/////////////////////////////////////////////////////////////////////////////
-// Name: gbsizer.h
+// Name: wx/gbsizer.h
// Purpose: wxGridBagSizer: A sizer that can lay out items in a grid,
// with items at specified cells, and with the option of row
// and/or column spanning
//
// Author: Robin Dunn
// Created: 03-Nov-2003
-// RCS-ID: $Id$
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// default copy ctor and assignment operator are okay.
+ // Factor constructor creating an invalid wxGBSpan: this is mostly supposed
+ // to be used as return value for functions returning wxGBSpan in case of
+ // errors.
+ static wxGBSpan Invalid()
+ {
+ return wxGBSpan(NULL);
+ }
+
int GetRowspan() const { return m_rowspan; }
int GetColspan() const { return m_colspan; }
void SetRowspan(int rowspan)
bool operator!=(const wxGBSpan& o) const { return !(*this == o); }
private:
+ // This private ctor is used by Invalid() only.
+ wxGBSpan(struct InvalidCtorTag*)
+ {
+ m_rowspan =
+ m_colspan = -1;
+ }
+
void Init()
{
m_rowspan =
wxGBSizerItem( int width,
int height,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData);
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL);
// window
wxGBSizerItem( wxWindow *window,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData );
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL );
// subsizer
wxGBSizerItem( wxSizer *sizer,
const wxGBPosition& pos,
- const wxGBSpan& span,
- int flag,
- int border,
- wxObject* userData );
+ const wxGBSpan& span=wxDefaultSpan,
+ int flag=0,
+ int border=0,
+ wxObject* userData=NULL );
// default ctor
wxGBSizerItem();
// is successful and after the next Layout the item will be resized.
bool SetSpan( const wxGBSpan& span );
- // Returns true if this item and the other item instersect
+ // Returns true if this item and the other item intersect
bool Intersects(const wxGBSizerItem& other);
// Returns true if the given pos/span would intersect with this item.