+\membersection{wxBITMAP}\label{wxbitmapmacro}
+
+\func{}{wxBITMAP}{bitmapName}
+
+This macro loads a bitmap from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt \#ifdef}s when creating bitmaps.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxICON}{wxiconmacro}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+\membersection{wxConstCast}\label{wxconstcast}
+
+\func{}{wxConstCast}{ptr, classname}
+
+This macro expands into {\tt const\_cast<classname *>(ptr)} if the compiler
+supports {\it const\_cast} or into an old, C-style cast, otherwise.
+
+\wxheading{See also}
+
+\helpref{wxDynamicCast}{wxdynamiccast}\\
+\helpref{wxStaticCast}{wxstaticcast}
+
+\membersection{WXDEBUG\_NEW}\label{debugnew}
+
+\func{}{WXDEBUG\_NEW}{arg}
+
+This is defined in debug mode to be call the redefined new operator
+with filename and line number arguments. The definition is:
+
+\begin{verbatim}
+#define WXDEBUG_NEW new(__FILE__,__LINE__)
+\end{verbatim}
+
+In non-debug mode, this is defined as the normal new operator.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+\membersection{wxDynamicCast}\label{wxdynamiccast}
+
+\func{}{wxDynamicCast}{ptr, classname}
+
+This macro returns the pointer {\it ptr} cast to the type {\it classname *} if
+the pointer is of this type (the check is done during the run-time) or NULL
+otherwise. Usage of this macro is preferred over obsoleted wxObject::IsKindOf()
+function.
+
+The {\it ptr} argument may be NULL, in which case NULL will be returned.
+
+Example:
+
+\begin{verbatim}
+ wxWindow *win = wxWindow::FindFocus();
+ wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
+ if ( text )
+ {
+ // a text control has the focus...
+ }
+ else
+ {
+ // no window has the focus or it is not a text control
+ }
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{RTTI overview}{runtimeclassoverview}\\
+\helpref{wxConstCast}{wxconstcast}\\
+\helpref{wxStatiicCast}{wxstaticcast}
+
+\membersection{wxICON}\label{wxiconmacro}
+
+\func{}{wxICON}{iconName}
+
+This macro loads an icon from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt \#ifdef}s when creating icons.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxBITMAP}{wxbitmapmacro}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+\membersection{wxStaticCast}\label{wxstaticcast}
+
+\func{}{wxStaticCast}{ptr, classname}
+
+This macro checks that the cast is valid in debug mode (an assert failure will
+result if {\tt wxDynamicCast(ptr, classname) == NULL}) and then returns the
+result of executing an equivalent of {\tt static\_cast<classname *>(ptr)}.
+
+\helpref{wxDynamicCast}{wxdynamiccast}\\
+\helpref{wxConstCast}{wxconstcast}
+