// wxList& GetChildren();
%extend {
DocAStr(GetChildren,
- "GetChildren(sefl) -> list",
+ "GetChildren(self) -> list",
"Returns a list of all the `wx.SizerItem` objects managed by the sizer.", "");
PyObject* GetChildren() {
wxSizerItemList& list = self->GetChildren();
When `Layout` is called it first calls `CalcMin` followed by
`RecalcSizes` so you can optimize a bit by saving the results of
-`CalcMin` and resuing them in `RecalcSizes`.
+`CalcMin` and reusing them in `RecalcSizes`.
:see: `wx.SizerItem`, `wx.Sizer.GetChildren`
};
+//---------------------------------------------------------------------------
+
+DocStr(wxStdDialogButtonSizer,
+"A special sizer that knows how to order and position standard buttons
+in order to conform to the current platform's standards. You simply
+need to add each `wx.Button` to the sizer, and be sure to create the
+buttons using the standard ID's. Then call `Finalize` and the sizer
+will take care of the rest.
+", "");
+
+class wxStdDialogButtonSizer: public wxBoxSizer
+{
+public:
+ DocCtorStr(
+ wxStdDialogButtonSizer(),
+ "", "");
+
+ DocDeclStr(
+ void , AddButton(wxButton *button),
+ "Use this to add the buttons to this sizer. Do not use the `Add`
+method in the base class.", "");
+
+ DocDeclStr(
+ void , Finalise(),
+ "This funciton needs to be called after all the buttons have been added
+to the sizer. It will reorder them and position them in a platform
+specifc manner.", "");
+
+ void SetAffirmativeButton( wxButton *button );
+ void SetNegativeButton( wxButton *button );
+ void SetCancelButton( wxButton *button );
+
+ wxButton* GetAffirmativeButton() const;
+ wxButton* GetApplyButton() const;
+ wxButton* GetNegativeButton() const;
+ wxButton* GetCancelButton() const;
+ wxButton* GetHelpButton() const;
+};
+
+
//---------------------------------------------------------------------------