+ /* do we have exactly one child? */
+ wxWindow *child = (wxWindow *) NULL;
+ for(wxNode *node = GetChildren().First(); node; node = node->Next())
+ {
+ wxWindow *win = (wxWindow *)node->Data();
+ if (!wxIS_KIND_OF(win,wxFrame) && !wxIS_KIND_OF(win,wxDialog))
+ {
+ /* it's the second one: do nothing */
+ if (child) return;
+ child = win;
+ }
+ }
+
+ /* yes: set it's size to fill all the frame */
+ int client_x, client_y;
+ GetClientSize( &client_x, &client_y );
+ child->SetSize( 1, 1, client_x-2, client_y);
+ }
+}
+
+void wxDialog::SetSize( int x, int y, int width, int height, int sizeFlags )
+{
+ wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
+ wxASSERT_MSG( (m_wxwindow != NULL), "invalid dialog" );
+
+ if (m_resizing) return; /* I don't like recursions */
+ m_resizing = TRUE;
+
+ int old_x = m_x;
+ int old_y = m_y;
+ int old_width = m_width;
+ int old_height = m_height;
+
+ if ((sizeFlags & wxSIZE_USE_EXISTING) == wxSIZE_USE_EXISTING)
+ {
+ if (x != -1) m_x = x;
+ if (y != -1) m_y = y;
+ if (width != -1) m_width = width;
+ if (height != -1) m_height = height;
+ }
+ else
+ {
+ m_x = x;
+ m_y = y;
+ m_width = width;
+ m_height = height;
+ }
+
+ if ((sizeFlags & wxSIZE_AUTO_WIDTH) == wxSIZE_AUTO_WIDTH)
+ {
+ if (width == -1) m_width = 80;
+ }
+
+ if ((sizeFlags & wxSIZE_AUTO_HEIGHT) == wxSIZE_AUTO_HEIGHT)
+ {
+ if (height == -1) m_height = 26;
+ }
+
+ if ((m_minWidth != -1) && (m_width < m_minWidth)) m_width = m_minWidth;
+ if ((m_minHeight != -1) && (m_height < m_minHeight)) m_height = m_minHeight;
+ if ((m_maxWidth != -1) && (m_width > m_maxWidth)) m_width = m_maxWidth;
+ if ((m_maxHeight != -1) && (m_height > m_maxHeight)) m_height = m_maxHeight;
+
+ if ((m_x != -1) || (m_y != -1))
+ {
+ if ((m_x != old_x) || (m_y != old_y))
+ {
+ /* m_sizeSet = FALSE; */
+ gtk_widget_set_uposition( m_widget, m_x, m_y );
+ }
+ }
+
+ if ((m_width != old_width) || (m_height != old_height))
+ {
+ m_sizeSet = FALSE;
+ }
+
+ m_resizing = FALSE;
+}
+
+void wxDialog::SetSize( int width, int height )