// Default ctor, must subsequently call Init for two stage construction.
wxBufferedDC()
: m_dc(NULL),
+ m_buffer(NULL),
m_style(0)
{
}
// Construct a wxBufferedDC using a user supplied buffer.
wxBufferedDC(wxDC *dc,
- const wxBitmap& buffer = wxNullBitmap,
+ wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
- : m_dc(NULL)
+ : m_dc(NULL), m_buffer(NULL)
{
Init(dc, buffer, style);
}
// (where area is usually something like the size of the window
// being buffered)
wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA)
- : m_dc(NULL)
+ : m_dc(NULL), m_buffer(NULL)
{
Init(dc, area, style);
}
// These reimplement the actions of the ctors for two stage creation
void Init(wxDC *dc,
- const wxBitmap& buffer = wxNullBitmap,
+ wxBitmap& buffer = wxNullBitmap,
int style = wxBUFFER_CLIENT_AREA)
{
InitCommon(dc, style);
- m_buffer = buffer;
+ m_buffer = &buffer;
UseBuffer();
}
void UnMask()
{
wxCHECK_RET( m_dc, _T("no underlying wxDC?") );
- wxASSERT_MSG( m_buffer.IsOk(), _T("invalid backing store") );
+ wxASSERT_MSG( m_buffer && m_buffer->IsOk(), _T("invalid backing store") );
wxCoord x = 0,
y = 0;
if ( m_style & wxBUFFER_CLIENT_AREA )
GetDeviceOrigin(&x, &y);
- m_dc->Blit(0, 0, m_buffer.GetWidth(), m_buffer.GetHeight(),
+ m_dc->Blit(0, 0, m_buffer->GetWidth(), m_buffer->GetHeight(),
this, -x, -y );
m_dc = NULL;
}
void InitCommon(wxDC *dc, int style)
{
wxASSERT_MSG( !m_dc, _T("wxBufferedDC already initialised") );
- wxCHECK_RET( dc, _T("can't associate NULL DC with wxBufferedDC") );
m_dc = dc;
m_style = style;
// inherit the same layout direction as the original DC
- SetLayoutDirection(dc->GetLayoutDirection());
+ if (dc && dc->IsOk())
+ SetLayoutDirection(dc->GetLayoutDirection());
}
// check that the bitmap is valid and use it
wxDC *m_dc;
// the buffer (selected in this DC), initially invalid
- wxBitmap m_buffer;
+ wxBitmap *m_buffer;
// the buffering style
int m_style;
{
public:
// If no bitmap is supplied by the user, a temporary one will be created.
- wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
+ wxBufferedPaintDC(wxWindow *window, wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
: m_paintdc(window)
{
// If we're buffering the virtual window, scale the paint DC as well
if (style & wxBUFFER_VIRTUAL_AREA)
window->PrepareDC( m_paintdc );
- if( buffer != wxNullBitmap )
+ if( buffer.IsOk() )
Init(&m_paintdc, buffer, style);
else
Init(&m_paintdc, window->GetClientSize(), style);