+void wxBufferedDC::UseBuffer(wxCoord w, wxCoord h)
+{
+ wxCHECK_RET( w >= -1 && h >= -1, "Invalid buffer size" );
+
+ if ( !m_buffer || !m_buffer->IsOk() )
+ {
+ if ( w == -1 || h == -1 )
+ m_dc->GetSize(&w, &h);
+
+ m_buffer = wxSharedDCBufferManager::GetBuffer(w, h);
+ m_style |= wxBUFFER_USES_SHARED_BUFFER;
+ }
+
+ SelectObject(*m_buffer);
+
+ // now that the DC is valid we can inherit the attributes (fonts, colours,
+ // layout direction, ...) from the original DC
+ if ( m_dc && m_dc->IsOk() )
+ CopyAttributes(*m_dc);
+}
+
+void wxBufferedDC::UnMask()
+{
+ wxCHECK_RET( m_dc, wxT("no underlying wxDC?") );
+ wxASSERT_MSG( m_buffer && m_buffer->IsOk(), wxT("invalid backing store") );
+
+ wxCoord x = 0,
+ y = 0;
+
+ // Ensure the scale matches the device
+ SetUserScale(1.0, 1.0);
+
+ if ( m_style & wxBUFFER_CLIENT_AREA )
+ GetDeviceOrigin(&x, &y);
+
+ // avoid blitting too much: if we were created for a bigger bitmap (and
+ // reused for a smaller one later) we should only blit the real bitmap area
+ // and not the full allocated back buffer
+ int widthDC,
+ heightDC;
+
+ m_dc->GetSize(&widthDC, &heightDC);
+
+ int widthBuf = m_buffer->GetWidth(),
+ heightBuf = m_buffer->GetHeight();
+
+ m_dc->Blit(0, 0,
+ wxMin(widthDC, widthBuf), wxMin(heightDC, heightBuf),
+ this,
+ -x, -y);
+ m_dc = NULL;