// ----------------------------------------------------------------------------
#ifdef __GNUG__
- #pragma implementation "fontbase.h"
+#pragma implementation "fontbase.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/font.h"
+#include "wx/font.h"
+#include "wx/intl.h"
#endif // WX_PRECOMP
+#include "wx/gdicmn.h"
+#include "wx/fontutil.h" // for wxNativeFontInfo
+#include "wx/fontmap.h"
+
+#include "wx/tokenzr.h"
+
// ============================================================================
// implementation
// ============================================================================
wxFontEncoding wxFontBase::ms_encodingDefault = wxFONTENCODING_SYSTEM;
+/* static */
wxFont *wxFontBase::New(int size,
int family,
int style,
return new wxFont(size, family, style, weight, underlined, face, encoding);
}
+/* static */
+wxFont *wxFontBase::New(const wxNativeFontInfo& info)
+{
+ return new wxFont(info);
+}
+
+/* static */
+wxFont *wxFontBase::New(const wxString& strNativeFontDesc)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !fontInfo.FromString(strNativeFontDesc) )
+ return new wxFont(*wxNORMAL_FONT);
+
+ return New(fontInfo);
+}
+
+wxNativeFontInfo *wxFontBase::GetNativeFontInfo() const
+{
+#ifdef wxNO_NATIVE_FONTINFO
+ wxNativeFontInfo *fontInfo = new wxNativeFontInfo();
+
+ fontInfo->SetPointSize(GetPointSize());
+ fontInfo->SetFamily((wxFontFamily)GetFamily());
+ fontInfo->SetStyle((wxFontStyle)GetStyle());
+ fontInfo->SetWeight((wxFontWeight)GetWeight());
+ fontInfo->SetUnderlined(GetUnderlined());
+ fontInfo->SetFaceName(GetFaceName());
+ fontInfo->SetEncoding(GetEncoding());
+
+ return fontInfo;
+#else
+ return (wxNativeFontInfo *)NULL;
+#endif
+}
+
+void wxFontBase::SetNativeFontInfo(const wxNativeFontInfo& info)
+{
+#ifdef wxNO_NATIVE_FONTINFO
+ SetPointSize(info.pointSize);
+ SetFamily(info.family);
+ SetStyle(info.style);
+ SetWeight(info.weight);
+ SetUnderlined(info.underlined);
+ SetFaceName(info.faceName);
+ SetEncoding(info.encoding);
+#else
+ (void)info;
+#endif
+}
+
+wxString wxFontBase::GetNativeFontInfoDesc() const
+{
+ wxString fontDesc;
+ wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToString();
+ delete fontInfo;
+ }
+
+ return fontDesc;
+}
+
+wxString wxFontBase::GetNativeFontInfoUserDesc() const
+{
+ wxString fontDesc;
+ wxNativeFontInfo *fontInfo = GetNativeFontInfo();
+ if ( fontInfo )
+ {
+ fontDesc = fontInfo->ToUserString();
+ delete fontInfo;
+ }
+
+ return fontDesc;
+}
+
+void wxFontBase::SetNativeFontInfo(const wxString& info)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !info.empty() && fontInfo.FromString(info) )
+ {
+ SetNativeFontInfo(fontInfo);
+ }
+}
+
+void wxFontBase::SetNativeFontInfoUserDesc(const wxString& info)
+{
+ wxNativeFontInfo fontInfo;
+ if ( !info.empty() && fontInfo.FromUserString(info) )
+ {
+ SetNativeFontInfo(fontInfo);
+ }
+}
+
wxFont& wxFont::operator=(const wxFont& font)
{
if ( this != &font )
return (wxFont &)*this;
}
-// VZ: is it correct to compare pointers and not the contents? (FIXME)
bool wxFontBase::operator==(const wxFont& font) const
{
- return GetFontData() == font.GetFontData();
+ // either it is the same font, i.e. they share the same common data or they
+ // have different ref datas but still describe the same font
+ return GetFontData() == font.GetFontData() ||
+ (
+ Ok() == font.Ok() &&
+ GetPointSize() == font.GetPointSize() &&
+ GetFamily() == font.GetFamily() &&
+ GetStyle() == font.GetStyle() &&
+ GetWeight() == font.GetWeight() &&
+ GetUnderlined() == font.GetUnderlined() &&
+ GetFaceName() == font.GetFaceName() &&
+ GetEncoding() == font.GetEncoding()
+ );
}
bool wxFontBase::operator!=(const wxFont& font) const
{
- return GetFontData() != font.GetFontData();
+ return !(*this == font);
}
wxString wxFontBase::GetFamilyString() const
}
}
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+#ifdef wxNO_NATIVE_FONTINFO
+
+// These are the generic forms of FromString()/ToString.
