// implementation
// ============================================================================
-// This file is intentionally empty. It has not been removed in case another
-// wxBufferedDC reimplementation is attempted in the near future. If not then
-// this file can be removed and the bakefiles updated.
+// ============================================================================
+// wxSharedDCBufferManager
+// Helper class to free shared buffer when the app exists.
+// ============================================================================
+
+class wxSharedDCBufferManager
+{
+ friend class wxBufferedDC;
+public:
+
+ wxSharedDCBufferManager() { }
+ ~wxSharedDCBufferManager() { }
+
+ wxBitmap* GetBuffer(int w, int h)
+ {
+ if ( !m_buffer.IsOk() ||
+ w > m_buffer.GetWidth() ||
+ h > m_buffer.GetHeight() )
+ {
+ // Create slightly larger bitmap so we don't need to
+ // be reallocating constantly when the user enlarges
+ // the frame for the first time.
+ m_buffer = wxBitmap(w, h);
+ }
+
+ return &m_buffer;
+ }
+
+private:
+ wxBitmap m_buffer;
+};
+
+static wxSharedDCBufferManager gs_sharedDCBufferManager;
+
+
+// ============================================================================
+// wxBufferedDC
+// ============================================================================
+
+void wxBufferedDC::UseBuffer(wxCoord w, wxCoord h)
+{
+ if ( !m_buffer )
+ {
+ if ( w == -1 || h == -1 )
+ m_dc->GetSize(&w, &h);
+
+ m_buffer = gs_sharedDCBufferManager.GetBuffer(w, h);
+ }
+
+ SelectObject(*m_buffer);
+}