else
{
// add 50% but not too much
- uint uiIncrement = m_uiSize < WX_ARRAY_DEFAULT_INITIAL_SIZE
+ size_t uiIncrement = m_uiSize < WX_ARRAY_DEFAULT_INITIAL_SIZE
? WX_ARRAY_DEFAULT_INITIAL_SIZE : m_uiSize >> 1;
if ( uiIncrement > ARRAY_MAXSIZE_INCREMENT )
uiIncrement = ARRAY_MAXSIZE_INCREMENT;
}
// pre-allocates memory (frees the previous data!)
-void wxBaseArray::Alloc(uint uiSize)
+void wxBaseArray::Alloc(size_t uiSize)
{
wxASSERT( uiSize > 0 );
{
if ( bFromEnd ) {
if ( m_uiCount > 0 ) {
- uint ui = m_uiCount;
+ size_t ui = m_uiCount;
do {
if ( m_pItems[--ui] == lItem )
return ui;
}
}
else {
- for( uint ui = 0; ui < m_uiCount; ui++ ) {
+ for( size_t ui = 0; ui < m_uiCount; ui++ ) {
if( m_pItems[ui] == lItem )
return ui;
}
// search for an item in a sorted array (binary search)
int wxBaseArray::Index(long lItem, CMPFUNC fnCompare) const
{
- uint i,
+ size_t i,
lo = 0,
hi = m_uiCount;
int res;
// add item assuming the array is sorted with fnCompare function
void wxBaseArray::Add(long lItem, CMPFUNC fnCompare)
{
- uint i,
+ size_t i,
lo = 0,
hi = m_uiCount;
int res;
}
// add item at the given position
-void wxBaseArray::Insert(long lItem, uint uiIndex)
+void wxBaseArray::Insert(long lItem, size_t uiIndex)
{
wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Insert") );
}
// removes item from array (by index)
-void wxBaseArray::Remove(uint uiIndex)
+void wxBaseArray::Remove(size_t uiIndex)
{
wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Remove") );
wxCHECK_RET( iIndex != NOT_FOUND,
_("removing inexistent item in wxArray::Remove") );
- Remove((uint)iIndex);
+ Remove((size_t)iIndex);
}
// sort array elements using passed comparaison function