/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.cpp
+// Name: src/msw/dialog.cpp
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "dialog.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#ifndef WX_PRECOMP
#include "wx/dialog.h"
-#include "wx/utils.h"
-#include "wx/frame.h"
-#include "wx/app.h"
-#include "wx/settings.h"
-#include "wx/intl.h"
-#include "wx/log.h"
+#include "wx/modalhook.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/msw/wrapcdlg.h"
+ #include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/app.h"
+ #include "wx/button.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
+ #include "wx/toolbar.h"
#endif
#include "wx/msw/private.h"
-#include "wx/log.h"
+#include "wx/evtloop.h"
+#include "wx/scopedptr.h"
-#if wxUSE_COMMON_DIALOGS
-#include <commdlg.h>
-#endif
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ #include "wx/msw/wince/resources.h"
+#endif // __SMARTPHONE__ && __WXWINCE__
-#define wxDIALOG_DEFAULT_X 300
-#define wxDIALOG_DEFAULT_Y 300
+// ----------------------------------------------------------------------------
+// wxWin macros
+// ----------------------------------------------------------------------------
-// Lists to keep track of windows, so we can disable/enable them
-// for modal dialogs
-wxWindowList wxModalDialogs;
-wxWindowList wxModelessWindows; // Frames and modeless dialogs
-extern wxList WXDLLEXPORT wxPendingDelete;
+// ----------------------------------------------------------------------------
+// wxDialogModalData
+// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
+// this is simply a container for any data we need to implement modality which
+// allows us to avoid changing wxDialog each time the implementation changes
+class wxDialogModalData
+{
+public:
+ wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
-BEGIN_EVENT_TABLE(wxDialog, wxPanel)
- EVT_SIZE(wxDialog::OnSize)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
- EVT_CHAR_HOOK(wxDialog::OnCharHook)
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
- EVT_CLOSE(wxDialog::OnCloseWindow)
-END_EVENT_TABLE()
+ void RunLoop()
+ {
+ m_evtLoop.Run();
+ }
-wxDialog::wxDialog()
-{
- m_isShown = FALSE;
- m_modalShowing = FALSE;
+ void ExitLoop()
+ {
+ m_evtLoop.Exit();
+ }
+
+private:
+ wxModalEventLoop m_evtLoop;
+};
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxDialog construction
+// ----------------------------------------------------------------------------
+
+void wxDialog::Init()
+{
+ m_isShown = false;
+ m_modalData = NULL;
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ m_dialogToolBar = NULL;
+#endif
+#if wxUSE_DIALOG_SIZEGRIP
+ m_hGripper = 0;
+#endif // wxUSE_DIALOG_SIZEGRIP
}
-bool wxDialog::Create(wxWindow *parent, wxWindowID id,
+bool wxDialog::Create(wxWindow *parent,
+ wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
-#if wxUSE_TOOLTIPS
- m_hwndToolTip = 0;
-#endif
-
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- SetName(name);
-
- if (!parent)
- wxTopLevelWindows.Append(this);
-
- // windowFont = wxTheFontList->FindOrCreateFont(11, wxSWISS, wxNORMAL, wxNORMAL);
-
- if (parent) parent->AddChild(this);
-
- if ( id == -1 )
- m_windowId = (int)NewControlId();
- else
- m_windowId = id;
+ SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- if (x < 0) x = wxDIALOG_DEFAULT_X;
- if (y < 0) y = wxDIALOG_DEFAULT_Y;
-
- m_windowStyle = style;
-
- m_isShown = FALSE;
- m_modalShowing = FALSE;
+ // All dialogs should really have this style
+ style |= wxTAB_TRAVERSAL;
- if (width < 0)
- width = 500;
- if (height < 0)
- height = 500;
+ if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
+ return false;
- // All dialogs should really have this style
- m_windowStyle |= wxTAB_TRAVERSAL;
-
- WXDWORD extendedStyle = MakeExtendedStyle(m_windowStyle);
- if (m_windowStyle & wxSTAY_ON_TOP)
- extendedStyle |= WS_EX_TOPMOST;
-
- // Allows creation of dialogs with & without captions under MSWindows,
- // resizeable or not (but a resizeable dialog always has caption -
