+#else // if !wxUSE_STL
+
+#define _WX_DEFINE_BASEARRAY_NOCOMMON(T, name)                              \
+/* ctor */                                                                  \
+name::name()                                                                \
+{                                                                           \
+  m_nSize  =                                                                \
+  m_nCount = 0;                                                             \
+  m_pItems = (T *)NULL;                                                     \
+}                                                                           \
+                                                                            \
+/* copy ctor */                                                             \
+name::name(const name& src)                                                 \
+{                                                                           \
+  m_nSize  = /* not src.m_nSize to save memory */                           \
+  m_nCount = src.m_nCount;                                                  \
+                                                                            \
+  if ( m_nSize != 0 ) {                                                     \
+      m_pItems = new T[m_nSize];                                            \
+      /* only copy if allocation succeeded */                               \
+      if ( m_pItems ) {                                                     \
+          memcpy(m_pItems, src.m_pItems, m_nCount*sizeof(T));               \
+      }                                                                     \
+      else {                                                                \
+          m_nSize = 0;                                                      \
+      }                                                                     \
+  }                                                                         \
+  else                                                                      \
+    m_pItems = (T *) NULL;                                                  \
+}                                                                           \
+                                                                            \
+/* assignment operator */                                                   \
+name& name::operator=(const name& src)                                      \
+{                                                                           \
+  wxDELETEA(m_pItems);                                                      \
+                                                                            \
+  m_nSize  = /* not src.m_nSize to save memory */                           \
+  m_nCount = src.m_nCount;                                                  \
+                                                                            \
+  if ( m_nSize != 0 ){                                                      \
+      m_pItems = new T[m_nSize];                                            \
+      /* only copy if allocation succeeded */                               \
+      if ( m_pItems ) {                                                     \
+          memcpy(m_pItems, src.m_pItems, m_nCount*sizeof(T));               \
+      }                                                                     \
+      else {                                                                \
+          m_nSize = 0;                                                      \
+      }                                                                     \
+  }                                                                         \
+  else                                                                      \
+    m_pItems = (T *) NULL;                                                  \
+                                                                            \
+  return *this;                                                             \
+}                                                                           \
+                                                                            \
+/* allocate new buffer of the given size and move our data to it */         \
+bool name::Realloc(size_t nSize)                                            \
+{                                                                           \
+  T *pNew = new T[nSize];                                                   \
+  /* only grow if allocation succeeded */                                   \
+  if ( !pNew )                                                              \
+      return false;                                                         \
+                                                                            \
+  m_nSize = nSize;                                                          \
+  /* copy data to new location */                                           \
+  memcpy(pNew, m_pItems, m_nCount*sizeof(T));                               \
+  delete [] m_pItems;                                                       \
+  m_pItems = pNew;                                                          \
+                                                                            \
+  return true;                                                              \
+}                                                                           \
+                                                                            \
+/* grow the array */                                                        \
+void name::Grow(size_t nIncrement)                                          \
+{                                                                           \
+  /* only do it if no more place */                                         \
+  if( (m_nCount == m_nSize) || ((m_nSize - m_nCount) < nIncrement) ) {      \
+    if( m_nSize == 0 ) {                                                    \
+      /* was empty, determine initial size */                               \
+      size_t size = WX_ARRAY_DEFAULT_INITIAL_SIZE;                          \
+      if (size < nIncrement) size = nIncrement;                             \
+      /* allocate some memory */                                            \
+      m_pItems = new T[size];                                               \
+      /* only grow if allocation succeeded */                               \
+      if ( m_pItems ) {                                                     \
+          m_nSize = size;                                                   \
+      }                                                                     \
+    }                                                                       \
+    else                                                                    \
+    {                                                                       \
+      /* add at least 50% but not too much */                               \
+      size_t ndefIncrement = m_nSize < WX_ARRAY_DEFAULT_INITIAL_SIZE        \
+                            ? WX_ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1; \
+      if ( ndefIncrement > ARRAY_MAXSIZE_INCREMENT )                        \
+        ndefIncrement = ARRAY_MAXSIZE_INCREMENT;                            \
+      if ( nIncrement < ndefIncrement )                                     \
+        nIncrement = ndefIncrement;                                         \
+      Realloc(m_nSize + nIncrement);                                        \
+    }                                                                       \
+  }                                                                         \
+}                                                                           \
