+// ----------------------------------------------------------------------------
+// keyboard navigation
+// ----------------------------------------------------------------------------
+
+// Navigates in the specified direction.
+bool wxWindowBase::Navigate(int flags)
+{
+ wxNavigationKeyEvent eventNav;
+ eventNav.SetFlags(flags);
+ eventNav.SetEventObject(this);
+ if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
+ {
+ return true;
+ }
+ return false;
+}
+
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+{
+ // check that we're not a top level window
+ wxCHECK_RET( GetParent(),
+ _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
+
+ // find the target window in the siblings list
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(win);
+ wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
+
+ // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
+ // can't just move the node around
+ siblings.DeleteObject(this);
+ if ( move == MoveBefore || ((i = i->GetNext()) != NULL) )
+ {
+ siblings.Insert(i, this);
+ }
+ else // MoveAfter and win was the last sibling
+ {
+ siblings.Append(this);
+ }
+}
+