- // otherwise it would look too strange)
- const wxChar *dlg;
- if ( style & wxRESIZE_BORDER )
- dlg = wxT("wxResizeableDialog");
- else if ( style & wxCAPTION )
- dlg = wxT("wxCaptionDialog");
- else
- dlg = wxT("wxNoCaptionDialog");
- MSWCreate(m_windowId, parent, NULL, this, NULL,
- x, y, width, height,
- 0, // style is not used if we have dlg template
- dlg,
- extendedStyle);
+ if ( !m_hasFont )
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- HWND hwnd = (HWND)GetHWND();
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ SetLeftMenu(wxID_OK, _("OK"));
+#endif
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ CreateToolBar();
+#endif
- if ( !hwnd )
+#if wxUSE_DIALOG_SIZEGRIP
+ if ( HasFlag(wxRESIZE_BORDER) )
{
- wxLogError(_("Failed to create dialog."));
+ CreateGripper();
- return FALSE;
+ Connect(wxEVT_CREATE,
+ wxWindowCreateEventHandler(wxDialog::OnWindowCreate));
}
+#endif // wxUSE_DIALOG_SIZEGRIP
- SubclassWin(GetHWND());
-
- SetWindowText(hwnd, title);
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
-
- return TRUE;
+ return true;
}
-void wxDialog::SetModal(bool flag)
+wxDialog::~wxDialog()
{
- if ( flag )
- m_windowStyle |= wxDIALOG_MODAL ;
- else
- if ( m_windowStyle & wxDIALOG_MODAL )
- m_windowStyle -= wxDIALOG_MODAL ;
-
- wxModelessWindows.DeleteObject(this);
- if (!flag)
- wxModelessWindows.Append(this);
+ // this will also reenable all the other windows for a modal dialog
+ Show(false);
+
+#if wxUSE_DIALOG_SIZEGRIP
+ DestroyGripper();
+#endif // wxUSE_DIALOG_SIZEGRIP
}
-wxDialog::~wxDialog()
+// ----------------------------------------------------------------------------
+// showing the dialogs
+// ----------------------------------------------------------------------------
+
+bool wxDialog::Show(bool show)
{
- m_isBeingDeleted = TRUE;
-
- wxTopLevelWindows.DeleteObject(this);
-
- Show(FALSE);
-
- // VZ: this is bogus and breaks focus handling - it won't be returned to the
- // window which had it previosuly if we do this
-#if 0
- if (m_modalShowing)
- {
- // For some reason, wxWindows can activate another task altogether
- // when a frame is destroyed after a modal dialog has been invoked.
- // Try to bring the parent to the top.
- // dfgg: I moved this following line from end of function -
- // must not call if another window is on top!!
- // This can often happen with Close() and delayed deleting
- if (GetParent() && GetParent()->GetHWND())
- ::BringWindowToTop((HWND) GetParent()->GetHWND());
- }
-#endif // 0
-
- m_modalShowing = FALSE;
-
- if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
- wxModelessWindows.DeleteObject(this);
-
- // If this is the last top-level window, exit.
- if (wxTheApp && (wxTopLevelWindows.Number() == 0))
- {
- wxTheApp->SetTopWindow(NULL);
-
- if (wxTheApp->GetExitOnFrameDelete())
+ if ( show == IsShown() )
+ return false;
+
+ if ( !show && m_modalData )
{
- PostQuitMessage(0);
+ // we need to do this before calling wxDialogBase version because if we
+ // had disabled other app windows, they must be reenabled right now as
+ // if they stay disabled Windows will activate another window (one
+ // which is enabled, anyhow) when we're hidden in the base class Show()
+ // and we will lose activation
+ m_modalData->ExitLoop();
}
- }
-}
-// By default, pressing escape cancels the dialog
-void wxDialog::OnCharHook(wxKeyEvent& event)
-{
- if (GetHWND())
- {
- if (event.m_keyCode == WXK_ESCAPE)
+ if ( show )
{
- // Behaviour changed in 2.0: we'll send a Cancel message
- // to the dialog instead of Close.
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
-
- // ensure that there is another message for this window so the
- // ShowModal loop will exit and won't get stuck in GetMessage().
- ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
- return;
- }
- }
- // We didn't process this event.
- event.Skip();
-}
+ if (CanDoLayoutAdaptation())
+ DoLayoutAdaptation();
-void wxDialog::OnPaint(wxPaintEvent& event)
-{
- // No: if you call the default procedure, it makes
- // the following painting code not work.
