-///////////////////////////////////////////////////////////////////////////////
// Name: univ/themes/win32.cpp
// Purpose: wxUniversal theme implementing Win32-like LNF
// Author: Vadim Zeitlin
#include "wx/scrolbar.h"
#include "wx/slider.h"
#include "wx/textctrl.h"
+
+ #ifdef __WXMSW__
+ // for COLOR_* constants
+ #include "wx/msw/private.h"
+ #endif
#endif // WX_PRECOMP
#include "wx/notebook.h"
#include "wx/menu.h"
#include "wx/univ/scrtimer.h"
-
+#include "wx/toplevel.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
static const int FOCUS_RECT_OFFSET_X = 1;
static const int FOCUS_RECT_OFFSET_Y = 1;
+static const int FRAME_BORDER_THICKNESS = 3;
+static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
+static const int FRAME_TITLEBAR_HEIGHT = 18;
+static const int FRAME_BUTTON_WIDTH = 16;
+static const int FRAME_BUTTON_HEIGHT = 14;
+
+static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
+static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
+static const size_t STATUSBAR_GRIP_SIZE =
+ WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
+
enum IndicatorType
{
IndicatorType_Check,
Arrow_StateMax
};
+ enum wxFrameButtonType
+ {
+ FrameButton_Close,
+ FrameButton_Minimize,
+ FrameButton_Maximize,
+ FrameButton_Restore,
+ FrameButton_Help,
+ FrameButton_Max
+ };
+
// ctor
wxWin32Renderer(const wxColourScheme *scheme);
int end,
int step = 1,
int flags = 0);
-#if wxUSE_MENUS
virtual void DrawMenuBarItem(wxDC& dc,
const wxRect& rect,
virtual void DrawMenuSeparator(wxDC& dc,
wxCoord y,
const wxMenuGeometryInfo& geomInfo);
-#endif
+
+ virtual void DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0);
+
+ // titlebars
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton = 0,
+ int specialButtonFlags = 0);
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags);
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags);
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0);
+ virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+ virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+ virtual wxSize GetFrameMinSize(int flags) const;
+ virtual wxSize GetFrameIconSize() const;
+ virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
+
+ virtual wxIcon GetStdIcon(int which) const;
+
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxOrientation orient) const;
virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
-#if wxUSE_MENUS
virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
const wxMenu& menu) const;
-#endif
+
+ virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
+
protected:
// helper of DrawLabel() and DrawCheckOrRadioButton()
void DoDrawLabel(wxDC& dc,
m_penLightGrey,
m_penHighlight;
+ wxFont m_titlebarFont;
+
+ // the checked and unchecked bitmaps for DrawCheckItem()
+ wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
+
+ // the bitmaps returned by GetIndicator()
+ wxBitmap m_bmpIndicators[IndicatorType_Max]
+ [IndicatorState_Max]
+ [IndicatorStatus_Max];
+
+ // titlebar icons:
+ wxBitmap m_bmpFrameButtons[FrameButton_Max];
+
// first row is for the normal state, second - for the disabled
wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
};
public:
wxWin32InputHandler(wxWin32Renderer *renderer);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
protected:
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxInputHandler *handler);
- virtual bool HandleMouse(wxControl *control, const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control, const wxMouseEvent& event);
+ virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
wxWin32CheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
};
+class wxWin32StatusBarInputHandler : public wxStdInputHandler
+{
+public:
+ wxWin32StatusBarInputHandler(wxInputHandler *handler);
+
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+protected:
+ // is the given point over the statusbar grip?
+ bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+
+private:
+ // the cursor we had replaced with the resize one
+ wxCursor m_cursorOld;
+
+ // was the mouse over the grip last time we checked?
