#include "wx/msgdlg.h"
#include "wx/intl.h"
#include "wx/dynarray.h"
+ #include "wx/wxchar.h"
#endif
-#include "wx/msw/private.h"
#include "wx/log.h"
#include "wx/module.h"
+#include "wx/msw/private.h"
+
#if wxUSE_THREADS
#include "wx/thread.h"
#include "wx/msw/msvcrt.h"
+
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
extern char *wxOsVersion;
extern wxList *wxWinHandleList;
extern wxList WXDLLEXPORT wxPendingDelete;
+#if wxUSE_THREADS
+extern wxList *wxPendingEvents;
+extern wxCriticalSection *wxPendingEventsLocker;
+#endif
extern void wxSetKeyboardHook(bool doIt);
extern wxCursor *g_globalCursor;
HINSTANCE wxhInstance = 0;
-static MSG s_currentMsg;
+MSG s_currentMsg;
wxApp *wxTheApp = NULL;
// FIXME why not const? and not static?
END_EVENT_TABLE()
#endif
-long wxApp::sm_lastMessageTime = 0;
-
//// Initialize
bool wxApp::Initialize()
{
wxGetResource("wxWindows", "OsVersion", &wxOsVersion);
#endif
+ // I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ wxPendingEvents = new wxList();
+ wxPendingEventsLocker = new wxCriticalSection();
+#endif
+
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
int iMsg = 96;
while (!SetMessageQueue(iMsg) && (iMsg -= 8));
- /*
- DWORD dwOleVer;
- dwOleVer = CoBuildVersion();
-
- // check the OLE library version
- if (rmm != HIWORD(dwOleVer))
- {
- wxMessageBox("Incorrect version of OLE libraries.");
- return FALSE;
- }
- */
-
#if wxUSE_OLE
// we need to initialize OLE library
if ( FAILED(::OleInitialize(NULL)) )
// Create the brush for disabling bitmap buttons
- LOGBRUSH lb ;
+ LOGBRUSH lb;
lb.lbStyle = BS_PATTERN;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" ) ;
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb ) ;
- ::DeleteObject( (HGDIOBJ)lb.lbHatch ) ;
+ lb.lbHatch = (int)LoadBitmap( wxhInstance, "wxDISABLE_BUTTON_BITMAP" );
+ if ( lb.lbHatch )
+ {
+ wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
+ ::DeleteObject( (HGDIOBJ)lb.lbHatch );
+ }
+ //else: wxWindows resources are probably not linked in
#if wxUSE_PENWINDOWS
wxRegisterPenWin();
return TRUE;
}
-//// RegisterWindowClasses
+// ---------------------------------------------------------------------------
+// RegisterWindowClasses
+// ---------------------------------------------------------------------------
bool wxApp::RegisterWindowClasses()
{
- ///////////////////////////////////////////////////////////////////////
- // Register the frame window class.
- WNDCLASS wndclass; // Structure used to register Windows class.
+ WNDCLASS wndclass;
- wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ;
+ // the fields which are common to all classes
+ wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // was 4
+ wndclass.cbWndExtra = sizeof( DWORD ); // what is this DWORD used for?
wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL; // wxSTD_FRAME_ICON;
- wndclass.hCursor = LoadCursor( (HINSTANCE) NULL, IDC_ARROW );
- wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE+1) ;
- // wndclass.hbrBackground = GetStockObject( WHITE_BRUSH );
+ wndclass.hIcon = (HICON) NULL;
+ wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
wndclass.lpszMenuName = NULL;
+
+ // Register the frame window class.
+ wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
#ifdef _MULTIPLE_INSTANCES
sprintf( wxFrameClassName,"wxFrameClass%d", wxhInstance );
#endif
wndclass.lpszClassName = wxFrameClassName;
- if (!RegisterClass( &wndclass ))
+ if ( !RegisterClass(&wndclass) )
{
- // wxFatalError("Can't register Frame Window class");
+ wxLogLastError("RegisterClass(frame)");
+
+ return FALSE;
}
- ///////////////////////////////////////////////////////////////////////
// Register the MDI frame window class.
