else
loader = gdk_pixbuf_loader_new();
- if (!loader)
+ if (!loader ||
+ error != NULL) // even if the loader was allocated, an error could have happened
{
wxLogDebug(wxT("Could not create the loader for '%s' animation type: %s"),
anim_type, error->message);
while (stream.IsOk())
{
// read a chunk of data
- stream.Read(buf, sizeof(buf));
+ if (!stream.Read(buf, sizeof(buf)) &&
+ stream.GetLastError() != wxSTREAM_EOF) // EOF is OK for now
+ {
+ // gdk_pixbuf_loader_close wants the GError == NULL
+ gdk_pixbuf_loader_close(loader, NULL);
+ return false;
+ }
// fetch all data into the loader
if (!gdk_pixbuf_loader_write(loader, buf, stream.LastRead(), &error))
{
wxLogDebug(wxT("Could not write to the loader: %s"), error->message);
- // gdk_pixbuf_loader_close wants the GError == NULL; reset it:
- error = NULL;
- gdk_pixbuf_loader_close(loader, &error);
+ // gdk_pixbuf_loader_close wants the GError == NULL
+ gdk_pixbuf_loader_close(loader, NULL);
return false;
}
return false;
}
- // load complete
+ // load complete: gdk_pixbuf_loader_close will now check if the data we
+ // wrote inside the pixbuf loader does make sense and will give an error
+ // if it doesn't (because of a truncated file, corrupted data or whatelse)
if (!gdk_pixbuf_loader_close(loader, &error))
{
wxLogDebug(wxT("Could not close the loader: %s"), error->message);
if (m_bmpStaticReal.IsOk())
{
// show inactive bitmap
- GdkBitmap *mask = (GdkBitmap *) NULL;
+ GdkBitmap *mask = NULL;
if (m_bmpStaticReal.GetMask())
mask = m_bmpStaticReal.GetMask()->GetBitmap();