+ bool m_isOnGrip;
+};
+
+class wxWin32FrameInputHandler : public wxStdFrameInputHandler
+{
+public:
+ wxWin32FrameInputHandler(wxInputHandler *handler)
+ : wxStdFrameInputHandler(handler) { }
+
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+};
+
// ----------------------------------------------------------------------------
// wxWin32ColourScheme: uses (default) Win32 colours
// ----------------------------------------------------------------------------
wxWin32Theme();
virtual ~wxWin32Theme();
- virtual wxRenderer *GetRenderer() { return m_renderer; }
+ virtual wxRenderer *GetRenderer();
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxColourScheme *GetColourScheme();
// standard bitmaps
// ----------------------------------------------------------------------------
+// frame buttons bitmaps
+
+static const char *frame_button_close_xpm[] = {
+"12 10 2 1",
+" c None",
+". c black",
+" ",
+" .. .. ",
+" .. .. ",
+" .... ",
+" .. ",
+" .... ",
+" .. .. ",
+" .. .. ",
+" ",
+" "};
+
+static const char *frame_button_help_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" .... ",
+" .. .. ",
+" .. .. ",
+" .. ",
+" .. ",
+" .. ",
+" ",
+" .. ",
+" .. ",
+" "};
+
+static const char *frame_button_maximize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ......... ",
+" ......... ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" ......... ",
+" "};
+
+static const char *frame_button_minimize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ...... ",
+" ...... ",
+" "};
+
+static const char *frame_button_restore_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ...... ",
+" ...... ",
+" . . ",
+" ...... . ",
+" ...... . ",
+" . ... ",
+" . . ",
+" . . ",
+" ...... ",
+" "};
+
// menu bitmaps
static const char *checked_menu_xpm[] = {
};
static const char **
- bmpIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+ xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
{
// checkboxes first
{
}
};
+static const char **xpmChecked[IndicatorStatus_Max] =
+{
+ checked_item_xpm,
+ unchecked_item_xpm
+};
+
// ============================================================================
// implementation
// ============================================================================
wxWin32Theme::wxWin32Theme()
{
- m_scheme = new wxWin32ColourScheme;
- m_renderer = new wxWin32Renderer(m_scheme);
+ m_scheme = NULL;
+ m_renderer = NULL;
m_handlerDefault = NULL;
}
delete m_scheme;
}
+wxRenderer *wxWin32Theme::GetRenderer()
+{
+ if ( !m_renderer )
+ {
+ m_renderer = new wxWin32Renderer(GetColourScheme());
+ }
+
+ return m_renderer;
+}
+
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
else if ( control == wxINP_HANDLER_NOTEBOOK )
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
#endif // wxUSE_NOTEBOOK
+#if wxUSE_STATUSBAR
+ else if ( control == wxINP_HANDLER_STATUSBAR )
+ handler = new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_STATUSBAR
+ else if ( control == wxINP_HANDLER_TOPLEVEL )
+ handler = new wxWin32FrameInputHandler(GetDefaultInputHandler());
else
handler = GetDefaultInputHandler();
wxColourScheme *wxWin32Theme::GetColourScheme()
{
+ if ( !m_scheme )
+ {
+ m_scheme = new wxWin32ColourScheme;
+ }
return m_scheme;
}
// the colour set by the user should be used for the normal state
// and for the states for which we don't have any specific colours
- if ( !col.Ok() || (flags != 0) )
+ if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
{
if ( wxDynamicCast(win, wxScrollBar) )
col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
{
switch ( col )
{
- case WINDOW: return *wxWHITE;
-
// use the system colours under Windows
#if defined(__WXMSW__)
case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW));
#if defined(COLOR_3DDKSHADOW)
case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
#else
- case SHADOW_DARK: return *wxBLACK;
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
#endif
case CONTROL_TEXT_DISABLED:
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
+
+ case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
+ case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
+ case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