-// wxWindow::OnPaint(event);
-}
+ // this usually will result in TransferDataToWindow() being called
+ // which will change the controls values so do it before showing as
+ // otherwise we could have some flicker
+ InitDialog();
+ }
-void wxDialog::Fit()
-{
- wxWindow::Fit();
-}
+ wxDialogBase::Show(show);
-void wxDialog::Iconize(bool WXUNUSED(iconize))
-{
- // Windows dialog boxes can't be iconized
-}
+ if ( show )
+ {
+ // dialogs don't get WM_SIZE message from ::ShowWindow() for some
+ // reason so generate it ourselves for consistency with frames and
+ // dialogs in other ports
+ //
+ // NB: normally we should call it just the first time but doing it
+ // every time is simpler than keeping a flag
+ const wxSize size = GetClientSize();
+ ::SendMessage(GetHwnd(), WM_SIZE,
+ SIZE_RESTORED, MAKELPARAM(size.x, size.y));
+ }
-bool wxDialog::IsIconized() const
-{
- return FALSE;
+ return true;
}
-void wxDialog::DoSetClientSize(int width, int height)
+// show dialog modally
+int wxDialog::ShowModal()
{
- HWND hWnd = (HWND) GetHWND();
- RECT rect;
- ::GetClientRect(hWnd, &rect);
+ WX_HOOK_MODAL_DIALOG();
- RECT rect2;
- GetWindowRect(hWnd, &rect2);
+ wxASSERT_MSG( !IsModal(), wxT("ShowModal() can't be called twice") );
- // Find the difference between the entire window (title bar and all)
- // and the client area; add this to the new client size to move the
- // window
- int actual_width = rect2.right - rect2.left - rect.right + width;
- int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
+ Show();
- MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
+ // EndModal may have been called from InitDialog handler (called from
+ // inside Show()) and hidden the dialog back again
+ if ( IsShown() )
+ {
+ // enter and run the modal loop
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
+ }
- wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
- event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
+ return GetReturnCode();
}
-void wxDialog::GetPosition(int *x, int *y) const
+void wxDialog::EndModal(int retCode)
{
- HWND hWnd = (HWND) GetHWND();
- RECT rect;
- GetWindowRect(hWnd, &rect);
+ wxASSERT_MSG( IsModal(), wxT("EndModal() called for non modal dialog") );
- *x = rect.left;
- *y = rect.top;
-}
+ SetReturnCode(retCode);
-bool wxDialog::IsShown() const
-{
- return m_isShown;
+ Hide();
}
-bool wxDialog::IsModal() const
-{
- return wxModalDialogs.Find((wxDialog *)this) != 0; // const_cast
-}
+// ----------------------------------------------------------------------------
+// wxDialog gripper handling
+// ----------------------------------------------------------------------------
-bool wxDialog::Show(bool show)
-{
- m_isShown = show;
-
- if (show)
- InitDialog();
-
- bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
-
-#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
- if (!modal) {
- if (show) {
- if (!wxModelessWindows.Find(this))
- wxModelessWindows.Append(this);
- } else
- wxModelessWindows.DeleteObject(this);
- }
- if (show) {
- if (!wxTopLevelWindows.Find(this))
- wxTopLevelWindows.Append(this);
- } else
- wxTopLevelWindows.DeleteObject(this);
-#endif
+#if wxUSE_DIALOG_SIZEGRIP
- if (modal)
- {
- if (show)
- {
- // find the top level window which had focus before - we will restore
- // focus to it later
- m_hwndOldFocus = 0;
- for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
- {
- m_hwndOldFocus = (WXHWND)hwnd;
- }
-
- if (m_modalShowing)
- {
- BringWindowToTop((HWND) GetHWND());
- return TRUE;
- }
-
- m_modalShowing = TRUE;
- wxNode *node = wxModalDialogs.First();
- while (node)
- {
- wxDialog *box = (wxDialog *)node->Data();
- if (box != this)
- ::EnableWindow((HWND) box->GetHWND(), FALSE);
- node = node->Next();
- }
-
- // if we don't do it, some window might be deleted while we have pointers
- // to them in our disabledWindows list and the program will crash when it
- // will try to reenable them after the modal dialog end
- wxTheApp->DeletePendingObjects();
- wxList disabledWindows;
-
- node = wxModelessWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (::IsWindowEnabled((HWND) win->GetHWND()))
- {
- ::EnableWindow((HWND) win->GetHWND(), FALSE);
- disabledWindows.Append(win);
- }
- node = node->Next();
- }
-
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- EnableWindow((HWND) GetHWND(), TRUE);
- BringWindowToTop((HWND) GetHWND());
-
- if ( !wxModalDialogs.Find(this) )
- wxModalDialogs.Append(this);
-
- MSG msg;
- // Must test whether this dialog still exists: we may not process
- // a message before the deletion.
