# Licence:     wxWindows license
 #----------------------------------------------------------------------
 
-import sys
+import sys, os
 
 
 # The full contents of the wx.build.config module used to be located
 # config .py in the same place as setup.py, and then copy it to
 # wx/build as needed below.
 
+# To fully support external builds, we need to have a build options
+# file that is created whenever a new wxPython build is performed.
+# We happen to be doing that in this script, so make sure to remove
+# the build_options.py file, so that config.py will recreate it.
+
+if os.path.exists("build_options.py"):
+    os.remove("build_options.py")
+
 sys.setup_is_main =  __name__ == "__main__"  # an icky hack!
 from config import *
 
 #----------------------------------------------------------------------
 
 copy_file('config.py', 'wx/build', update=1, verbose=1)
+copy_file('build_options.py', 'wx/build', update=1, verbose=1)
 CLEANUP.append('wx/build/config.py')
+CLEANUP.append('wx/build/build_options.py')
 
 #----------------------------------------------------------------------
 # Update the version file
                           'src/_pycontrol.i',
                           'src/_cshelp.i',
                           'src/_dragimg.i',
+                          'src/_datectrl.i',
                           ],
                         True)
 ext = Extension('_controls_', swig_sources,
     wxpExtensions.append(ext)
 
 
+#----------------------------------------------------------------------
+# Define the ANIMATE  extension module
+#----------------------------------------------------------------------
+
+if BUILD_ANIMATE:
+    msg('Preparing ANIMATE...')
+    location = 'contrib/animate'
+
+    swig_sources = run_swig(['animate.i'], location, GENDIR, PKGDIR,
+                            USE_SWIG, swig_force, swig_args, swig_deps)
+
+    ext = Extension('_animate',
+                    swig_sources,
+
+                    include_dirs =  includes + CONTRIBS_INC,
+                    define_macros = defines,
+
+                    library_dirs = libdirs,
+                    libraries = libs + makeLibName('animate'),
+
+                    extra_compile_args = cflags,
+                    extra_link_args = lflags,
+                    )
+
+    wxpExtensions.append(ext)
+
+
 
 #----------------------------------------------------------------------
 # Define the DLLWIDGET  extension module