#include "wx/dcmemory.h"
#include "wx/window.h"
+ #include "wx/bmpbuttn.h"
#include "wx/button.h"
#include "wx/checkbox.h"
#include "wx/listbox.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
+#include "wx/toplevel.h"
// ----------------------------------------------------------------------------
// constants (to be removed, for testing only)
// ----------------------------------------------------------------------------
-static const size_t BORDER_THICKNESS = 10;
+static const wxCoord BORDER_THICKNESS = 1;
// ----------------------------------------------------------------------------
// wxGTKRenderer: draw the GUI elements in GTK style
wxCoord y,
const wxMenuGeometryInfo& geomInfo);
#endif
+
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton = 0,
+ int specialButtonFlag = 0);
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags);
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags);
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0);
+
+ // titlebars
+ virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+ virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+ virtual wxSize GetFrameIconSize() const;
+ virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
+
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
public:
wxGTKInputHandler(wxGTKRenderer *renderer);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
protected:
wxGTKRenderer *m_renderer;
wxGTKCheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
wxGTKTextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
else if ( control == wxINP_HANDLER_NOTEBOOK )
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
#endif // wxUSE_NOTEBOOK
+ else if ( control == wxINP_HANDLER_TOPLEVEL )
+ handler = new wxStdFrameInputHandler(GetDefaultInputHandler());
else
handler = GetDefaultInputHandler();
break;
case wxBORDER_STATIC:
- DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ for ( width = 0; width < BORDER_THICKNESS; width++ )
+ {
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ }
break;
case wxBORDER_RAISED:
break;
case wxBORDER_DOUBLE:
- DrawShadedRect(dc, &rect, m_penLightGrey, m_penBlack);
- DrawShadedRect(dc, &rect, m_penHighlight, m_penDarkGrey);
- DrawRect(dc, &rect, m_penLightGrey);
+ for ( width = 0; width < BORDER_THICKNESS; width++ )
+ {
+ DrawShadedRect(dc, &rect, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, &rect, m_penHighlight, m_penDarkGrey);
+ DrawRect(dc, &rect, m_penLightGrey);
+ }
break;
case wxBORDER_SIMPLE:
- DrawRect(dc, &rect, m_penBlack);
+ for ( width = 0; width < BORDER_THICKNESS; width++ )
+ {
+ DrawRect(dc, &rect, m_penBlack);
+ }
break;
default:
case wxBORDER_SIMPLE:
case wxBORDER_STATIC:
- width = 1;
+ width = BORDER_THICKNESS;
break;
case wxBORDER_DOUBLE:
- width = 3;
+ width = 3*BORDER_THICKNESS;
break;
default:
{
wxRect rect = rectOrig;
- if ( flags & wxCONTROL_FOCUSED )
- {
- DrawRect(dc, &rect, m_penBlack);
- DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- }
- else // !focused
+ if ( border != wxBORDER_NONE )
{
- DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- DrawAntiShadedRect(dc, &rect, m_penBlack, m_penHighlight);
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ DrawRect(dc, &rect, m_penBlack);
+ DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ }
+ else // !focused
+ {
+ DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawAntiShadedRect(dc, &rect, m_penBlack, m_penHighlight);
+ }
}
if ( rectIn )
{
// button pressed: draw a black border around it and an inward shade
DrawRect(dc, &rect, m_penBlack);
- DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
- DrawAntiShadedRect(dc, &rect, m_penBlack, m_penDarkGrey);
+
+ for ( size_t width = 0; width < BORDER_THICKNESS; width++ )
+ {
+ DrawAntiShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ DrawAntiShadedRect(dc, &rect, m_penBlack, m_penDarkGrey);
+ }
}
else
{
}
// now draw a normal button
- DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
- DrawAntiShadedRect(dc, &rect,
- wxPen(GetBackgroundColour(flags), 0, wxSOLID),
- m_penDarkGrey);
+ for ( size_t width = 0; width < BORDER_THICKNESS; width++ )
+ {
+ DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
+ DrawAntiShadedRect(dc, &rect,
+ wxPen(GetBackgroundColour(flags), 0, wxSOLID),
+ m_penDarkGrey);
+ }
}
if ( rectIn )
// text control
// ----------------------------------------------------------------------------
-static const int TEXT_BORDER = 2;
-
wxRect wxGTKRenderer::GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rect)
{
wxRect rectTotal = rect;
- rectTotal.Inflate(TEXT_BORDER);
+ rectTotal.Inflate(2*BORDER_THICKNESS);
return rectTotal;
}
wxCoord *extraSpaceBeyond)
{
wxRect rectText = rect;
- rectText.Inflate(-TEXT_BORDER);
+ rectText.Inflate(-2*BORDER_THICKNESS);
if ( text->WrapLines() )
{
void wxGTKRenderer::AdjustSize(wxSize *size, const wxWindow *window)
{
- if ( wxDynamicCast(window, wxButton) )
+#if wxUSE_BMPBUTTON
+ if ( wxDynamicCast(window, wxBitmapButton) )
{
- // TODO: this is ad hoc...
