#include "wx/headerctrl.h"
#include "wx/rearrangectrl.h"
+#include "wx/renderer.h"
namespace
{
DoSetCount(count);
}
+int wxHeaderCtrlBase::GetColumnTitleWidth(const wxHeaderColumn& col)
+{
+ int w = wxWindowBase::GetTextExtent(col.GetTitle()).x;
+
+ // add some margin:
+ w += wxRendererNative::Get().GetHeaderButtonMargin(this);
+
+ // if a bitmap is used, add space for it and 2px border:
+ wxBitmap bmp = col.GetBitmap();
+ if ( bmp.IsOk() )
+ w += bmp.GetWidth() + 2;
+
+ return w;
+}
+
// ----------------------------------------------------------------------------
// wxHeaderCtrlBase event handling
// ----------------------------------------------------------------------------
return;
}
- int w = wxWindowBase::GetTextExtent(column.GetTitle()).x;
- w += 4*GetCharWidth(); // add some arbitrary margins around text
+ int w = GetColumnTitleWidth(column);
if ( !UpdateColumnWidthToFit(col, w) )
event.Skip();
{
RemoveSortIndicator();
- m_cols[idx].SetAsSortKey(ascending);
+ m_cols[idx].SetSortOrder(ascending);
m_sortKey = idx;
UpdateColumn(idx);