- while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
- {
- if ( m_acceleratorTable.Ok() &&
- ::TranslateAccelerator((HWND)GetHWND(),
- (HACCEL)m_acceleratorTable.GetHACCEL(),
- &msg) )
- {
- // Have processed the message
- }
- else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-
- // If we get crashes (as per George Tasker's message) with nested modal dialogs,
- // we should try removing the m_modalShowing test
+void wxDialog::SetWindowStyleFlag(long style)
+{
+ wxDialogBase::SetWindowStyleFlag(style);
- if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
- // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
- // a Show(FALSE) in the mean time!!!
- // Without the test, we might delete the dialog before the end of modal showing.
- {
- while (wxTheApp->ProcessIdle() && m_modalShowing)
- {
- // Keep going until we decide we've done enough
- }
- }
- }
- // dfgg: now must specifically re-enable all other app windows that we disabled earlier
- node=disabledWindows.First();
- while(node) {
- wxWindow* win = (wxWindow*) node->Data();
- if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
- {
- HWND hWnd = (HWND) win->GetHWND();
- if (::IsWindow(hWnd))
- ::EnableWindow(hWnd,TRUE);
- }
- node=node->Next();
- }
- }
- else // !show
- {
- ::SetFocus((HWND)m_hwndOldFocus);
-
- wxModalDialogs.DeleteObject(this);
-
- wxNode *last = wxModalDialogs.Last();
-
- // If there's still a modal dialog active, we
- // enable it, else we enable all modeless windows
- if (last)
- {
- // VZ: I don't understand what this is supposed to do, so I'll leave
- // it out for now and look for horrible consequences
- wxDialog *box = (wxDialog *)last->Data();
- HWND hwnd = (HWND) box->GetHWND();
-#if 0
- if (box->IsUserEnabled())
-#endif // 0
- EnableWindow(hwnd, TRUE);
- BringWindowToTop(hwnd);
- }
- else
- {
- wxNode *node = wxModelessWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- HWND hwnd = (HWND) win->GetHWND();
- // Only enable again if not user-disabled.
-#if 0
- if (win->IsUserEnabled())
-#endif // 0
- EnableWindow(hwnd, TRUE);
- node = node->Next();
- }
- }
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- m_modalShowing = FALSE;
- }
- }
- else // !modal
- {
- if (show)
- {
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- BringWindowToTop((HWND) GetHWND());
- }
+ if ( HasFlag(wxRESIZE_BORDER) )
+ CreateGripper();
else
- {
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
-
- if ( m_hWnd )
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- }
- }
- return TRUE;
+ DestroyGripper();
}
-void wxDialog::SetTitle(const wxString& title)
+void wxDialog::CreateGripper()
{
- SetWindowText((HWND) GetHWND(), title.c_str());
+ if ( !m_hGripper )
+ {
+ // just create it here, it will be positioned and shown later
+ m_hGripper = (WXHWND)::CreateWindow
+ (
+ wxT("SCROLLBAR"),
+ wxT(""),
+ WS_CHILD |
+ WS_CLIPSIBLINGS |
+ SBS_SIZEGRIP |
+ SBS_SIZEBOX |
+ SBS_SIZEBOXBOTTOMRIGHTALIGN,
+ 0, 0, 0, 0,
+ GetHwnd(),
+ 0,
+ wxGetInstance(),
+ NULL
+ );
+ }
}
-wxString wxDialog::GetTitle() const
+void wxDialog::DestroyGripper()
{
- GetWindowText((HWND) GetHWND(), wxBuffer, 1000);
- return wxString(wxBuffer);
+ if ( m_hGripper )
+ {
+ // we used to have trouble with gripper appearing on top (and hence
+ // overdrawing) the other, real, dialog children -- check that this
+ // isn't the case automatically (but notice that this could be false if
+ // we're not shown at all as in this case ResizeGripper() might not
+ // have been called yet)
+ wxASSERT_MSG( !IsShown() ||
