=================================================
- Welcome to wxWindows/CE 2.3.4 (is becoming 2.5.0)
+ Welcome to wxWidgets/CE 2.5.2
=================================================
-You have downloaded version 2.3.4 of the WinCE 3.0 port of
-the wxWindows GUI library. This runs on WindowsCE 3.0.
+You have downloaded version 2.5.2 of the Windows CE port of
+the wxWidgets GUI library. This runs on PocketPC 2002,
+SmartPhone 2002, and Windows CE .NET 4.x.
-More information about the wxWindows project as a whole
+More information about the wxWidgets project as a whole
can be found at:
- http://www.wxwindows.org
+ http://www.wxwidgets.org
+Information about the Windows CE port in particular
+can be found here:
+
+http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
Supported platforms
===================
-These are the supported platform at the moment
+These are the supported platforms at the moment:
+
- x86 emulator
- PocketPC (StrongARM)
You can test the library and applications using PocketPC emulator
and/or Compaq iPAQ or other PDAs using PocketPC
-WindowsCE.NET is not supported.
-
-
-
Compiler installation
=====================
Get the Visual C++ embedded (FREE) from Microsoft website
http://msdn.microsoft.com/vstudio/device/embedded/download.asp
-You must use Visual Tools 3.0 for CE 3.0
- (this is the same we are currently using for wxWinCE)
+You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
Install selecting only the two target platforms used:
+
- WCE x86em (PocketPC emulation)
- WCE ARM (PocketPC StrongARM)
+You can install other targets but you will need
+to create new configurations for them in the
+wxWidgets project files.
+
+wxWidgets/CE Configuration
+================================
+You may wish to customize the following file
+before compiling wxWinCE:
-General installation notes
-==========================
+include/wx/msw/wince/setup.h
-Alter your WXWIN environment variable to point to the root directory of the
-wxWindows installation.
+These are some of the Windows CE-specific settings
+you can adjust.
-Add wxWindows include and library paths into Tools-Options-Directories
+wxUSE_POCKETPC_UI
+ If you are compiling with Windows CE .NET, you may
+ wish to emulate PocketPC behaviour (set it to 1), or
+ take advantage of the greater flexibility of
+ Windows CE .NET (set it to 0).
+ If 0, the PocketPC-specific toolbar class will be
+ used, which uses commandbar to combine the toolbar
+ and menubar in one control. If 1, the normal menubar
+ and toolbar behaviour will be used, as per
+ desktop Windows.
+wxUSE_SMARTPHONE
-wxWindows/CE Compilation
+ Set this to 1 if you wish to compile for the SmartPhone
+ platform (with eVC++ 3).
+
+wxWidgets/CE Compilation
================================
-The following sections explain how to compile wxWindows/CE with the
-Visual C++ embedded compiler.
+Open src/msw/wince/wxWidgetsCE.vcp, select an
+ARM or x86 target (or emulator target for eVC++ 4),
+and compile.
+
+Then open samples/minimal/minimalCE.vcp, select an
+ARM, x86 or emulator target, and compile. You can
+use the emulator or real hardware to run the
+sample.
+There may be long delays while VC++ computes dependencies, and expect
+to wait a long time for loading and saving the workspace.
+To compile using the emulator on eVC++3:
+
+- Open src/msw/wince/wxWidgetsCE.vcp, select the
+ WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
+ then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
+ and compile.
+
+- Open samples/minimal/minimalCE.vcp, select the
+ WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
+ Pocket PC 2002 Emulation as before, and compile.
+
+To compile using the emulator on eVC++4:
+
+- Open src/msw/wince/wxWidgetsCE.vcp, select the
+ WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
+
+- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
+ WIN32 (WCE emulator) Debug configuration, and compile.
Status
======
-Currently develompment
-
+Currently under development. For further information
+about what has been done and what needs to be
+done, see:
+http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
Disclaimer
==========
All product names are used for identification purposes and are trademarks
or registered trademarks owned by their respective companies.
-
-
- Marco Cavallini
-www.koansoftware.com
-
-.eof.