// wxSound: simple audio playback class
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_ADV wxSoundBackend;
-class WXDLLIMPEXP_ADV wxSound;
-class WXDLLIMPEXP_BASE wxDynamicLibrary;
+class WXDLLIMPEXP_FWD_ADV wxSoundBackend;
+class WXDLLIMPEXP_FWD_ADV wxSound;
+class WXDLLIMPEXP_FWD_BASE wxDynamicLibrary;
/// Sound data, as loaded from .wav file:
class WXDLLIMPEXP_ADV wxSoundData
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
- wxSound(int size, const wxByte* data);
+ wxSound(size_t size, const void* data);
virtual ~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
- bool Create(int size, const wxByte* data);
+ bool Create(size_t size, const void* data);
bool IsOk() const { return m_data != NULL; }
static void EnsureBackend();
void Free();
- bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
+ bool LoadWAV(const void* data, size_t length, bool copyData);
static wxSoundBackend *ms_backend;
#if wxUSE_LIBSDL && wxUSE_PLUGINS
#endif // wxUSE_SOUND
-#endif
- // _WX_SOUND_H_
\ No newline at end of file
+#endif // _WX_SOUND_H_
+