+ case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
+
+ case DESKTOP: return wxColour(0x808000);
#else // !__WXMSW__
// use the standard Windows colours elsewhere
+ case WINDOW: return *wxWHITE;
+
case CONTROL_PRESSED:
case CONTROL_CURRENT:
case CONTROL: return wxColour(0xc0c0c0);
case SHADOW_DARK: return *wxBLACK;
- case CONTROL_TEXT_DISABLED:
- case SHADOW_HIGHLIGHT: return wxColour(0xe0e0e0);
+ case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
+ case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
case SHADOW_IN: return wxColour(0xc0c0c0);
case CONTROL_TEXT_DISABLED_SHADOW:
case SHADOW_OUT: return wxColour(0x7f7f7f);
+
+ case TITLEBAR: return wxColour(0xaeaaae);
+ case TITLEBAR_ACTIVE: return wxColour(0x820300);
+ case TITLEBAR_TEXT: return wxColour(0xc0c0c0);
+ case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
+
+ case DESKTOP: return wxColour(0x808000);
#endif // __WXMSW__
+ case GAUGE: return Get(HIGHLIGHT);
+
case MAX:
default:
wxFAIL_MSG(_T("invalid standard colour"));
m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
+ m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
+ m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
+
// init the arrow bitmaps
static const size_t ARROW_WIDTH = 7;
static const size_t ARROW_LENGTH = 4;
m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
}
+
+ // init the frame buttons bitmaps
+ m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
+ m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
+ m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
+ m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
+ m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
}
// ----------------------------------------------------------------------------
}
else // use default bitmap
{
- bmp = wxBitmap(flags & wxCONTROL_CHECKED ? checked_item_xpm
- : unchecked_item_xpm);
+ IndicatorStatus i = flags & wxCONTROL_CHECKED
+ ? IndicatorStatus_Checked
+ : IndicatorStatus_Unchecked;
+
+ if ( !m_bmpCheckBitmaps[i].Ok() )
+ {
+ m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
+ }
+
+ bmp = m_bmpCheckBitmaps[i];
}
dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
? IndicatorStatus_Checked
: IndicatorStatus_Unchecked;
- const char **xpm = bmpIndicators[indType][indState][indStatus];
- return xpm ? wxBitmap(xpm) : wxNullBitmap;
+ wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
+ if ( !bmp.Ok() )
+ {
+ const char **xpm = xpmIndicators[indType][indState][indStatus];
+ if ( xpm )
+ {
+ // create and cache it
+ bmp = wxBitmap(xpm);
+ m_bmpIndicators[indType][indState][indStatus] = bmp;
+ }
+ }
+
+ return bmp;
}
void wxWin32Renderer::DrawCheckOrRadioButton(wxDC& dc,
wxAlignment align,
int indexAccel)
{
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
+ bmp = bitmap;
+ else
+ bmp = GetRadioBitmap(flags);
+
DrawCheckOrRadioButton(dc, label,
- bitmap.Ok() ? bitmap : GetRadioBitmap(flags),
+ bmp,
rect, flags, align, indexAccel,
FOCUS_RECT_OFFSET_Y); // default focus rect offset
}
wxAlignment align,
int indexAccel)
{
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
+ bmp = bitmap;
+ else
+ bmp = GetCheckBitmap(flags);
+
DrawCheckOrRadioButton(dc, label,
- bitmap.Ok() ? bitmap : GetCheckBitmap(flags),
+ bmp,
rect, flags, align, indexAccel,
0); // no focus rect offset for checkboxes
}
rectInt.SetBottom(y3);
rectInt.Deflate(2);
+#if !defined(__WXMGL__)
static const char *stipple_xpm[] = {
/* columns rows colors chars-per-pixel */
"2 2 2 1",
"w ",
" w",
};
+#else
+ // VS: MGL can only do 8x8 stipple brushes
+ static const char *stipple_xpm[] = {
+ /* columns rows colors chars-per-pixel */
+ "8 8 2 1",
+ " c None",
+ "w c white",
+ /* pixels */
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ };
+#endif
dc.SetBrush(wxBrush(stipple_xpm));
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
// menu and menubar
// ----------------------------------------------------------------------------
-#if wxUSE_MENUS
-
// wxWin32MenuGeometryInfo: the wxMenuGeometryInfo used by wxWin32Renderer
class WXDLLEXPORT wxWin32MenuGeometryInfo : public wxMenuGeometryInfo
{
// the height of a normal (not separator) item
