// executed)
if ( wxTheApp )
{
- const bool hadExitedBefore = m_shouldExit;
-
wxTheApp->ProcessPendingEvents();
// One of the pending event handlers could have decided to exit the
// loop so check for the flag before trying to dispatch more events
// (which could block indefinitely if no more are coming).
- if ( !hadExitedBefore && m_shouldExit )
- {
- // We still need to dispatch any remaining pending events, just as
- // we do in the event loop in Run() if the loop is exited from a
- // normal event handler.
- while ( wxTheApp->HasPendingEvents() )
- wxTheApp->ProcessPendingEvents();
-
+ if ( m_shouldExit )
return false;
- }
}
return Dispatch();
// generate and process idle events for as long as we don't
// have anything else to do
- while ( !Pending() && ProcessIdle() && !m_shouldExit )
+ while ( !m_shouldExit && !Pending() && ProcessIdle() )
;
- // if the "should exit" flag is set, the loop should terminate
- // but not before processing any remaining messages so while
- // Pending() returns true, do process them
if ( m_shouldExit )
- {
- while ( Pending() )
- ProcessEvents();
-
break;
- }
// a message came or no more idle processing to do, dispatch
// all the pending events and call Dispatch() to wait for the
}
}
+ // Process the remaining queued messages, both at the level of the
+ // underlying toolkit level (Pending/Dispatch()) and wx level
+ // (Has/ProcessPendingEvents()).
+ //
+ // We do run the risk of never exiting this loop if pending event
+ // handlers endlessly generate new events but they shouldn't do
+ // this in a well-behaved program and we shouldn't just discard the
+ // events we already have, they might be important.
+ for ( ;; )
+ {
+ bool hasMoreEvents = false;
+ if ( wxTheApp && wxTheApp->HasPendingEvents() )
+ {
+ wxTheApp->ProcessPendingEvents();
+ hasMoreEvents = true;
+ }
+
+ if ( Pending() )
+ {
+ Dispatch();
+ hasMoreEvents = true;
+ }
+
+ if ( !hasMoreEvents )
+ break;
+ }
+
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;