLayoutConstraints, wxObject)
 
 
+
+inline void wxGetAsIs(wxWindowBase* win, int* w, int* h)
+{
+#if 1
+    // The old way.  Works for me.
+    win->GetSize(w, h);
+#endif
+    
+#if 0
+    // Vadim's change.  Breaks wxPython's LayoutAnchors
+    win->GetBestSize(w, h);
+#endif
+
+#if 0
+    // Proposed compromise.  Doesn't work.
+    int sw, sh, bw, bh;
+    win->GetSize(&sw, &sh);
+    win->GetBestSize(&bw, &bh);
+    if (w)
+        *w = wxMax(sw, bw);
+    if (h)
+        *h = wxMax(sh, bh);
+#endif
+}
+
+
 wxIndividualLayoutConstraint::wxIndividualLayoutConstraint()
 {
     myEdge = wxTop;
                 {
                     int x, y;
                     int w, h;
-                    win->GetSize(&w, &h);
+                    wxGetAsIs(win, &w, &h);
                     win->GetPosition(&x, &y);
                     value = x + w;
                     done = true;
                 {
                     int x, y;
                     int w, h;
-                    win->GetSize(&w, &h);
+                    wxGetAsIs(win, &w, &h);
                     win->GetPosition(&x, &y);
                     value = h + y;
                     done = true;
                     if (win)
                     {
                         int h;
-                        win->GetSize(&value, &h);
+                        wxGetAsIs(win, &value, &h);
                         done = true;
                         return true;
                     }
                     if (win)
                     {
                         int w;
-                        win->GetSize(&w, &value);
+                        wxGetAsIs(win, &w, &value);
                         done = true;
                         return true;
                     }