- WNDCLASS wndclass1; // Structure used to register Windows class.
-
- wndclass1.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ;
- wndclass1.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass1.cbClsExtra = 0;
- wndclass1.cbWndExtra = sizeof( DWORD ); // was 4
- wndclass1.hInstance = wxhInstance;
- wndclass1.hIcon = (HICON) NULL; // wxSTD_MDIPARENTFRAME_ICON;
- wndclass1.hCursor = LoadCursor( (HINSTANCE) NULL, IDC_ARROW );
- // wndclass1.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE+1) ;
- wndclass1.hbrBackground = (HBRUSH) NULL;
- wndclass1.lpszMenuName = NULL;
-
- wndclass1.lpszClassName = wxMDIFrameClassName;
- if (!RegisterClass( &wndclass1 ))
+ wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
+ wndclass.lpszClassName = wxMDIFrameClassName;
+
+ if ( !RegisterClass(&wndclass) )
{
- // wxFatalError("Can't register MDI Frame window class");
- // return FALSE;
+ wxLogLastError("RegisterClass(MDI parent)");
+
+ return FALSE;
}
- ///////////////////////////////////////////////////////////////////////
// Register the MDI child frame window class.
- WNDCLASS wndclass4; // Structure used to register Windows class.
-
- wndclass4.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ;
- wndclass4.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass4.cbClsExtra = 0;
- wndclass4.cbWndExtra = sizeof( DWORD ); // was 4
- wndclass4.hInstance = wxhInstance;
- wndclass4.hIcon = (HICON) NULL; // wxSTD_MDICHILDFRAME_ICON;
- wndclass4.hCursor = LoadCursor( (HINSTANCE) NULL, IDC_ARROW );
- // TODO: perhaps this should be NULL so that Windows doesn't
- // paint the background itself (would OnEraseBackground duplicate
- // this?)
- wndclass4.hbrBackground = (HBRUSH)(COLOR_WINDOW+1) ;
- // wndclass4.hbrBackground = NULL;
- wndclass4.lpszMenuName = NULL;
- wndclass4.lpszClassName = wxMDIChildFrameClassName;
-
- if (!RegisterClass( &wndclass4 ))
+ wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
+ wndclass.lpszClassName = wxMDIChildFrameClassName;
+
+ if ( !RegisterClass(&wndclass) )
{
- // wxFatalError("Can't register MDI child frame window class");
- // return FALSE;
+ wxLogLastError("RegisterClass(MDI child)");
+
+ return FALSE;
}
- ///////////////////////////////////////////////////////////////////////
// Register the panel window class.
- WNDCLASS wndclass2; // Structure used to register Windows class.
- memset(&wndclass2, 0, sizeof(WNDCLASS)); // start with NULL defaults
- wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ;
- wndclass2.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass2.cbClsExtra = 0;
- wndclass2.cbWndExtra = sizeof( DWORD ); // was 4
- wndclass2.hInstance = wxhInstance;
- wndclass2.hIcon = (HICON) NULL;
- wndclass2.hCursor = LoadCursor( (HINSTANCE) NULL, IDC_ARROW );
- // wndclass2.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1) ;
- wndclass2.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
- wndclass2.lpszMenuName = NULL;
- wndclass2.lpszClassName = wxPanelClassName;
- if (!RegisterClass( &wndclass2 ))
+ wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
+ wndclass.lpszClassName = wxPanelClassName;
+
+ if ( !RegisterClass(&wndclass) )
{
- // wxFatalError("Can't register Panel Window class");
- // return FALSE;
+ wxLogLastError("RegisterClass(panel)");
+
+ return FALSE;
}
- ///////////////////////////////////////////////////////////////////////
// Register the canvas and textsubwindow class name
- WNDCLASS wndclass3; // Structure used to register Windows class.
- memset(&wndclass3, 0, sizeof(WNDCLASS)); // start with NULL defaults
- // Use CS_OWNDC to avoid messing about restoring the context
- // for every graphic operation.
