public:
inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
- inline wxGauge(wxWindow *parent, const wxWindowID id,
- const int range,
+ inline wxGauge(wxWindow *parent, wxWindowID id,
+ int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxGA_HORIZONTAL,
+ long style = wxGA_HORIZONTAL,
const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, name);
};
- bool Create(wxWindow *parent, const wxWindowID id,
- const int range,
+ bool Create(wxWindow *parent, wxWindowID id,
+ int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- const long style = wxGA_HORIZONTAL,
+ long style = wxGA_HORIZONTAL,
const wxString& name = wxGaugeNameStr );
- void SetShadowWidth( const int WXUNUSED(w) ) {};
- void SetBezelFace( const int WXUNUSED(w) ) {};
- void SetRange( const int r );
- void SetValue( const int pos );
+ void SetShadowWidth( int WXUNUSED(w) ) {};
+ void SetBezelFace( int WXUNUSED(w) ) {};
+ void SetRange( int r );
+ void SetValue( int pos );
int GetShadowWidth(void) const { return 0; };
int GetBezelFace(void) const { return 0; };
int GetRange(void) const;