// Purpose: implements wxEventLoop for MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
-// License: wxWindows license
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "evtloop.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/evtloop.h"
#include "wx/timer.h"
#include "wx/mgl/private.h"
-#include "pmapi.h"
// ----------------------------------------------------------------------------
// wxEventLoopImpl
{
event_t evt;
- MGL_wmUpdateDC(g_winMng);
-
// VS: The code bellow is equal to MGL's EVT_halt implementation, with
// two things added: sleeping (busy waiting is stupid, lets make CPU's
// life a bit easier) and timers updating
// EVT_halt(&evt, EVT_EVERYEVT);
- do
+ for (;;)
{
- EVT_pollJoystick();
- EVT_getNext(&evt, EVT_EVERYEVT);
#if wxUSE_TIMER
wxTimer::NotifyTimers();
+ MGL_wmUpdateDC(g_winMng);
#endif
+ EVT_pollJoystick();
+ if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
PM_sleep(10);
- } while (!(evt.what & EVT_EVERYEVT));
+ }
// end of EVT_halt
MGL_wmProcessEvent(g_winMng, &evt);
bool wxEventLoopImpl::SendIdleEvent()
{
- wxIdleEvent event;
-
- return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+ return wxTheApp->ProcessIdle();
}
// ============================================================================
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
+wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl != NULL;
-}
-
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
bool wxEventLoop::Pending() const
{
+ // update the display here, so that wxYield refreshes display and
+ // changes take effect immediately, not after emptying events queue:
+ MGL_wmUpdateDC(g_winMng);
+
+ // is there an event in the queue?
event_t evt;
return EVT_peekNext(&evt, EVT_EVERYEVT);
}