#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
#include "wx/aui/tabmdi.h"
+#include "wx/aui/auibar.h"
+#include "wx/mdi.h"
#ifndef WX_PRECOMP
#include "wx/panel.h"
#include "wx/dcclient.h"
#include "wx/dcscreen.h"
#include "wx/toolbar.h"
- #include "wx/mdi.h"
#include "wx/image.h"
+ #include "wx/statusbr.h"
#endif
WX_CHECK_BUILD_OPTIONS("wxAUI")
wxAuiPaneInfo wxAuiNullPaneInfo;
wxAuiDockInfo wxAuiNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
-DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
+wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
- #include "wx/mac/private.h"
+ #include "wx/osx/private.h"
#endif
#ifdef __WXMSW__
#include "wx/msw/wrapwin.h"
#include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
// __WXGTK20__
#include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
static void
gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
if ((j*16+8)<amount)
region.Union(0, y, disp.x, 1);
}
- gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
+ gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
}
m_title = title;
m_widget = gtk_window_new( GTK_WINDOW_POPUP );
+ g_object_ref(m_widget);
+
+ if (parent) parent->AddChild(this);
g_signal_connect( m_widget, "realize",
G_CALLBACK (gtk_pseudo_window_realized_callback), this );
return true;
}
+protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH)
+ {
+ // the real wxFrame method doesn't work for us because we're not really
+ // a top level window so skip it
+ wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+ }
+
private:
DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
};
wxBrush brush(stipple);
dc.SetBrush(brush);
#ifdef __WXMSW__
- PatBlt(GetHdcOf(dc), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
#else
dc.SetPen(*wxTRANSPARENT_PEN);
}
+bool wxAuiPaneInfo::IsValid() const
+{
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to check the pane settings?
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ return !toolbar || toolbar->IsPaneValid(*this);
+}
+
// -- wxAuiManager class implementation --
EVT_LEFT_UP(wxAuiManager::OnLeftUp)
EVT_MOTION(wxAuiManager::OnMotion)
EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+ EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
- EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
END_EVENT_TABLE()
wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
+ m_action_window = NULL;
m_last_mouse_move = wxPoint();
m_hover_button = NULL;
m_art = new wxAuiDefaultDockArt;
m_dock_constraint_x = 0.3;
m_dock_constraint_y = 0.3;
m_reserved = NULL;
+ m_currentDragItem = -1;
if (managed_wnd)
{
return m_flags;
}
+// Convenience function
+bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
+{
+ // With Core Graphics on Mac, it's not possible to show sash feedback,
+ // so we'll always use live update instead.
+#if defined(__WXMAC__)
+ wxUnusedVar(manager);
+ return true;
+#else
+ return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
+#endif
+}
// don't use these anymore as they are deprecated
// use Set/GetManagedFrame() instead
wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
evt.SetManager(NULL);
evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
- if (!window->ProcessEvent(evt))
+ if (!window->GetEventHandler()->ProcessEvent(evt))
return NULL;
return evt.GetManager();
void wxAuiManager::UpdateHintWindowConfig()
{
- // find out if the the system can do transparent frames
+ // find out if the system can do transparent frames
bool can_do_transparent = false;
wxWindow* w = m_frame;
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
+
break;
}
wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
| wxFRAME_TOOL_WINDOW );
+ m_hint_wnd->Connect(wxEVT_ACTIVATE,
+ wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
// Can't set the bg colour of a Frame in wxMac
wxPanel* p = new wxPanel(m_hint_wnd);
// first, give the owner frame a chance to override
if (m_frame)
{
- if (m_frame->ProcessEvent(event))
+ if (m_frame->GetEventHandler()->ProcessEvent(event))
return;
}
bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// check if the pane has a valid window
if (!window)
return false;
if (pane_info.IsDocked())
RestoreMaximizedPane();
- m_panes.Add(pane_info);
+ // special case: wxAuiToolBar style interacts with docking flags
+ wxAuiPaneInfo test(pane_info);
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ if (toolbar)
+ {
+ // if pane has default docking flags
+ const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
+ wxAuiPaneInfo::optionRightDockable |
+ wxAuiPaneInfo::optionTopDockable |
+ wxAuiPaneInfo::optionBottomDockable;
+ const unsigned int defaultDock = wxAuiPaneInfo().
