--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: src/ribbon/art_internal.cpp
+// Purpose: Helper functions & classes used by ribbon art providers
+// Author: Peter Cawley
+// Modified by:
+// Created: 2009-08-04
+// RCS-ID: $Id$
+// Copyright: (C) Peter Cawley
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#include "wx/ribbon/art.h"
+
+#if wxUSE_RIBBON
+
+#include "wx/ribbon/art_internal.h"
+#include "wx/ribbon/bar.h"
+#include "wx/ribbon/buttonbar.h"
+#include "wx/ribbon/gallery.h"
+
+#ifndef WX_PRECOMP
+#endif
+
+#ifdef __WXMSW__
+#include "wx/msw/private.h"
+#endif
+
+wxRibbonArtProvider::wxRibbonArtProvider() {}
+wxRibbonArtProvider::~wxRibbonArtProvider() {}
+
+wxColour wxRibbonInterpolateColour(const wxColour& start_colour,
+ const wxColour& end_colour,
+ int position,
+ int start_position,
+ int end_position)
+{
+ if(position <= start_position)
+ {
+ return start_colour;
+ }
+ if(position >= end_position)
+ {
+ return end_colour;
+ }
+ position -= start_position;
+ end_position -= start_position;
+ int r = end_colour.Red() - start_colour.Red();
+ int g = end_colour.Green() - start_colour.Green();
+ int b = end_colour.Blue() - start_colour.Blue();
+ r = start_colour.Red() + (((r * position * 100) / end_position) / 100);
+ g = start_colour.Green() + (((g * position * 100) / end_position) / 100);
+ b = start_colour.Blue() + (((b * position * 100) / end_position) / 100);
+ return wxColour(r, g, b);
+}
+
+bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos)
+{
+ return label[pos] == ' ';
+}
+
+void wxRibbonDrawParallelGradientLines(wxDC& dc,
+ int nlines,
+ const wxPoint* line_origins,
+ int stepx,
+ int stepy,
+ int numsteps,
+ int offset_x,
+ int offset_y,
+ const wxColour& start_colour,
+ const wxColour& end_colour)
+{
+ int rd, gd, bd;
+ rd = end_colour.Red() - start_colour.Red();
+ gd = end_colour.Green() - start_colour.Green();
+ bd = end_colour.Blue() - start_colour.Blue();
+
+ for (int step = 0; step < numsteps; ++step)
+ {
+ int r,g,b;
+
+ r = start_colour.Red() + (((step*rd*100)/numsteps)/100);
+ g = start_colour.Green() + (((step*gd*100)/numsteps)/100);
+ b = start_colour.Blue() + (((step*bd*100)/numsteps)/100);
+
+ wxPen p(wxColour((unsigned char)r,
+ (unsigned char)g,
+ (unsigned char)b));
+ dc.SetPen(p);
+
+ for(int n = 0; n < nlines; ++n)
+ {
+ dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y,
+ offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy);
+ }
+
+ offset_x += stepx;
+ offset_y += stepy;
+ }
+}
+
+wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour,
+ float amount)
+{
+ if(amount <= 1.0f)
+ return colour.Darker(colour.luminance * (1.0f - amount));
+ else
+ return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f));
+}
+
+wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore)
+{
+ wxImage xpm = wxBitmap(bits).ConvertToImage();
+ xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue());
+ return wxBitmap(xpm);
+}
+
+wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col)
+{
+ float red = float(col.Red()) / 255.0;
+ float green = float(col.Green()) / 255.0;
+ float blue = float(col.Blue()) / 255.0;
+ float Min = wxMin(red, wxMin(green, blue));
+ float Max = wxMax(red, wxMax(green, blue));
+ luminance = 0.5 * (Max + Min);
+ if (Min == Max)
+ {
+ // colour is a shade of grey
+ hue = 0.0;
+ saturation = 0.0;
+ }
+ else
+ {
+ if(luminance <= 0.5)
+ saturation = (Max - Min) / (Max + Min);
+ else
+ saturation = (Max - Min) / (2.0 - (Max + Min));
+
+ if(Max == red)
+ {
+ hue = 60.0 * (green - blue) / (Max - Min);
+ if(hue < 0.0)
+ hue += 360.0;
+ }
+ else if(Max == green)
+ {
+ hue = 60.0 * (blue - red) / (Max - Min);
+ hue += 120.0;
+ }
+ else // Max == blue
+ {
+ hue = 60.0 * (red - green) / (Max - Min);
+ hue += 240.0;
+ }
+ }
+}
+
+wxColour wxRibbonHSLColour::ToRGB() const
+{
+ float _hue = (hue - floor(hue / 360.0f) * 360.0f);
+ float _saturation = saturation;
+ float _luminance = luminance;
+ if(_saturation > 1.0) _saturation = 1.0;
+ if(_saturation < 0.0) _saturation = 0.0;
+ if(_luminance > 1.0) _luminance = 1.0;
+ if(_luminance < 0.0) _luminance = 0.0;
+
+ float red, blue, green;
+ if(_saturation == 0.0)
+ {
+ // colour is a shade of grey
+ red = blue = green = _luminance;
+ }
+ else
+ {
+ double tmp2 = (_luminance < 0.5)
+ ? _luminance * (1.0 + _saturation)
+ : (_luminance + _saturation) - (_luminance * _saturation);
+ double tmp1 = 2.0 * _luminance - tmp2;
+
+ double tmp3R = _hue + 120.0;
+ if(tmp3R > 360.0)
+ tmp3R -= 360.0;
+ if(tmp3R < 60.0)
+ red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0;
+ else if(tmp3R < 180.0)
+ red = tmp2;
+ else if(tmp3R < 240.0)
+ red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0;
+ else
+ red = tmp1;
+
+ double tmp3G = _hue;
+ if(tmp3G > 360.0)
+ tmp3G -= 360.0;
+ if(tmp3G < 60.0)
+ green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0;
+ else if(tmp3G < 180.0)
+ green = tmp2;
+ else if(tmp3G < 240.0)
+ green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0;
+ else
+ green = tmp1;
+
+ double tmp3B = _hue + 240.0;
+ if(tmp3B > 360.0)
+ tmp3B -= 360.0;
+ if(tmp3B < 60.0)
+ blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0;
+ else if(tmp3B < 180.0)
+ blue = tmp2;
+ else if(tmp3B < 240.0)
+ blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0;
+ else
+ blue = tmp1;
+ }
+ return wxColour(
+ (unsigned char)(red * 255.0),
+ (unsigned char)(green * 255.0),
+ (unsigned char)(blue * 255.0));
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const
+{
+ return Lighter(-delta);
+}
+
+wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta)
+{
+ luminance -= delta;
+ return *this;
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const
+{
+ return wxRibbonHSLColour(hue, saturation, luminance + delta);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const
+{
+ return wxRibbonHSLColour(hue, saturation + delta, luminance);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const
+{
+ return Saturated(-delta);
+}
+
+wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const
+{
+ return wxRibbonHSLColour(hue + delta, saturation, luminance);
+}
+
+#endif // wxUSE_RIBBON