#include "wx/gdiobj.h"
#include "wx/bitmap.h"
-class WXDLLEXPORT wxBrush;
+class WXDLLIMPEXP_FWD_CORE wxBrush;
// ========================================================================
// wxBrush
wxBrush();
wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
- wxBrush(const wxBrush& brush)
- : wxBrushBase()
- { Ref(brush); }
- ~wxBrush();
+ virtual ~wxBrush();
// ------------------------------------------------------------------------
// Implementation
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
- // assignment
- wxBrush& operator = (const wxBrush& brush)
- { if (*this == brush) return (*this); Ref(brush); return *this; }
-
// comparison
bool operator == (const wxBrush& brush) const
{ return m_refData == brush.m_refData; }
virtual int GetStyle() const;
wxBitmap *GetStipple() const;
- virtual bool Ok() const
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const
{ return (m_refData != NULL); }
// wxObjectRefData