- // wndclass3.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS ;
- // wxWin 2.0
- wndclass3.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS ;
- wndclass3.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass3.cbClsExtra = 0;
- wndclass3.cbWndExtra = sizeof( DWORD ); // was 4
- wndclass3.hInstance = wxhInstance;
- wndclass3.hIcon = (HICON) NULL;
- wndclass3.hCursor = LoadCursor( (HINSTANCE) NULL, IDC_ARROW );
- // wndclass3.hbrBackground = (HBRUSH)(COLOR_WINDOW+1) ;
- wndclass3.hbrBackground = (HBRUSH) NULL;
- wndclass3.lpszMenuName = NULL;
- wndclass3.lpszClassName = wxCanvasClassName;
- if (!RegisterClass( &wndclass3))
+ wndclass.hbrBackground = (HBRUSH)NULL;
+ wndclass.lpszClassName = wxCanvasClassName;
+
+ if ( !RegisterClass(&wndclass) )
{
- // wxFatalError("Can't register Canvas class");
- // return FALSE;
+ wxLogLastError("RegisterClass(canvas)");
+
+ return FALSE;
}
return TRUE;
}
-//// Convert Windows to argc, argv style
+// ---------------------------------------------------------------------------
+// Convert Windows to argc, argv style
+// ---------------------------------------------------------------------------
void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
{
char name[260]; // 260 is MAX_PATH value from windef.h
::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
- // GNUWIN32 already fills in the first arg with the application name.
- // JACS: apparently not now (b20 and above?)
-#if 0 // !defined(__GNUWIN32__)
args.Add(name);
- count ++;
-#endif
+ count++;
strcpy(name, wxFileNameFromPath(name));
wxStripExtension(name);
{
//// COMMON CLEANUP
+#if wxUSE_LOG
// flush the logged messages if any and install a 'safer' log target: the
// default one (wxLogGui) can't be used after the resources are freed just
// below and the user suppliedo ne might be even more unsafe (using any
// this will flush the old messages if any
delete wxLog::SetActiveTarget(new wxLogStderr);
+#endif // wxUSE_LOG
// One last chance for pending objects to be cleaned up
wxTheApp->DeletePendingObjects();
// (double deletion of the cursor).
wxSetCursor(wxNullCursor);
delete g_globalCursor;
+ g_globalCursor = NULL;
- wxDeleteStockObjects() ;
+ wxDeleteStockObjects();
// Destroy all GDI lists, etc.
wxDeleteStockLists();
DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
if ( wxDisableButtonBrush )
- ::DeleteObject( wxDisableButtonBrush ) ;
+ ::DeleteObject( wxDisableButtonBrush );
#if wxUSE_OLE
::OleUninitialize();
#endif
if (wxWinHandleList)
- delete wxWinHandleList ;
+ delete wxWinHandleList;
+
+ // GL: I'm annoyed ... I don't know where to put this and I don't want to
+ // create a module for that as it's part of the core.
+#if wxUSE_THREADS
+ delete wxPendingEvents;
+ delete wxPendingEventsLocker;
+ // If we don't do the following, we get an apparent memory leak.
+ ((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
+#endif
wxClassInfo::CleanUpClasses();
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft() > 0)
+ if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
{
wxLogDebug("There were memory leaks.");
wxDebugContext::Dump();
// wxDebugContext::SetStream(NULL, NULL);
#endif
+#if wxUSE_LOG
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
+#endif // wxUSE_LOG
}
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
// GUI-specific initialisation. In fact on Windows we don't have any,
// but this call is provided for compatibility across platforms.
