#include "wx/defs.h"
-#if USE_CONSTRAINTS
-
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/utils.h"
wxIndividualLayoutConstraint::wxIndividualLayoutConstraint()
{
myEdge = wxTop; relationship = wxUnconstrained; margin = 0; value = 0; percent = 0; otherEdge = wxTop;
- done = FALSE; otherWin = NULL;
+ done = FALSE; otherWin = (wxWindow *) NULL;
}
wxIndividualLayoutConstraint::~wxIndividualLayoutConstraint()
if (otherW == otherWin)
{
myEdge = wxTop; relationship = wxAsIs; margin = 0; value = 0; percent = 0; otherEdge = wxTop;
- otherWin = NULL;
+ otherWin = (wxWindow *) NULL;
return TRUE;
}
else
// know the dimension is obtainable immediately.
// E.g. a wxExpandSizer may contain a button (but the button's
// true parent is a panel, not the sizer)
- if (other->GetChildren()->Member(thisWin))
+ if (other->GetChildren().Member(thisWin))
{
switch (which)
{
doneSoFar.Append(win);
- wxNode *node = win->GetChildren()->First();
+ wxNode *node = win->GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
while ((noChanges > 0) && (noIterations < maxIterations))
{
noChanges = 0;
- wxNode *node = win->GetChildren()->First();
+ wxNode *node = win->GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
*/
// Now set the sizes and positions of the children, and
// recursively call Layout().
- node = win->GetChildren()->First();
+ node = win->GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
{
// Remove all children without deleting them,
// or ~wxbWindow will delete proper windows _twice_
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxNode *next = node->Next();
if (!win->IsKindOf(CLASSINFO(wxSizer)))
{
delete node;
- win->SetSizerParent(NULL);
+ win->SetSizerParent((wxWindow *) NULL);
}
else
{
if (m_sizerParent) // && !m_sizerParent->IsKindOf(CLASSINFO(wxSizer)))
{
- m_sizerParent->SetSizer(NULL);
- m_sizerParent = NULL;
+ m_sizerParent->SetSizer((wxSizer *) NULL);
+ m_sizerParent = (wxWindow *) NULL;
}
}
void wxSizer::AddSizerChild(wxWindow *child)
{
child->SetSizerParent(this);
- GetChildren()->Append(child);
+ GetChildren().Append(child);
// Add some constraints for the purpose of storing
// the relative position of the window/sizer
void wxSizer::RemoveSizerChild(wxWindow *child)
{
- GetChildren()->DeleteObject(child);
+ GetChildren().DeleteObject(child);
}
void wxSizer::SetSize(int x, int y, int w, int h, int WXUNUSED(flags))
}
}
-void wxSizer::Move(int x, int y)
-{
- wxLayoutConstraints *constr = GetConstraints();
- if (x != -1)
- {
- sizerX = x;
- if (constr)
- constr->left.SetValue(x);
- }
- if (y != -1)
- {
- sizerY = y;
- if (constr)
- constr->top.SetValue(y);
- }
-}
-
void wxSizer::GetSize(int *w, int *h) const
{
*w = sizerWidth;
// Find the bounding box and set own size
int maxX = 0;
int maxY = 0;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
int x, y, width, height;
int maxX = currentX;
int maxY = currentY;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
{
}
-
-
-#endif