#include "wx/defs.h"
-#if wxUSE_FONTMAP
-
#include "wx/object.h"
#include "wx/fontenc.h"
#include "wx/dynarray.h"
// Convert input string according to settings passed to Init.
// Note that you must call Init before using Convert!
- void Convert(const char* input, char* output) const;
- void Convert(char* str) const { Convert(str, str); }
+ bool Convert(const char* input, char* output) const;
+ bool Convert(char* str) const { return Convert(str, str); }
wxString Convert(const wxString& input) const;
#if wxUSE_WCHAR_T
- void Convert(const char* input, wchar_t* output) const;
- void Convert(const wchar_t* input, char* output) const;
- void Convert(const wchar_t* input, wchar_t* output) const;
- void Convert(wchar_t* str) const { Convert(str, str); }
+ bool Convert(const char* input, wchar_t* output) const;
+ bool Convert(const wchar_t* input, char* output) const;
+ bool Convert(const wchar_t* input, wchar_t* output) const;
+ bool Convert(wchar_t* str) const { return Convert(str, str); }
#endif
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the plaform
DECLARE_NO_COPY_CLASS(wxEncodingConverter)
};
-#endif // wxUSE_FONTMAP
-
#endif // _WX_ENCCONV_H_