wxBrush( const wxColour &colour, int style = wxSOLID );
wxBrush( const wxBitmap &stippleBitmap );
- ~wxBrush();
-
- wxBrush( const wxBrush &brush ) { Ref(brush); }
- wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
+ virtual ~wxBrush();
bool Ok() const { return m_refData != NULL; }
void SetStyle( int style );
void SetStipple( const wxBitmap& stipple );
-private:
+protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;