wxCoord m_heightItem;
- friend wxMenuGeometryInfo *wxWin32Renderer::
- GetMenuGeometry(wxWindow *, const wxMenu&) const;
+ friend wxMenuGeometryInfo *
+ wxWin32Renderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
};
-#endif // wxUSE_MENUS
-
// FIXME: all constants are hardcoded but shouldn't be
static const wxCoord MENU_LEFT_MARGIN = 9;
static const wxCoord MENU_RIGHT_MARGIN = 18;
// the size of the standard checkmark bitmap
static const wxCoord MENU_CHECK_SIZE = 9;
-// we can't implement these methods without wxMenuGeometryInfo implementation
-// which we don't have if !wxUSE_MENUS
-#if wxUSE_MENUS
-
void wxWin32Renderer::DrawMenuBarItem(wxDC& dc,
const wxRect& rectOrig,
const wxString& label,
{
// prepare the dc: for now we draw all the items with the system font
wxClientDC dc(win);
- dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
// the height of a normal item
wxCoord heightText = dc.GetCharHeight();
return gi;
}
-#else // !wxUSE_MENUS
+// ----------------------------------------------------------------------------
+// status bar
+// ----------------------------------------------------------------------------
-/*
-void wxWin32Renderer::DrawMenuBarItem(wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rectOrig),
- const wxString& WXUNUSED(label),
- int WXUNUSED(flags),
- int WXUNUSED(indexAccel))
-{
-}
+static const wxCoord STATBAR_BORDER_X = 2;
+static const wxCoord STATBAR_BORDER_Y = 2;
-void wxWin32Renderer::DrawMenuItem(wxDC& WXUNUSED(dc),
- wxCoord WXUNUSED(y),
- const wxMenuGeometryInfo& WXUNUSED(gi),
- const wxString& WXUNUSED(label),
- const wxString& WXUNUSED(accel),
- const wxBitmap& WXUNUSED(bitmap),
- int WXUNUSED(flags),
- int WXUNUSED(indexAccel))
+wxSize wxWin32Renderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
{
-}
+ if ( borderBetweenFields )
+ *borderBetweenFields = 2;
-void wxWin32Renderer::DrawMenuSeparator(wxDC& WXUNUSED(dc),
- wxCoord WXUNUSED(y),
- const wxMenuGeometryInfo& WXUNUSED(gi))
-{
+ return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
}
-wxSize wxWin32Renderer::GetMenuBarItemSize(const wxSize& size) const
+void wxWin32Renderer::DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags)
{
- return size;
-}
+ wxRect rectIn;
-wxMenuGeometryInfo *
-wxWin32Renderer::GetMenuGeometry(wxWindow *WXUNUSED(win),
- const wxMenu& WXUNUSED(menu)) const
-{
- return NULL;
-}
-*/
+ if ( flags & wxCONTROL_ISDEFAULT )
+ {
+ // draw the size grip: it is a normal rect except that in the lower
+ // right corner we have several bands which may be used for dragging
+ // the status bar corner
+ //
+ // each band consists of 4 stripes: m_penHighlight, double
+ // m_penDarkGrey and transparent one
+ wxCoord x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ // draw the upper left part of the rect normally
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
+ dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+
+ // draw the grey stripes of the grip
+ size_t n;
+ wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
+ }
+
+ // draw the white stripes
+ dc.SetPen(m_penHighlight);
+ ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ }
+
+ // draw the remaining rect boundaries
+ ofs -= WIDTH_STATUSBAR_GRIP_BAND;
+ dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
+ dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+
+ rectIn = rect;
+ rectIn.Deflate(1);
-#endif // wxUSE_MENUS/!wxUSE_MENUS
+ rectIn.width -= STATUSBAR_GRIP_SIZE;
+ }
+ else // normal pane
+ {
+ DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
+ }
+
+ rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
+
+ wxDCClipper clipper(dc, rectIn);
+ DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
// ----------------------------------------------------------------------------
// combobox
return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
}
+// ----------------------------------------------------------------------------
+// top level windows
+// ----------------------------------------------------------------------------
+
+int wxWin32Renderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
+{
+ wxRect client = GetFrameClientArea(rect, flags);
+
