#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
#if (WXDEBUG && USE_MEMORY_TRACING) || USE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,