+                                                                            \
+/* make sure that the array has at least count elements */                  \
+void name::SetCount(size_t count, T defval)                                 \
+{                                                                           \
+    if ( m_nSize < count )                                                  \
+    {                                                                       \
+        /* need to realloc memory: don't overallocate it here as if */      \
+        /* SetCount() is called, it probably means that the caller  */      \
+        /* knows in advance how many elements there will be in the  */      \
+        /* array and so it won't be necessary to realloc it later   */      \
+        if ( !Realloc(count) )                                              \
+        {                                                                   \
+            /* out of memory -- what can we do? */                          \
+            return;                                                         \
+        }                                                                   \
+    }                                                                       \
+                                                                            \
+    /* add new elements if we extend the array */                           \
+    while ( m_nCount < count )                                              \
+    {                                                                       \
+        m_pItems[m_nCount++] = defval;                                      \
+    }                                                                       \
+}                                                                           \
+                                                                            \
+/* dtor */                                                                  \
+name::~name()                                                               \
+{                                                                           \
+  wxDELETEA(m_pItems);                                                      \
+}                                                                           \
+                                                                            \
+/* clears the list */                                                       \
+void name::Clear()                                                          \
+{                                                                           \
+  m_nSize  =                                                                \
+  m_nCount = 0;                                                             \
+                                                                            \
+  wxDELETEA(m_pItems);                                                      \
+}                                                                           \
+                                                                            \
+/* pre-allocates memory (frees the previous data!) */                       \
+void name::Alloc(size_t nSize)                                              \
+{                                                                           \
+  /* only if old buffer was not big enough */                               \
+  if ( nSize > m_nSize ) {                                                  \
+    wxDELETEA(m_pItems);                                                    \
+    m_nSize  = 0;                                                           \
+    m_pItems = new T[nSize];                                                \
+    /* only alloc if allocation succeeded */                                \
+    if ( m_pItems ) {                                                       \
+        m_nSize  = nSize;                                                   \
+    }                                                                       \
+  }                                                                         \
+                                                                            \
+  m_nCount = 0;                                                             \
+}                                                                           \
+                                                                            \
+/* minimizes the memory usage by freeing unused memory */                   \
+void name::Shrink()                                                         \
+{                                                                           \
+  /* only do it if we have some memory to free */                           \
+  if( m_nCount < m_nSize ) {                                                \
+    /* allocates exactly as much memory as we need */                       \
+    T *pNew = new T[m_nCount];                                              \
+    /* only shrink if allocation succeeded */                               \
+    if ( pNew ) {                                                           \
+        /* copy data to new location */                                     \
+        memcpy(pNew, m_pItems, m_nCount*sizeof(T));                         \
+        delete [] m_pItems;                                                 \
+        m_pItems = pNew;                                                    \
+                                                                            \
+        /* update the size of the new block */                              \
+        m_nSize = m_nCount;                                                 \
+    }                                                                       \
+    /* else: don't do anything, better keep old memory block! */            \
+  }                                                                         \
+}                                                                           \
+                                                                            \
+/* add item at the end */                                                   \
+void name::Add(T lItem, size_t nInsert)                                     \
+{                                                                           \
+  if (nInsert == 0)                                                         \
+      return;                                                               \
+  Grow(nInsert);                                                            \
+  for (size_t i = 0; i < nInsert; i++)                                      \
+      m_pItems[m_nCount++] = lItem;                                         \
+}                                                                           \
+                                                                            \
+/* add item at the given position */                                        \
+void name::Insert(T lItem, size_t nIndex, size_t nInsert)                   \
+{                                                                           \
+  wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArray::Insert") );   \
+  wxCHECK_RET( m_nCount <= m_nCount + nInsert,                              \
+               wxT("array size overflow in wxArray::Insert") );             \
+                                                                            \
+  if (nInsert == 0)                                                         \
+      return;                                                               \
+  Grow(nInsert);                                                            \
+                                                                            \
+  memmove(&m_pItems[nIndex + nInsert], &m_pItems[nIndex],                   \
+          (m_nCount - nIndex)*sizeof(T));                                   \
