]> git.saurik.com Git - wxWidgets.git/blobdiff - src/ribbon/art_internal.cpp
Merged GSOC Ribbon work from SOC2009_RIBBON branch into trunk.
[wxWidgets.git] / src / ribbon / art_internal.cpp
diff --git a/src/ribbon/art_internal.cpp b/src/ribbon/art_internal.cpp
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+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/ribbon/art_internal.cpp
+// Purpose:     Helper functions & classes used by ribbon art providers
+// Author:      Peter Cawley
+// Modified by:
+// Created:     2009-08-04
+// RCS-ID:      $Id$
+// Copyright:   (C) Peter Cawley
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+    #pragma hdrstop
+#endif
+
+#include "wx/ribbon/art.h"
+
+#if wxUSE_RIBBON
+
+#include "wx/ribbon/art_internal.h"
+#include "wx/ribbon/bar.h"
+#include "wx/ribbon/buttonbar.h"
+#include "wx/ribbon/gallery.h"
+
+#ifndef WX_PRECOMP
+#endif
+
+#ifdef __WXMSW__
+#include "wx/msw/private.h"
+#endif
+
+wxRibbonArtProvider::wxRibbonArtProvider() {}
+wxRibbonArtProvider::~wxRibbonArtProvider() {}
+
+wxColour wxRibbonInterpolateColour(const wxColour& start_colour,
+                                const wxColour& end_colour,
+                                int position,
+                                int start_position,
+                                int end_position)
+{
+    if(position <= start_position)
+    {
+        return start_colour;
+    }
+    if(position >= end_position)
+    {
+        return end_colour;
+    }
+    position -= start_position;
+    end_position -= start_position;
+    int r = end_colour.Red() - start_colour.Red();
+    int g = end_colour.Green() - start_colour.Green();
+    int b = end_colour.Blue() - start_colour.Blue();
+    r = start_colour.Red()   + (((r * position * 100) / end_position) / 100);
+    g = start_colour.Green() + (((g * position * 100) / end_position) / 100);
+    b = start_colour.Blue()  + (((b * position * 100) / end_position) / 100);
+    return wxColour(r, g, b);
+}
+
+bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos)
+{
+    return label[pos] == ' ';
+}
+
+void wxRibbonDrawParallelGradientLines(wxDC& dc,
+                                    int nlines,
+                                    const wxPoint* line_origins,
+                                    int stepx,
+                                    int stepy,
+                                    int numsteps,
+                                    int offset_x,
+                                    int offset_y,
+                                    const wxColour& start_colour,
+                                    const wxColour& end_colour)
+{
+    int rd, gd, bd;
+    rd = end_colour.Red() - start_colour.Red();
+    gd = end_colour.Green() - start_colour.Green();
+    bd = end_colour.Blue() - start_colour.Blue();
+
+    for (int step = 0; step < numsteps; ++step)
+    {
+        int r,g,b;
+
+        r = start_colour.Red() + (((step*rd*100)/numsteps)/100);
+        g = start_colour.Green() + (((step*gd*100)/numsteps)/100);
+        b = start_colour.Blue() + (((step*bd*100)/numsteps)/100);
+
+        wxPen p(wxColour((unsigned char)r,
+                        (unsigned char)g,
+                        (unsigned char)b));
+        dc.SetPen(p);
+
+        for(int n = 0; n < nlines; ++n)
+        {
+            dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y,
+                        offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy);
+        }
+
+        offset_x += stepx;
+        offset_y += stepy;
+    }
+}
+
+wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour,
+                                                float amount)
+{
+    if(amount <= 1.0f)
+        return colour.Darker(colour.luminance * (1.0f - amount));
+    else
+        return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f));
+}
+
+wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore)
+{
+    wxImage xpm = wxBitmap(bits).ConvertToImage();
+    xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue());
+    return wxBitmap(xpm);
+}
+
+wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col)
+{
+    float red = float(col.Red()) / 255.0;
+    float green = float(col.Green()) / 255.0;
+    float blue = float(col.Blue()) / 255.0;
+    float Min = wxMin(red, wxMin(green, blue));
+    float Max = wxMax(red, wxMax(green, blue));
+    luminance = 0.5 * (Max + Min);
+    if (Min == Max)
+    {
+        // colour is a shade of grey
+        hue = 0.0;
+        saturation = 0.0;
+    }
+    else
+    {
+        if(luminance <= 0.5)
+            saturation = (Max - Min) / (Max + Min);
+        else
+            saturation = (Max - Min) / (2.0 - (Max + Min));
+
+        if(Max == red)
+        {
+            hue = 60.0 * (green - blue) / (Max - Min);
+            if(hue < 0.0)
+                hue += 360.0;
+        }
+        else if(Max == green)
+        {
+            hue = 60.0 * (blue - red) / (Max - Min);
+            hue += 120.0;
+        }
+        else // Max == blue
+        { 
+            hue = 60.0 * (red - green) / (Max - Min);
+            hue += 240.0;
+        }
+    }
+}
+
+wxColour wxRibbonHSLColour::ToRGB() const
+{
+    float _hue = (hue - floor(hue / 360.0f) * 360.0f);
+    float _saturation = saturation;
+    float _luminance = luminance;
+    if(_saturation > 1.0) _saturation = 1.0;
+    if(_saturation < 0.0) _saturation = 0.0;
+    if(_luminance > 1.0) _luminance = 1.0;
+    if(_luminance < 0.0) _luminance = 0.0;
+
+    float red, blue, green;
+    if(_saturation == 0.0)
+    {
+        // colour is a shade of grey
+        red = blue = green = _luminance;
+    }
+    else
+    {
+        double tmp2 = (_luminance < 0.5)
+           ? _luminance * (1.0 + _saturation)
+           : (_luminance + _saturation) - (_luminance * _saturation);
+        double tmp1 = 2.0 * _luminance - tmp2;
+
+        double tmp3R = _hue + 120.0;
+        if(tmp3R > 360.0)
+            tmp3R -= 360.0;
+        if(tmp3R < 60.0)
+            red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0;
+        else if(tmp3R < 180.0)
+            red = tmp2;
+        else if(tmp3R < 240.0)
+            red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0;
+        else
+            red = tmp1;
+
+        double tmp3G = _hue;
+        if(tmp3G > 360.0)
+            tmp3G -= 360.0;
+        if(tmp3G < 60.0)
+            green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0;
+        else if(tmp3G < 180.0)
+            green = tmp2;
+        else if(tmp3G < 240.0)
+            green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0;
+        else
+            green = tmp1;
+
+        double tmp3B = _hue + 240.0;
+        if(tmp3B > 360.0)
+            tmp3B -= 360.0;
+        if(tmp3B < 60.0)
+            blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0;
+        else if(tmp3B < 180.0)
+            blue = tmp2;
+        else if(tmp3B < 240.0)
+            blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0;
+        else
+            blue = tmp1;
+    }
+    return wxColour(
+        (unsigned char)(red * 255.0),
+        (unsigned char)(green * 255.0),
+        (unsigned char)(blue * 255.0));
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const
+{
+    return Lighter(-delta);
+}
+
+wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta)
+{
+    luminance -= delta;
+    return *this;
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const
+{
+    return wxRibbonHSLColour(hue, saturation, luminance + delta);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const
+{
+    return wxRibbonHSLColour(hue, saturation + delta, luminance);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const
+{
+    return Saturated(-delta);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const
+{
+    return wxRibbonHSLColour(hue + delta, saturation, luminance);
+}
+
+#endif // wxUSE_RIBBON