#endif
#include "wx/aboutdlg.h"
+#include "wx/artprov.h"
+#include "wx/colordlg.h"
#include "anitest.h"
#if !wxUSE_ANIMATIONCTRL
enum
{
- ID_PLAY = 1
+ ID_PLAY = 1,
+ ID_SET_NULL_ANIMATION,
+ ID_SET_INACTIVE_BITMAP,
+ ID_SET_NO_AUTO_RESIZE,
+ ID_SET_BGCOLOR
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ID_PLAY, MyFrame::OnPlay)
+ EVT_MENU(ID_SET_NULL_ANIMATION, MyFrame::OnSetNullAnimation)
+ EVT_MENU(ID_SET_INACTIVE_BITMAP, MyFrame::OnSetInactiveBitmap)
+ EVT_MENU(ID_SET_NO_AUTO_RESIZE, MyFrame::OnSetNoAutoResize)
+ EVT_MENU(ID_SET_BGCOLOR, MyFrame::OnSetBgColor)
+
EVT_MENU(wxID_STOP, MyFrame::OnStop)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
// Create the main frame window
MyFrame* frame = new MyFrame((wxFrame *)NULL, wxID_ANY, _T("Animation Demo"),
- wxDefaultPosition, wxSize(500, 400),
- wxDEFAULT_FRAME_STYLE);
+ wxDefaultPosition, wxSize(500, 400),
+ wxDEFAULT_FRAME_STYLE);
// Give it an icon
frame->SetIcon(wxICON(sample));
wxMenu *play_menu = new wxMenu;
play_menu->Append(ID_PLAY, _T("Play\tCtrl+P"), _T("Play the animation"));
play_menu->Append(wxID_STOP, _T("Stop\tCtrl+P"), _T("Stop the animation"));
+ play_menu->AppendSeparator();
+ play_menu->Append(ID_SET_NULL_ANIMATION, _T("Set null animation"),
+ _T("Sets the empty animation in the control"));
+ play_menu->AppendCheckItem(ID_SET_INACTIVE_BITMAP, _T("Set inactive bitmap"),
+ _T("Sets an inactive bitmap for the control"));
+ play_menu->AppendCheckItem(ID_SET_NO_AUTO_RESIZE, _T("Set no autoresize"),
+ _T("Tells the control not to resize automatically"));
+ play_menu->Append(ID_SET_BGCOLOR, _T("Set background colour..."),
+ _T("Sets the background colour of the control"));
wxMenu *help_menu = new wxMenu;
help_menu->Append(wxID_ABOUT);
: wxFrame(parent, id, title, pos, size,
style | wxNO_FULL_REPAINT_ON_RESIZE)
{
- m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY, wxNullAnimation,
- wxPoint(0,0),wxSize(100,100));
+ // use a wxBoxSizer otherwise wxFrame will automatically
+ // resize the m_animationCtrl to fill its client area on
+ // user resizes
+ wxSizer *sz = new wxBoxSizer(wxVERTICAL);
+ sz->Add(new wxStaticText(this, wxID_ANY, wxT("wxAnimationCtrl:")),
+ wxSizerFlags().Centre().Border());
+
+ m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY);
if (m_animationCtrl->LoadFile(wxT("throbber.gif")))
m_animationCtrl->Play();
+
+ sz->Add(m_animationCtrl, wxSizerFlags().Centre().Border());
+ SetSizer(sz);
}
MyFrame::~MyFrame()
m_animationCtrl->Stop();
}
+void MyFrame::OnSetNullAnimation(wxCommandEvent& WXUNUSED(event))
+{
+ m_animationCtrl->SetAnimation(wxNullAnimation);
+}
+
+void MyFrame::OnSetInactiveBitmap(wxCommandEvent& event)
+{
+ if (event.IsChecked())
+ {
+ // set a dummy bitmap as the inactive bitmap
+ wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MISSING_IMAGE);
+ m_animationCtrl->SetInactiveBitmap(bmp);
+ }
+ else
+ m_animationCtrl->SetInactiveBitmap(wxNullBitmap);
+}
+
+void MyFrame::OnSetNoAutoResize(wxCommandEvent& event)
+{
+ // recreate the control with the new flag if necessary
+ long style = wxAC_DEFAULT_STYLE |
+ (event.IsChecked() ? wxAC_NO_AUTORESIZE : 0);
+
+ if (style != m_animationCtrl->GetWindowStyle())
+ {
+ // save status of the control before destroying it
+ wxAnimation curr = m_animationCtrl->GetAnimation();
+ wxBitmap inactive = m_animationCtrl->GetInactiveBitmap();
+ wxColour bg = m_animationCtrl->GetBackgroundColour();
+
+ // destroy & rebuild
+ wxAnimationCtrl *old = m_animationCtrl;
+ m_animationCtrl = new wxAnimationCtrl(this, wxID_ANY, curr,
+ wxDefaultPosition, wxDefaultSize,
+ style);
+
+ GetSizer()->Replace(old, m_animationCtrl);
+ delete old;
+
+ // load old status in new control
+ m_animationCtrl->SetInactiveBitmap(inactive);
+ m_animationCtrl->SetBackgroundColour(bg);
+
+ GetSizer()->Layout();
+ }
+}
+
+void MyFrame::OnSetBgColor(wxCommandEvent& WXUNUSED(event))
+{
+ wxColour clr = wxGetColourFromUser(this, m_animationCtrl->GetBackgroundColour(),
+ wxT("Choose the background colour"));
+
+ if (clr.IsOk())
+ m_animationCtrl->SetBackgroundColour(clr);
+}
+
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close();
m_animationCtrl->Play();
#endif
#endif
+
+ GetSizer()->Layout();
}
}
#endif // wxUSE_FILEDLG
{
GetMenuBar()->FindItem(wxID_STOP)->Enable(m_animationCtrl->IsPlaying());
GetMenuBar()->FindItem(ID_PLAY)->Enable(!m_animationCtrl->IsPlaying());
+ GetMenuBar()->FindItem(ID_SET_NO_AUTO_RESIZE)->Enable(!m_animationCtrl->IsPlaying());
}