// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "effects.h"
-#endif
-
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
- bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+ bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white