+ ::GetWindow((HWND)m_hGripper, GW_HWNDNEXT) == 0,
+ wxT("Bug in wxWidgets: gripper should be at the bottom of Z-order") );
+ ::DestroyWindow((HWND) m_hGripper);
+ m_hGripper = 0;
+ }
}
-void wxDialog::Centre(int direction)
+void wxDialog::ShowGripper(bool show)
{
- int x_offset,y_offset ;
- int display_width, display_height;
- int width, height, x, y;
- wxWindow *parent = GetParent();
- if ((direction & wxCENTER_FRAME) && parent)
- {
- parent->GetPosition(&x_offset,&y_offset) ;
- parent->GetSize(&display_width,&display_height) ;
- }
- else
- {
- wxDisplaySize(&display_width, &display_height);
- x_offset = 0 ;
- y_offset = 0 ;
- }
-
- GetSize(&width, &height);
- GetPosition(&x, &y);
-
- if (direction & wxHORIZONTAL)
- x = (int)((display_width - width)/2);
- if (direction & wxVERTICAL)
- y = (int)((display_height - height)/2);
-
- SetSize(x+x_offset, y+y_offset, width, height);
-}
+ wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") );
-// Replacement for Show(TRUE) for modal dialogs - returns return code
-int wxDialog::ShowModal()
-{
- m_windowStyle |= wxDIALOG_MODAL;
- Show(TRUE);
- return GetReturnCode();
-}
+ if ( show )
+ ResizeGripper();
-void wxDialog::EndModal(int retCode)
-{
- SetReturnCode(retCode);
- Show(FALSE);
+ ::ShowWindow((HWND)m_hGripper, show ? SW_SHOW : SW_HIDE);
}
-// Define for each class of dialog and control
-WXHBRUSH wxDialog::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+void wxDialog::ResizeGripper()
{
-#if wxUSE_CTL3D
- HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
- return (WXHBRUSH) hbrush;
-#else
- return 0;
-#endif
-}
+ wxASSERT_MSG( m_hGripper, wxT("shouldn't be called if we have no gripper") );
-// Standard buttons
-void wxDialog::OnOK(wxCommandEvent& event)
-{
- if ( Validate() && TransferDataFromWindow() )
- {
- if ( IsModal() )
- EndModal(wxID_OK);
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
- }
- }
-}
+ HWND hwndGripper = (HWND)m_hGripper;
-void wxDialog::OnApply(wxCommandEvent& event)
-{
- if (Validate())
- TransferDataFromWindow();
- // TODO probably need to disable the Apply button until things change again
+ const wxRect rectGripper = wxRectFromRECT(wxGetWindowRect(hwndGripper));
+ const wxSize size = GetClientSize() - rectGripper.GetSize();
+
+ ::SetWindowPos(hwndGripper, HWND_BOTTOM,
+ size.x, size.y,
+ rectGripper.width, rectGripper.height,
+ SWP_NOACTIVATE);
}
-void wxDialog::OnCancel(wxCommandEvent& event)
+void wxDialog::OnWindowCreate(wxWindowCreateEvent& event)
{
- if ( IsModal() )
- EndModal(wxID_CANCEL);
- else
+ if ( m_hGripper && IsShown() &&
+ event.GetWindow() && event.GetWindow()->GetParent() == this )
{
- SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
+ // Put gripper below the newly created child window
+ ::SetWindowPos((HWND)m_hGripper, HWND_BOTTOM, 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
}
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // We'll send a Cancel message by default,
- // which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
+ event.Skip();
+}
- static wxList closing;
+#endif // wxUSE_DIALOG_SIZEGRIP
- if ( closing.Member(this) )
- return;
+// ----------------------------------------------------------------------------
+// wxWin event handlers
+// ----------------------------------------------------------------------------
- closing.Append(this);
+#ifdef __POCKETPC__
+// Responds to the OK button in a PocketPC titlebar. This
+// can be overridden, or you can change the id used for
+// sending the event, by calling SetAffirmativeId.