+ if ( client.Inside(pt) )
+ return wxHT_TOPLEVEL_CLIENT_AREA;
+
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+
+ if ( flags & wxTOPLEVEL_ICON )
+ {
+ if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
+ return wxHT_TOPLEVEL_ICON;
+ }
+
+ wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
+ client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
+ FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_CLOSE;
+ btnRect.x -= FRAME_BUTTON_WIDTH + 2;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_RESTORE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_ICONIZE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_HELP;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+
+ if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
+ return wxHT_TOPLEVEL_TITLEBAR;
+ }
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ // we are certainly at one of borders, lets decide which one:
+
+ int border = 0;
+ // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
+ if ( pt.x < client.x )
+ border |= wxHT_TOPLEVEL_BORDER_W;
+ else if ( pt.x >= client.width + client.x )
+ border |= wxHT_TOPLEVEL_BORDER_E;
+ if ( pt.y < client.y )
+ border |= wxHT_TOPLEVEL_BORDER_N;
+ else if ( pt.y >= client.height + client.y )
+ border |= wxHT_TOPLEVEL_BORDER_S;
+ return border;
+ }
+
+ return wxHT_NOWHERE;
+}
+
+void wxWin32Renderer::DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton,
+ int specialButtonFlags)
+{
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ DrawFrameBorder(dc, rect, flags);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ DrawFrameBackground(dc, rect, flags);
+ if ( flags & wxTOPLEVEL_ICON )
+ DrawFrameIcon(dc, rect, icon, flags);
+ DrawFrameTitle(dc, rect, title, flags);
+
+ wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ wxCoord x,y;
+ x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
+ y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
+ (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH + 2;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
+ (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
+ (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
+ (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
+ (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ }
+}
+
+void wxWin32Renderer::DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_BORDER) ) return;
+
+ wxRect r(rect);
+
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+ if ( flags & wxTOPLEVEL_RESIZEABLE )
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+}
+
+void wxWin32Renderer::DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
+
+ wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR);
+
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+
+ DrawBackground(dc, col, r);
+}
+
+void wxWin32Renderer::DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags)
+{
+ wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
+
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+ if ( flags & wxTOPLEVEL_ICON )
+ {
+ r.x += FRAME_TITLEBAR_HEIGHT;
+ r.width -= FRAME_TITLEBAR_HEIGHT + 2;
+ }
+ else
+ {
+ r.x += 1;
+ r.width -= 3;
+ }
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ r.width -= FRAME_BUTTON_WIDTH + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ r.width -= FRAME_BUTTON_WIDTH;
+
+ dc.SetFont(m_titlebarFont);
+ dc.SetTextForeground(col);
+
+ wxCoord textW;
+ dc.GetTextExtent(title, &textW, NULL);
+ if ( textW > r.width )
+ {
+ // text is too big, let's shorten it and add "..." after it:
+ size_t len = title.length();
+ wxCoord WSoFar, letterW;
+
+ dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
+ if ( WSoFar > r.width )
+ {
+ // not enough space to draw anything
+ return;
+ }
+
+ wxString s;
+ s.Alloc(len);
+ for (size_t i = 0; i < len; i++)
+ {
+ dc.GetTextExtent(title[i], &letterW, NULL);
+ if ( letterW + WSoFar > r.width )
+ break;
+ WSoFar += letterW;
+ s << title[i];
+ }
+ s << wxT("...");
+ dc.DrawLabel(s, wxNullBitmap, r,
+ wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+ }
+ else
+ dc.DrawLabel(title, wxNullBitmap, r,
+ wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+void wxWin32Renderer::DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags)
