// Try to expand as much of the given path as possible.
virtual bool ExpandPath(const wxString& path);
-
+ // collapse the path
+ virtual bool CollapsePath(const wxString& path);
virtual inline wxString GetDefaultPath() const;
virtual void SetDefaultPath(const wxString& path);
// Collapse & expand the tree, thus re-creating it from scratch:
virtual void ReCreateTree();
+ %property(DefaultPath, GetDefaultPath, SetDefaultPath, doc="See `GetDefaultPath` and `SetDefaultPath`");
+ %property(FilePath, GetFilePath, doc="See `GetFilePath`");
+ %property(Filter, GetFilter, SetFilter, doc="See `GetFilter` and `SetFilter`");
+ %property(FilterIndex, GetFilterIndex, SetFilterIndex, doc="See `GetFilterIndex` and `SetFilterIndex`");
+ %property(FilterListCtrl, GetFilterListCtrl, doc="See `GetFilterListCtrl`");
+ %property(Path, GetPath, SetPath, doc="See `GetPath` and `SetPath`");
+ %property(RootId, GetRootId, doc="See `GetRootId`");
+ %property(TreeCtrl, GetTreeCtrl, doc="See `GetTreeCtrl`");
};