+bool wxDialog::DoOK()
+{
+ const int idOk = GetAffirmativeId();
+ if ( EmulateButtonClickIfPresent(idOk) )
+ return true;
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
+ wxCommandEvent event(wxEVT_BUTTON, GetAffirmativeId());
+ event.SetEventObject(this);
- closing.DeleteObject(this);
+ return HandleWindowEvent(event);
}
+#endif // __POCKETPC__
-// Destroy the window (delayed, if a managed window)
-bool wxDialog::Destroy()
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+// create main toolbar by calling OnCreateToolBar()
+wxToolBar* wxDialog::CreateToolBar(long style, wxWindowID winid, const wxString& name)
{
- if (!wxPendingDelete.Member(this))
- wxPendingDelete.Append(this);
- return TRUE;
-}
+ m_dialogToolBar = OnCreateToolBar(style, winid, name);
-void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
-{
- // if we're using constraints - do use them
- #if wxUSE_CONSTRAINTS
- if ( GetAutoLayout() )
- {
- Layout();
- }
- #endif
+ return m_dialogToolBar;
}
-void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
+// return a new toolbar
+wxToolBar *wxDialog::OnCreateToolBar(long style,
+ wxWindowID winid,
+ const wxString& name)
{
-#if wxUSE_CTL3D
- Ctl3dColorChange();
-#else
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- Refresh();
-#endif
+ return new wxToolMenuBar(this, winid,
+ wxDefaultPosition, wxDefaultSize,
+ style, name);
}
+#endif
// ---------------------------------------------------------------------------
-// dialog window proc
+// dialog Windows messages processing
// ---------------------------------------------------------------------------
-long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+WXLRESULT wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
- long rc = 0;
- bool processed = FALSE;
+ WXLRESULT rc = 0;
+ bool processed = false;
switch ( message )
{
+#ifdef __WXWINCE__
+ // react to pressing the OK button in the title
+ case WM_COMMAND:
+ {
+ switch ( LOWORD(wParam) )
+ {
+#ifdef __POCKETPC__
+ case IDOK:
+ processed = DoOK();
+ if (!processed)
+ processed = !Close();
+#endif
+#ifdef __SMARTPHONE__
+ case IDM_LEFT:
+ case IDM_RIGHT:
+ processed = HandleCommand( LOWORD(wParam) , 0 , NULL );
+ break;
+#endif // __SMARTPHONE__
+ }
+ break;
+ }
+#endif
case WM_CLOSE:
// if we can't close, tell the system that we processed the
// message - otherwise it would close us
processed = !Close();
break;
+
+ case WM_SIZE:
+#if wxUSE_DIALOG_SIZEGRIP
+ if ( m_hGripper )
+ {
+ switch ( wParam )
+ {
+ case SIZE_MAXIMIZED:
+ ShowGripper(false);
+ break;
+
+ case SIZE_RESTORED:
+ ShowGripper(true);
+ }
+ }
+#endif // wxUSE_DIALOG_SIZEGRIP
+
+ // the Windows dialogs unfortunately are not meant to be resizable
+ // at all and their standard class doesn't include CS_[VH]REDRAW
+ // styles which means that the window is not refreshed properly
+ // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
+ // help with it - so we have to refresh it manually which certainly
+ // creates flicker but at least doesn't show garbage on the screen
+ rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+ processed = true;
+ if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
+ {
+ ::InvalidateRect(GetHwnd(), NULL, false /* erase bg */);
+ }
+ break;
+
+#ifndef __WXMICROWIN__
+ case WM_SETCURSOR:
+ // we want to override the busy cursor for modal dialogs:
+ // typically, wxBeginBusyCursor() is called and then a modal dialog
+ // is shown, but the modal dialog shouldn't have hourglass cursor
+ if ( IsModal() && wxIsBusy() )
+ {
+ // set our cursor for all windows (but see below)
+ wxCursor cursor = m_cursor;
+ if ( !cursor.IsOk() )
+ cursor = wxCURSOR_ARROW;
+
+ ::SetCursor(GetHcursorOf(cursor));
+
+ // in any case, stop here and don't let wxWindow process this
+ // message (it would set the busy cursor)
+ processed = true;
+
+ // but return false to tell the child window (if the event
+ // comes from one of them and not from ourselves) that it can
+ // set its own cursor if it has one: thus, standard controls
+ // (e.g. text ctrl) still have correct cursors in a dialog
+ // invoked while wxIsBusy()
+ rc = false;
+ }
+ break;
+#endif // __WXMICROWIN__
}
if ( !processed )
- rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+ rc = wxDialogBase::MSWWindowProc(message, wParam, lParam);
return rc;
}