- wxTheApp->OnInitGui() ;
+ wxTheApp->OnInitGui();
int retValue = 0;
{
m_topWindow = NULL;
wxTheApp = this;
- m_className = "";
- m_wantDebugOutput = TRUE ;
- m_appName = "";
+ m_wantDebugOutput = TRUE;
+
argc = 0;
argv = NULL;
-#ifdef __WXMSW__
m_printMode = wxPRINT_WINDOWS;
-#else
- m_printMode = wxPRINT_POSTSCRIPT;
-#endif
m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}
if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
{
::TranslateMessage(&s_currentMsg);
- wxApp::sm_lastMessageTime = s_currentMsg.time; /* MATTHEW: timeStamp impl. */
::DispatchMessage(&s_currentMsg);
}
}
{
}
+
DoMessage();
}
return event.MoreRequested();
}
+#if wxUSE_THREADS
+void wxApp::ProcessPendingEvents()
+{
+ wxNode *node = wxPendingEvents->First();
+ wxCriticalSectionLocker locker(*wxPendingEventsLocker);
+
+ while (node)
+ {
+ wxEvtHandler *handler = (wxEvtHandler *)node->Data();
+
+ handler->ProcessPendingEvents();
+
+ delete node;
+ node = wxPendingEvents->First();
+ }
+}
+#endif
+
+
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
bool wxApp::Pending()
{
- return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0) ;
+ return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0);
}
void wxApp::Dispatch()
* the message. Some may have accelerator tables, or have
* MDI complications.
*/
-bool wxApp::ProcessMessage(WXMSG *Msg)
-{
- MSG *msg = (MSG *)Msg;
- HWND hWnd;
+bool wxApp::ProcessMessage(WXMSG *wxmsg)
+{
+ MSG *msg = (MSG *)wxmsg;
+ HWND hWnd = msg->hwnd;
+ wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd), *wnd;
// Try translations first; find the youngest window with
// a translation table.
- for (hWnd = msg->hwnd; hWnd != (HWND) NULL; hWnd = ::GetParent(hWnd))
+ for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
- wxWindow *wnd = wxFindWinFromHandle((WXHWND) hWnd);
- if (wnd)
- {
- if (wnd->MSWTranslateMessage(Msg))
- return TRUE;
- }
+ if ( wnd->MSWTranslateMessage(wxmsg) )
+ return TRUE;
}
// Anyone for a non-translation message? Try youngest descendants first.
- for (hWnd = msg->hwnd; hWnd != (HWND) NULL; hWnd = ::GetParent(hWnd))
+ for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
- wxWindow *wnd = wxFindWinFromHandle((WXHWND) hWnd);
- if (wnd)
- {
- if (wnd->MSWProcessMessage(Msg))
- return TRUE;
- }
+ if ( wnd->MSWProcessMessage(wxmsg) )
+ return TRUE;
}
+
return FALSE;
}
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
+#if wxUSE_LOG
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
+#endif // wxUSE_LOG
// Send OnIdle events to all windows
if ( SendIdleEvents() )
event.RequestMore(TRUE);
}
+ // If they are pending events, we must process them.
+#if wxUSE_THREADS
+ ProcessPendingEvents();
+#endif
s_inOnIdle = FALSE;
}
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
- wxNode* node = wxTopLevelWindows.First();
+
+ wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
- wxWindow* win = (wxWindow*) node->Data();
+ wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
-
- node = node->Next();
+ node = node->GetNext();
}
return needMore;
node = node->Next();
}
- return needMore ;
+ return needMore;
}
void wxApp::DeletePendingObjects()
{
if (m_topWindow)
return m_topWindow;
- else if (wxTopLevelWindows.Number() > 0)
- return (wxWindow*) wxTopLevelWindows.First()->Data();
+ else if (wxTopLevelWindows.GetCount() > 0)
+ return wxTopLevelWindows.GetFirst()->GetData();
else
return NULL;
}
MSG msg;
// We want to go back to the main message loop
// if we see a WM_QUIT. (?)
+#ifdef __WXWINE__
+ while (PeekMessage(&msg, (HWND)NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT)
+#else
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) && msg.message != WM_QUIT)
+#endif
{
if ( !wxTheApp->DoMessage() )
break;
}
+ // If they are pending events, we must process them.
+#if wxUSE_THREADS
+ wxTheApp->ProcessPendingEvents();
+#endif
return TRUE;
}