+  for (size_t i = 0; i < nInsert; i++)                                      \
+      m_pItems[nIndex + i] = lItem;                                         \
+  m_nCount += nInsert;                                                      \
+}                                                                           \
+                                                                            \
+/* search for a place to insert item into sorted array (binary search) */   \
+size_t name::IndexForInsert(T lItem, CMPFUNC fnCompare) const               \
+{                                                                           \
+  size_t i,                                                                 \
+       lo = 0,                                                              \
+       hi = m_nCount;                                                       \
+  int res;                                                                  \
+                                                                            \
+  while ( lo < hi ) {                                                       \
+    i = (lo + hi)/2;                                                        \
+                                                                            \
+    res = (*fnCompare)((const void *)(wxUIntPtr)lItem,                      \
+                       (const void *)(wxUIntPtr)(m_pItems[i]));             \
+    if ( res < 0 )                                                          \
+      hi = i;                                                               \
+    else if ( res > 0 )                                                     \
+      lo = i + 1;                                                           \
+    else {                                                                  \
+      lo = i;                                                               \
+      break;                                                                \
+    }                                                                       \
+  }                                                                         \
+                                                                            \
+  return lo;                                                                \
+}                                                                           \
+                                                                            \
+/* search for an item in a sorted array (binary search) */                  \
+int name::Index(T lItem, CMPFUNC fnCompare) const                           \
+{                                                                           \
+    size_t n = IndexForInsert(lItem, fnCompare);                            \
+                                                                            \
+    return (n >= m_nCount ||                                                \
+           (*fnCompare)((const void *)(wxUIntPtr)lItem,                     \
+                        ((const void *)(wxUIntPtr)m_pItems[n])))            \
+                        ? wxNOT_FOUND                                       \
+                        : (int)n;                                           \
+}                                                                           \
+                                                                            \
+/* removes item from array (by index) */                                    \
+void name::RemoveAt(size_t nIndex, size_t nRemove)                          \
+{                                                                           \
+  wxCHECK_RET( nIndex < m_nCount, wxT("bad index in wxArray::RemoveAt") );  \
+  wxCHECK_RET( nIndex + nRemove <= m_nCount,                                \
+               wxT("removing too many elements in wxArray::RemoveAt") );    \
+                                                                            \
+  memmove(&m_pItems[nIndex], &m_pItems[nIndex + nRemove],                   \
+          (m_nCount - nIndex - nRemove)*sizeof(T));                         \
+  m_nCount -= nRemove;                                                      \
+}                                                                           \
+                                                                            \
+/* removes item from array (by value) */                                    \
+void name::Remove(T lItem)                                                  \
+{                                                                           \
+  int iIndex = Index(lItem);                                                \
+                                                                            \
+  wxCHECK_RET( iIndex != wxNOT_FOUND,                                       \
+               wxT("removing inexistent item in wxArray::Remove") );        \
+                                                                            \
+  RemoveAt((size_t)iIndex);                                                 \
+}                                                                           \
+                                                                            \
+/* sort array elements using passed comparaison function */                 \
+void name::Sort(CMPFUNC fCmp)                                               \
+{                                                                           \
+  qsort(m_pItems, m_nCount, sizeof(T), fCmp);                               \
+}                                                                           \
+                                                                            \
+void name::assign(const_iterator first, const_iterator last)                \
+{                                                                           \
+  clear();                                                                  \
+  reserve(last - first);                                                    \
+  for(; first != last; ++first)                                             \
+    push_back(*first);                                                      \
+}                                                                           \
+                                                                            \
+void name::assign(size_type n, const_reference v)                           \
+{                                                                           \
+  clear();                                                                  \
+  reserve(n);                                                               \
+  for( size_type i = 0; i < n; ++i )                                        \
+    push_back(v);                                                           \
+}                                                                           \
+                                                                            \
+void name::insert(iterator it, const_iterator first, const_iterator last)   \
+{                                                                           \
+  size_t nInsert = last - first, nIndex = it - begin();                     \
+  if (nInsert == 0)                                                         \
+      return;                                                               \
+  Grow(nInsert);                                                            \
+                                                                            \
+  memmove(&m_pItems[nIndex + nInsert], &m_pItems[nIndex],                   \
+          (m_nCount - nIndex)*sizeof(T));                                   \
+  for (size_t i = 0; i < nInsert; ++i, ++it, ++first)                       \
+      *it = *first;                                                         \
+  m_nCount += nInsert;                                                      \