+{
+ if ( icon.Ok() )
+ {
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ dc.DrawIcon(icon, r.x, r.y);
+ }
+}
+
+void wxWin32Renderer::DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags)
+{
+ wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+ size_t idx = 0;
+ switch (button)
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
+ case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
+ case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
+ case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
+ case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
+ DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
+ }
+ else
+ {
+ DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
+ }
+}
+
+
+wxRect wxWin32Renderer::GetFrameClientArea(const wxRect& rect,
+ int flags) const
+{
+ wxRect r(rect);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ r.Inflate(-border);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ r.y += FRAME_TITLEBAR_HEIGHT;
+ r.height -= FRAME_TITLEBAR_HEIGHT;
+ }
+
+ return r;
+}
+
+wxSize wxWin32Renderer::GetFrameTotalSize(const wxSize& clientSize,
+ int flags) const
+{
+ wxSize s(clientSize);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ s.x += 2*border;
+ s.y += 2*border;
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ s.y += FRAME_TITLEBAR_HEIGHT;
+
+ return s;
+}
+
+wxSize wxWin32Renderer::GetFrameMinSize(int flags) const
+{
+ wxSize s(0, 0);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ s.x += 2*border;
+ s.y += 2*border;
+ }
+
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ s.y += FRAME_TITLEBAR_HEIGHT;
+
+ if ( flags & wxTOPLEVEL_ICON )
+ s.x += FRAME_TITLEBAR_HEIGHT + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ s.x += FRAME_BUTTON_WIDTH + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ s.x += FRAME_BUTTON_WIDTH;
+ }
+
+ return s;
+}
+
+wxSize wxWin32Renderer::GetFrameIconSize() const
+{
+ return wxSize(16, 16);
+}
+
+
+// ----------------------------------------------------------------------------
+// standard icons
+// ----------------------------------------------------------------------------
+
+static char *error_xpm[]={
+"32 32 5 1",
+". c None",
+"# c #800000",
+"b c #808080",
+"a c #ff0000",
+"c c #ffffff",
+"...........########.............",
+"........###aaaaaaaa###..........",
+".......#aaaaaaaaaaaaaa#.........",
+".....##aaaaaaaaaaaaaaaa##.......",
+"....#aaaaaaaaaaaaaaaaaaaa#......",
+"...#aaaaaaaaaaaaaaaaaaaaaa#.....",
+"...#aaaaaaaaaaaaaaaaaaaaaa#b....",
+"..#aaaaaacaaaaaaaaaacaaaaaa#b...",
+".#aaaaaacccaaaaaaaacccaaaaaa#...",
+".#aaaaacccccaaaaaacccccaaaaa#b..",
+".#aaaaaacccccaaaacccccaaaaaa#bb.",
+"#aaaaaaaacccccaacccccaaaaaaaa#b.",
+"#aaaaaaaaaccccccccccaaaaaaaaa#b.",
+"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
+"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
+"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
+"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
+"#aaaaaaaaaccccccccccaaaaaaaaa#bb",
+"#aaaaaaaacccccaacccccaaaaaaaa#bb",
+".#aaaaaacccccaaaacccccaaaaaa#bbb",
+".#aaaaacccccaaaaaacccccaaaaa#bbb",
+".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
+"..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
+"...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
+"...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
+"....#aaaaaaaaaaaaaaaaaaaa#bbb...",
+".....##aaaaaaaaaaaaaaaa##bbbb...",
+"......b#aaaaaaaaaaaaaa#bbbbb....",
+".......b###aaaaaaaa###bbbbb.....",
+".........bb########bbbbbb.......",
+"..........bbbbbbbbbbbbbb........",
+".............bbbbbbbb..........."};
+
+static char *info_xpm[]={
+"32 32 6 1",
+". c None",
+"d c #000000",
+"c c #0000ff",
+"# c #808080",
+"a c #c0c0c0",
+"b c #ffffff",
+"...........########.............",
+"........###abbbbbba###..........",
+"......##abbbbbbbbbbbba##........",
+".....#abbbbbbbbbbbbbbbba#.......",
+"....#bbbbbbbaccccabbbbbbbd......",
+"...#bbbbbbbbccccccbbbbbbbbd.....",
+"..#bbbbbbbbbccccccbbbbbbbbbd....",
+".#abbbbbbbbbaccccabbbbbbbbbad...",
+".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
+"#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
