wxBrush();
wxBrush(const wxColour& rCol, int nStyle = wxSOLID);
wxBrush(const wxBitmap& rStipple);
- inline wxBrush(const wxBrush& rBrush) { Ref(rBrush); }
~wxBrush();
- inline wxBrush& operator = (const wxBrush& rBrush) { if (*this == rBrush) return (*this); Ref(rBrush); return *this; }
inline bool operator == (const wxBrush& rBrush) const { return m_refData == rBrush.m_refData; }
inline bool operator != (const wxBrush& rBrush) const { return m_refData != rBrush.m_refData; }