- size->x += 3*window->GetCharWidth();
- wxCoord minBtnHeight = 18;
- if ( size->y < minBtnHeight )
- size->y = minBtnHeight;
-
- // button border width
+ size->x += 4;
size->y += 4;
- }
- else if ( wxDynamicCast(window, wxScrollBar) )
+ } else
+#endif // wxUSE_BMPBUTTON
+#if wxUSE_BUTTON
+ if ( wxDynamicCast(window, wxButton) )
+ {
+ if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+ {
+ // TODO: this is ad hoc...
+ size->x += 3*window->GetCharWidth();
+ wxCoord minBtnHeight = 18;
+ if ( size->y < minBtnHeight )
+ size->y = minBtnHeight;
+
+ // button border width
+ size->y += 4;
+ }
+ } else
+#endif wxUSE_BUTTON
+ if ( wxDynamicCast(window, wxScrollBar) )
{
// we only set the width of vert scrollbars and height of the
// horizontal ones
}
}
+// ----------------------------------------------------------------------------
+// top level windows
+// ----------------------------------------------------------------------------
+
+void wxGTKRenderer::DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton,
+ int specialButtonFlag)
+{
+}
+
+void wxGTKRenderer::DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+}
+
+void wxGTKRenderer::DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+}
+
+void wxGTKRenderer::DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags)
+{
+}
+
+void wxGTKRenderer::DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags)
+{
+}
+
+void wxGTKRenderer::DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags)
+{
+}
+
+wxRect wxGTKRenderer::GetFrameClientArea(const wxRect& rect, int flags) const
+{
+ return rect;
+}
+
+wxSize wxGTKRenderer::GetFrameTotalSize(const wxSize& clientSize, int flags) const
+{
+ return clientSize;
+}
+
+wxSize wxGTKRenderer::GetFrameIconSize() const
+{
+ return wxSize(-1, -1);
+}
+
+int wxGTKRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
+{
+ return wxHT_TOPLEVEL_CLIENT_AREA;
+}
+
+
+
// ============================================================================
// wxInputHandler
// ============================================================================
m_renderer = renderer;
}
-bool wxGTKInputHandler::HandleKey(wxControl *control,
+bool wxGTKInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
return FALSE;
}
-bool wxGTKInputHandler::HandleMouse(wxControl *control,
+bool wxGTKInputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
// clicking on the control gives it focus
- if ( event.ButtonDown() )
+ if ( event.ButtonDown() && wxWindow::FindFocus() != control->GetInputWindow() )
{
- control->SetFocus();
+ control->GetInputWindow()->SetFocus();
return TRUE;
}
return FALSE;
}
-bool wxGTKInputHandler::HandleMouseMove(wxControl *control,
+bool wxGTKInputHandler::HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event)
{
if ( event.Entering() )
{
- control->SetCurrent(TRUE);
+ control->GetInputWindow()->SetCurrent(TRUE);
}
else if ( event.Leaving() )
{
- control->SetCurrent(FALSE);
+ control->GetInputWindow()->SetCurrent(FALSE);
}
else
{
// wxGTKCheckboxInputHandler
// ----------------------------------------------------------------------------
-bool wxGTKCheckboxInputHandler::HandleKey(wxControl *control,
+bool wxGTKCheckboxInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
// wxGTKTextCtrlInputHandler
// ----------------------------------------------------------------------------
-bool wxGTKTextCtrlInputHandler::HandleKey(wxControl *control,
+bool wxGTKTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{