+"#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#abbbbbbbbbbbcccccbbbbbbbbbbad##",
+".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
+".#abbbbbbbbbbcccccbbbbbbbbbad###",
+"..#bbbbbbbbcccccccccbbbbbbbd###.",
+"...dbbbbbbbbbbbbbbbbbbbbbbd####.",
+"....dbbbbbbbbbbbbbbbbbbbbd####..",
+".....dabbbbbbbbbbbbbbbbad####...",
+"......ddabbbbbbbbbbbbadd####....",
+".......#dddabbbbbbaddd#####.....",
+"........###dddabbbd#######......",
+"..........####dbbbd#####........",
+".............#dbbbd##...........",
+"...............dbbd##...........",
+"................dbd##...........",
+".................dd##...........",
+"..................###...........",
+"...................##..........."};
+
+static char *question_xpm[]={
+"32 32 6 1",
+". c None",
+"c c #000000",
+"d c #0000ff",
+"# c #808080",
+"a c #c0c0c0",
+"b c #ffffff",
+"...........########.............",
+"........###abbbbbba###..........",
+"......##abbbbbbbbbbbba##........",
+".....#abbbbbbbbbbbbbbbba#.......",
+"....#bbbbbbbbbbbbbbbbbbbbc......",
+"...#bbbbbbbaddddddabbbbbbbc.....",
+"..#bbbbbbbadabbddddabbbbbbbc....",
+".#abbbbbbbddbbbbddddbbbbbbbac...",
+".#bbbbbbbbddddbbddddbbbbbbbbc#..",
+"#abbbbbbbbddddbaddddbbbbbbbbac#.",
+"#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
+"#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
+"#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
+".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
+".#abbbbbbbbbbddddbbbbbbbbbbac###",
+"..#bbbbbbbbbbddddbbbbbbbbbbc###.",
+"...cbbbbbbbbbaddabbbbbbbbbc####.",
+"....cbbbbbbbbbbbbbbbbbbbbc####..",
+".....cabbbbbbbbbbbbbbbbac####...",
+"......ccabbbbbbbbbbbbacc####....",
+".......#cccabbbbbbaccc#####.....",
+"........###cccabbbc#######......",
+"..........####cbbbc#####........",
+".............#cbbbc##...........",
+"...............cbbc##...........",
+"................cbc##...........",
+".................cc##...........",
+"..................###...........",
+"...................##..........."};
+
+static char *warning_xpm[]={
+"32 32 6 1",
+". c None",
+"c c #000000",
+"# c #808000",
+"d c #808080",
+"b c #c0c0c0",
+"a c #ffff00",
+".............###................",
+"............#aabc...............",
+"...........#aaaabcd.............",
+"...........#aaaaacdd............",
+"..........#aaaaaabcdd...........",
+"..........#aaaaaaacdd...........",
+".........#aaaaaaaabcdd..........",
+".........#aaaaaaaaacdd..........",
+"........#aaaaaaaaaabcdd.........",
+"........#aaabcccbaaacdd.........",
+".......#aaaacccccaaabcdd........",
+".......#aaaacccccaaaacdd........",
+"......#aaaaacccccaaaabcdd.......",
+"......#aaaaacccccaaaaacdd.......",
+".....#aaaaaacccccaaaaabcdd......",
+".....#aaaaaa#ccc#aaaaaacdd......",
+"....#aaaaaaabcccbaaaaaabcdd.....",
+"....#aaaaaaaacccaaaaaaaacdd.....",
+"...#aaaaaaaaa#c#aaaaaaaabcdd....",
+"...#aaaaaaaaabcbaaaaaaaaacdd....",
+"..#aaaaaaaaaaacaaaaaaaaaabcdd...",
+"..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
+".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
+".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
+"#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
+"#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
+"#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
+"#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
+".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
+"..#ccccccccccccccccccccccccddddd",
+"....ddddddddddddddddddddddddddd.",
+".....ddddddddddddddddddddddddd.."};
+
+wxIcon wxWin32Renderer::GetStdIcon(int which) const
+{
+ switch(which)
+ {
+ case wxICON_INFORMATION:
+ return wxIcon(info_xpm);
+
+ case wxICON_QUESTION:
+ return wxIcon(question_xpm);
+
+ case wxICON_EXCLAMATION:
+ return wxIcon(warning_xpm);
+
+ default:
+ wxFAIL_MSG(wxT("requested non existent standard icon"));
+ // still fall through
+
+ case wxICON_HAND:
+ return wxIcon(error_xpm);
+ }
+}
+
+
// ----------------------------------------------------------------------------
// text control geometry
// ----------------------------------------------------------------------------
m_renderer = renderer;
}
-bool wxWin32InputHandler::HandleKey(wxControl *control,
