// (C) 1999-2000, Guillermo Rodriguez Garcia
// (C) 2008 Vadim Zeitlin
// RCS_ID: $Id$
-// License: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// Initialization and shutdown
// --------------------------------------------------------------------------
-// FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
-// to m_countInit with a crit section
-size_t wxSocketBase::m_countInit = 0;
+namespace
+{
+
+// counts the number of calls to Initialize() minus the number of calls to
+// Shutdown(): we don't really need it any more but it was documented that
+// Shutdown() must be called the same number of times as Initialize() and using
+// a counter helps us to check it
+int gs_socketInitCount = 0;
+
+} // anonymous namespace
bool wxSocketBase::IsInitialized()
{
- return m_countInit > 0;
+ wxASSERT_MSG( wxIsMainThread(), "unsafe to call from other threads" );
+
+ return gs_socketInitCount != 0;
}
bool wxSocketBase::Initialize()
{
- if ( !m_countInit++ )
+ wxCHECK_MSG( wxIsMainThread(), false,
+ "must be called from the main thread" );
+
+ if ( !gs_socketInitCount )
{
wxSocketManager * const manager = wxSocketManager::Get();
if ( !manager || !manager->OnInit() )
- {
- m_countInit--;
-
return false;
- }
}
+ gs_socketInitCount++;
+
return true;
}
void wxSocketBase::Shutdown()
{
- // we should be initialized
- wxASSERT_MSG( m_countInit > 0, wxT("extra call to Shutdown()") );
- if ( --m_countInit == 0 )
+ wxCHECK_RET( wxIsMainThread(), "must be called from the main thread" );
+
+ wxCHECK_RET( gs_socketInitCount > 0, "too many calls to Shutdown()" );
+
+ if ( !--gs_socketInitCount )
{
wxSocketManager * const manager = wxSocketManager::Get();
wxCHECK_RET( manager, "should have a socket manager" );
m_eventmask =
m_eventsgot = 0;
- if ( !IsInitialized() )
+ // when we create the first socket in the main thread we initialize the
+ // OS-dependent socket stuff: notice that this means that the user code
+ // needs to call wxSocket::Initialize() itself if the first socket it
+ // creates is not created in the main thread
+ if ( wxIsMainThread() )
{
- // this Initialize() will be undone by wxSocketModule::OnExit(), all
- // the other calls to it should be matched by a call to Shutdown()
- if (!Initialize())
+ if ( !Initialize() )
{
- wxLogError("Cannot initialize wxSocketBase");
+ wxLogError(_("Cannot initialize sockets"));
}
}
}
{
// if we don't want to wait, just return immediately
if ( m_flags & wxSOCKET_NOWAIT )
+ {
+ // this shouldn't be counted as an error in this case
+ SetError(wxSOCKET_NOERROR);
break;
+ }
// otherwise wait until the socket becomes ready for reading or
// an error occurs on it
{
wxSocketReadGuard read(this);
+ // Peek() should never block
+ wxSocketWaitModeChanger changeFlags(this, wxSOCKET_NOWAIT);
+
m_lcount = DoRead(buffer, nbytes);
Pushback(buffer, m_lcount);
exceptfds; // always want to know about errors
if ( flags & wxSOCKET_INPUT_FLAG )
- {
preadfds = &readfds;
+
+ if ( flags & wxSOCKET_OUTPUT_FLAG )
+ pwritefds = &writefds;
+
+ // When using non-blocking connect() the client socket becomes connected
+ // (successfully or not) when it becomes writable but when using
+ // non-blocking accept() the server socket becomes connected when it
+ // becomes readable.
+ if ( flags & wxSOCKET_CONNECTION_FLAG )
+ {
+ if ( m_server )
+ preadfds = &readfds;
+ else
+ pwritefds = &writefds;
+ }
+
+ if ( preadfds )
+ {
wxFD_ZERO(preadfds);
wxFD_SET(m_fd, preadfds);
}
- // when using non-blocking connect() the socket becomes connected
- // (successfully or not) when it becomes writable
- if ( flags & (wxSOCKET_OUTPUT_FLAG | wxSOCKET_CONNECTION_FLAG) )
+ if ( pwritefds )
{
- pwritefds = &writefds;
wxFD_ZERO(pwritefds);
wxFD_SET(m_fd, pwritefds);
}
{
wxCHECK_MSG( m_impl, -1, "can't wait on invalid socket" );
- // we're never going to become ready in a client if we're not connected any
- // more (OTOH a server can call this to precisely wait for a connection so
- // do wait for it in this case)
- if ( !m_impl->IsServer() && !m_connected && !m_establishing )
+ // we're never going to become ready in a TCP client if we're not connected
+ // any more (OTOH a server can call this to precisely wait for a connection
+ // so do wait for it in this case and UDP client is never "connected")
+ if ( !m_impl->IsServer() &&
+ m_impl->m_stream && !m_connected && !m_establishing )
return -1;
// This can be set to true from Interrupt() to exit this function a.s.a.p.
if (m_impl->CreateServer() != wxSOCKET_NOERROR)
{
- delete m_impl;
- m_impl = NULL;
+ wxDELETE(m_impl);
wxLogTrace( wxTRACE_Socket, wxT("*** CreateServer() failed") );
return;
if ( m_impl->CreateUDP() != wxSOCKET_NOERROR )
{
- delete m_impl;
- m_impl = NULL;
+ wxDELETE(m_impl);
return;
}
#endif
// and for OSXManagerSetter in the OS X one
-#ifdef __WXMAC__
+#ifdef __WXOSX__
wxFORCE_LINK_MODULE( osxsocket )
#endif