+//
+// convert to/from the string representation: format is
+// version;pointsize;family;style;weight;underlined;facename;encoding
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ pointSize = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ family = (wxFontFamily)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ style = (wxFontStyle)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ weight = (wxFontWeight)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ underlined = l != 0;
+
+ faceName = tokenizer.GetNextToken();
+ if( !faceName )
+ return FALSE;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return FALSE;
+ encoding = (wxFontEncoding)l;
+
+ return TRUE;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
+ 0, // version
+ pointSize,
+ family,
+ (int)style,
+ (int)weight,
+ underlined,
+ faceName.GetData(),
+ (int)encoding);
+
+ return s;
+}
+
+void wxNativeFontInfo::Init()
+{
+ pointSize = wxNORMAL_FONT->GetPointSize();
+ family = wxFONTFAMILY_DEFAULT;
+ style = wxFONTSTYLE_NORMAL;
+ weight = wxFONTWEIGHT_NORMAL;
+ underlined = FALSE;
+ faceName.clear();
+ encoding = wxFONTENCODING_DEFAULT;
+}
+
+int wxNativeFontInfo::GetPointSize() const
+{
+ return pointSize;
+}
+
+wxFontStyle wxNativeFontInfo::GetStyle() const
+{
+ return style;
+}
+
+wxFontWeight wxNativeFontInfo::GetWeight() const
+{
+ return weight;
+}
+
+bool wxNativeFontInfo::GetUnderlined() const
+{
+ return underlined;
+}
+
+wxString wxNativeFontInfo::GetFaceName() const
+{
+ return faceName;
+}
+
+wxFontFamily wxNativeFontInfo::GetFamily() const
+{
+ return family;
+}
+
+wxFontEncoding wxNativeFontInfo::GetEncoding() const
+{
+ return encoding;
+}
+
+void wxNativeFontInfo::SetPointSize(int pointsize)
+{
+ pointSize = pointsize;
+}
+
+void wxNativeFontInfo::SetStyle(wxFontStyle style_)
+{
+ style = style_;
+}
+
+void wxNativeFontInfo::SetWeight(wxFontWeight weight_)
+{
+ weight = weight_;
+}
+
+void wxNativeFontInfo::SetUnderlined(bool underlined_)
+{
+ underlined = underlined_;
+}
+
+void wxNativeFontInfo::SetFaceName(wxString facename_)
+{
+ faceName = facename_;
+}
+
+void wxNativeFontInfo::SetFamily(wxFontFamily family_)
+{
+ family = family_;
+}
+
+void wxNativeFontInfo::SetEncoding(wxFontEncoding encoding_)
+{
+ encoding = encoding_;
+}
+
+#endif // generic wxNativeFontInfo implementation
+
+// conversion to/from user-readable string: this is used in the generic
+// versions and under MSW as well because there is no standard font description
+// format there anyhow (but there is a well-defined standard for X11 fonts used
+// by wxGTK and wxMotif)
+
+#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__)
+
+wxString wxNativeFontInfo::ToUserString() const
+{
+ wxString desc;
+
+ // first put the adjectives, if any - this is English-centric, of course,
+ // but what else can we do?
+ if ( GetUnderlined() )
+ {
+ desc << _("underlined ");
+ }
+
+ switch ( GetWeight() )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown font weight") );
+ // fall through
+
+ case wxFONTWEIGHT_NORMAL:
+ break;
+
+ case wxFONTWEIGHT_LIGHT:
+ desc << _("light ");
+ break;
+
+ case wxFONTWEIGHT_BOLD:
+ desc << _("bold ");
+ break;
+ }
+
+ switch ( GetStyle() )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown font style") );
+ // fall through
+
+ case wxFONTSTYLE_NORMAL:
+ break;
+
+ // we don't distinguish between the two for now anyhow...
+ case wxFONTSTYLE_ITALIC:
+ case wxFONTSTYLE_SLANT:
+ desc << _("italic");
+ break;
+ }
+
+ wxString face = GetFaceName();
+ if ( !face.empty() )
+ {
+ desc << _T(' ') << face;
+ }
+
+ int size = GetPointSize();
+ if ( size != wxNORMAL_FONT->GetPointSize() )
+ {
+ desc << _T(' ') << size;
+ }
+
+ wxFontEncoding enc = GetEncoding();
+ if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
+ {
+ desc << _T(' ') << wxTheFontMapper->GetEncodingName(enc);
+ }
+
+ return desc;
+}
+
+bool wxNativeFontInfo::FromUserString(const wxString& s)
+{
+ // reset to the default state
+ Init();
+
+ // parse a more or less free form string
+ //
+ // TODO: we should handle at least the quoted facenames
+ wxStringTokenizer tokenizer(s, _T(";, "), wxTOKEN_STRTOK);
+
+ wxString face;
+ unsigned long size;
+ wxFontEncoding encoding;
+
+ while ( tokenizer.HasMoreTokens() )
+ {
+ wxString token = tokenizer.GetNextToken();
+
+ // normalize it
+ token.Trim(TRUE).Trim(FALSE).MakeLower();
+
+ // look for the known tokens
+ if ( token == _T("underlined") || token == _("underlined") )
+ {
+ SetUnderlined(TRUE);
+ }
+ else if ( token == _T("light") || token == _("light") )
+ {
+ SetWeight(wxFONTWEIGHT_LIGHT);
+ }
+ else if ( token == _T("bold") || token == _("bold") )
+ {
+ SetWeight(wxFONTWEIGHT_BOLD);
+ }
+ else if ( token == _T("italic") || token == _("italic") )
+ {
+ SetStyle(wxFONTSTYLE_ITALIC);
+ }
+ else if ( token.ToULong(&size) )
+ {
+ SetPointSize(size);
+ }
+ else if ( (encoding = wxTheFontMapper->CharsetToEncoding(token, FALSE))
+ != wxFONTENCODING_DEFAULT )
+ {
+ SetEncoding(encoding);
+ }
+ else // assume it is the face name
+ {
+ if ( !face.empty() )
+ {
+ face += _T(' ');
+ }
+
+ face += token;
+
+ // skip the code which resets face below
+ continue;
+ }
+
+ // if we had had the facename, we shouldn't continue appending tokens
+ // to it (i.e. "foo bold bar" shouldn't result in the facename "foo
+ // bar")
+ if ( !face.empty() )
+ {
+ SetFaceName(face);
+ face.clear();
+ }
+ }
+
+ // we might not have flushed it inside the loop
+ if ( !face.empty() )
+ {
+ SetFaceName(face);
+ }
+
+ return TRUE;
+}
+
+#endif // generic or wxMSW
+