// wxEvtHandler: the base class for all objects handling wxWindows events
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxEvtHandler : public wxObject, public wxClientDataContainer
+class WXDLLEXPORT wxEvtHandler : public wxObject
{
public:
wxEvtHandler();
wxObject *userData = (wxObject *) NULL )
{ return Disconnect(id, -1, eventType, func, userData); }
+
+ // User data can be associated with each wxEvtHandler
+ void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
+ wxClientData *GetClientObject() const { return DoGetClientObject(); }
+
+ void SetClientData( void *data ) { DoSetClientData(data); }
+ void *GetClientData() const { return DoGetClientData(); }
+
+
// implementation from now on
virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
// Is event handler enabled?
bool m_enabled;
+
+ // The user data: either an object which will be deleted by the container
+ // when it's deleted or some raw pointer which we do nothing with - only
+ // one type of data can be used with the given window (i.e. you cannot set
+ // the void data and then associate the container with wxClientData or vice
+ // versa)
+ union
+ {
+ wxClientData *m_clientObject;
+ void *m_clientData;
+ };
+
+ // what kind of data do we have?
+ wxClientDataType m_clientDataType;
+
+ // client data accessors
+ virtual void DoSetClientObject( wxClientData *data );
+ virtual wxClientData *DoGetClientObject() const;
+
+ virtual void DoSetClientData( void *data );
+ virtual void *DoGetClientData() const;
+
+
private:
DECLARE_DYNAMIC_CLASS(wxEvtHandler)
};