+bool wxWin32InputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
return FALSE;
}
-bool wxWin32InputHandler::HandleMouse(wxControl *control,
+bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
+ // clicking on the control gives it focus
+ if ( event.ButtonDown() )
+ {
+ wxWindow *win = control->GetInputWindow();
+
+ if ( wxWindow::FindFocus() != control->GetInputWindow() )
+ {
+ win->SetFocus();
+
+ return TRUE;
+ }
+ }
+
return FALSE;
}
return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
}
-bool wxWin32ScrollBarInputHandler::HandleMouse(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event)
{
// remember the current state
return rc;
}
-bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxControl *control,
+bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event)
{
// we don't highlight scrollbar elements, so there is no need to process
return FALSE;
}
- wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
+ wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
wxHitTest ht;
if ( m_scrollPaused )
{
// wxWin32CheckboxInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32CheckboxInputHandler::HandleKey(wxControl *control,
+bool wxWin32CheckboxInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
// wxWin32TextCtrlInputHandler
// ----------------------------------------------------------------------------
-bool wxWin32TextCtrlInputHandler::HandleKey(wxControl *control,
+bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed)
{
return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
}
+// ----------------------------------------------------------------------------
+// wxWin32StatusBarInputHandler
+// ----------------------------------------------------------------------------
+
+wxWin32StatusBarInputHandler::
+wxWin32StatusBarInputHandler(wxInputHandler *handler)
+ : wxStdInputHandler(handler)
+{
+ m_isOnGrip = FALSE;
+}
+
+bool wxWin32StatusBarInputHandler::IsOnGrip(wxWindow *statbar,
+ const wxPoint& pt) const
+{
+ if ( statbar->HasFlag(wxST_SIZEGRIP) &&
+ statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
+ {
+ wxTopLevelWindow *
+ parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+
+ wxCHECK_MSG( parentTLW, FALSE,
+ _T("the status bar should be a child of a TLW") );
+
+ // a maximized window can't be resized anyhow
+ if ( !parentTLW->IsMaximized() )
+ {
+ // VZ: I think that the standard Windows behaviour is to only
+ // show the resizing cursor when the mouse is on top of the
+ // grip itself but apparently different Windows versions behave
+ // differently (?) and it seems a better UI to allow resizing
+ // the status bar even when the mouse is above the grip
+ wxSize sizeSbar = statbar->GetSize();
+
+ int diff = sizeSbar.x - pt.x;
+ return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
+ }
+ }
+
+ return FALSE;
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ if ( IsOnGrip(statbar, event.GetPosition()) )
+ {
+ wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
+ wxTopLevelWindow);
+ if ( tlw )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
+ wxHT_TOPLEVEL_BORDER_SE);
+
+ statbar->SetCursor(m_cursorOld);
+
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxWin32StatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
+ if ( isOnGrip != m_isOnGrip )
+ {
+ m_isOnGrip = isOnGrip;
+ if ( isOnGrip )
+ {
+ m_cursorOld = statbar->GetCursor();
+ statbar->SetCursor(wxCURSOR_SIZENWSE);
+ }
+ else
+ {
+ statbar->SetCursor(m_cursorOld);
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+// ----------------------------------------------------------------------------
+// wxWin32FrameInputHandler
+// ----------------------------------------------------------------------------
+
+bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.LeftDClick() )
+ {
+ wxTopLevelWindow *tlw =
+ wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+
+ long hit = tlw->HitTest(event.GetPosition());
+
+ if ( hit == wxHT_TOPLEVEL_TITLEBAR )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
+ : wxTOPLEVEL_BUTTON_MAXIMIZE);
+ return TRUE;
+ }
+ }
+
+ return wxStdFrameInputHandler::HandleMouse(consumer, event);
+}
+