+ DefaultPane().state & dockMask;
+ if ((test.state & dockMask) == defaultDock)
+ {
+ // set docking flags based on toolbar style
+ if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
+ {
+ test.TopDockable(false).BottomDockable(false);
+ }
+ else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
+ {
+ test.LeftDockable(false).RightDockable(false);
+ }
+ }
+ else
+ {
+ // see whether non-default docking flags are valid
+ test.window = window;
+ wxCHECK_MSG(test.IsValid(), false,
+ "toolbar style and pane docking flags are incompatible");
+ }
+ }
+
+ m_panes.Add(test);
wxAuiPaneInfo& pinfo = m_panes.Last();
if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
- ((unsigned long)pinfo.window) & 0xffffffff,
+ (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
(unsigned int)time(NULL),
#ifdef __WXWINCE__
(unsigned int)GetTickCount(),
pinfo.buttons.Add(button);
}
+ if (pinfo.HasGripper())
+ {
+ if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
+ {
+ // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
+ // have a gripper control. The toolbar's built-in gripper
+ // meshes better with the look and feel of the control than ours,
+ // so turn wxAuiManager's gripper off, and the toolbar's on.
+
+ wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
+ pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
+ tb->SetGripperVisible(true);
+ }
+ }
+
+
if (pinfo.best_size == wxDefaultSize &&
pinfo.window)
{
pinfo.best_size = pinfo.window->GetClientSize();
+#if wxUSE_TOOLBAR
if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
// so use GetBestSize()
pinfo.best_size = pinfo.window->GetBestSize();
-
- // for some reason, wxToolBar::GetBestSize() is returning
- // a size that is a pixel shy of the correct amount.
- // I believe this to be the correct action, until
- // wxToolBar::GetBestSize() is fixed. Is this assumption
- // correct?
- // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
- // pinfo.best_size.y++;
}
+#endif // wxUSE_TOOLBAR
if (pinfo.min_size != wxDefaultSize)
{
}
}
+
+
return true;
}
bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
int insert_level)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// shift the panes around, depending on the insert level
switch (insert_level)
{
// method will not destroy the window that is removed.
bool wxAuiManager::DetachPane(wxWindow* window)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if (!p.IsToolbar())
+ if (!p.IsToolbar() && !p.IsFloating())
{
p.Restore();
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if (!p.IsToolbar())
+ if (!p.IsToolbar() && !p.IsFloating())
{
p.SetFlag(wxAuiPaneInfo::optionHidden,
p.HasFlag(wxAuiPaneInfo::savedHiddenState));
if (part != wxT("layout2"))
return false;
- // mark all panes currently managed as docked and hidden
+ // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
- m_panes.Item(pane_i).Dock().Hide();
+ {
+ wxAuiPaneInfo& p = m_panes.Item(pane_i);
+ if(p.IsDockable())
+ p.Dock();
+ p.Hide();
+ }
// clear out the dock array; this will be reconstructed
m_docks.Clear();
input.Replace(wxT("\\|"), wxT("\a"));
input.Replace(wxT("\\;"), wxT("\b"));
+ m_has_maximized = false;
while (1)
{
wxAuiPaneInfo pane;
LoadPaneInfo(pane_part, pane);
+ if ( pane.IsMaximized() )
+ m_has_maximized = true;
+
wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
dock.toolbar = false;
if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
dock.fixed = true;
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
action_pane_marked = true;
}
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);
+ else
+ delete middle;
void wxAuiManager::Update()
{
m_hover_button = NULL;
+ m_action_part = NULL;
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
*/
}
+ // update whether the pane is resizable or not
+ long style = p.frame->GetWindowStyleFlag();
+ if (p.IsFixed())
+ style &= ~wxRESIZE_BORDER;
+ else
+ style |= wxRESIZE_BORDER;
+ p.frame->SetWindowStyleFlag(style);
+
+ if (p.frame->GetLabel() != p.caption)
+ p.frame->SetLabel(p.caption);
+
if (p.frame->IsShown() != p.IsShown())
p.frame->Show(p.IsShown());
}
}
if (allowed)
+ {
target = new_pos;
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to vary size based on dock location?
+ wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
+ if (toolbar)
+ {
+ wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
+ if (target.best_size != hintSize)
+ {
+ target.best_size = hintSize;
+ target.floating_size = wxDefaultSize;
+ }
+ }
+ }
return allowed;
}
if (pt.x < layer_insert_offset &&
- pt.x > layer_insert_offset-auiLayerInsertPixels)
+ pt.x > layer_insert_offset-auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
return ProcessDockResult(target, drop);
}
else if (pt.y < layer_insert_offset &&
- pt.y > layer_insert_offset-auiLayerInsertPixels)
+ pt.y > layer_insert_offset-auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
return ProcessDockResult(target, drop);
}
else if (pt.x >= cli_size.x - layer_insert_offset &&
- pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+ pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
return ProcessDockResult(target, drop);
}
else if (pt.y >= cli_size.y - layer_insert_offset &&
- pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+ pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
// toolbars may only be moved in and to fixed-pane docks,
// otherwise we will try to float the pane. Also, the pane
// should float if being dragged over center pane windows
- if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+ pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
{
if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
{
}
else
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- (drop.IsFloatable() ||
- (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
- part->dock->dock_direction != wxAUI_DOCK_NONE)))
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
{
drop.Float();
}
if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
{
m_hint_fadetimer.Stop();
+ Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
return;
}
if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadetimer.SetOwner(this, 101);
+ m_hint_fadetimer.SetOwner(this);
m_hint_fadetimer.Start(5);
+ Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
}
}
else // Not using a transparent hint window...
wxAuiPaneInfo& pane = m_panes.Item(i);
if (pane.IsFloating() &&
- pane.frame->IsShown())
+ pane.frame &&
+ pane.frame->IsShown())
{
wxRect rect = pane.frame->GetRect();
#ifdef __WXGTK__
// nasty redrawn problems.
clip.Intersect(m_frame->GetRect());
- screendc.SetClippingRegion(clip);
+ screendc.SetDeviceClippingRegion(clip);
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
m_hint_wnd->Show(false);
m_hint_wnd->SetTransparent(0);
m_hint_fadetimer.Stop();
+ // In case this is called while a hint fade is going, we need to
+ // disconnect the event handler.
+ Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
m_last_hint = wxRect();
return;
}
}
}
+void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
+{
+ // Do nothing so this event isn't handled in the base handlers.
+
+ // Letting the hint window activate without this handler can lead to
+ // weird behaviour on Mac where the menu is switched out to the top
+ // window's menu in MDI applications when it shouldn't be. So since
+ // we don't want user interaction with the hint window anyway, we just
+ // prevent it from activating here.
+}
+
void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
m_action_window = pane_window;
m_action_offset = offset;
m_frame->CaptureMouse();
+
+ if (pane.frame)
+ {
+ wxRect window_rect = pane.frame->GetRect();
+ wxRect client_rect = pane.frame->GetClientRect();
+ wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+ wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+ m_action_offset += origin_pt;
+ }
}
// CalculateHintRect() calculates the drop hint rectangle. The method
// first calls DoDrop() to determine the exact position the pane would
// be at were if dropped. If the pane would indeed become docked at the
-// specified drop point, the the rectangle hint will be returned in
+// specified drop point, the rectangle hint will be returned in
// screen coordinates. Otherwise, an empty rectangle is returned.
// |pane_window| is the window pointer of the pane being dragged, |pt| is
// the mouse position, in client coordinates. |offset| describes the offset
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(150);
}
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
-
// if a key modifier is pressed while dragging the frame,
// don't dock the window
if (CanDockPanel(pane))
HideHint();
}
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.floating_size = size;
+ pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+ // the top-left position may change as well as the size
+ pane.FloatingPosition(rect.x, rect.y);
}
// Render() fire a render event, which is normally handled by
// wxAuiManager::OnRender(). This allows the render function to
// be overridden via the render event. This can be useful for paintin
-// custom graphics in the main window. Default behavior can be
+// custom graphics in the main window. Default behaviour can be
// invoked in the overridden function by calling OnRender()
void wxAuiManager::Render(wxDC* dc)
void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
+ m_currentDragItem = -1;
+
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
#endif
}
-
-void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+/// Ends a resize action, or for live update, resizes the sash
+bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
- if (m_action == actionResize)
+ // resize the dock or the pane
+ if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
{
- m_frame->ReleaseMouse();
+ // first, we must calculate the maximum size the dock may be
+ int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- // get rid of the hint rectangle
- wxScreenDC dc;
- DrawResizeHint(dc, m_action_hintrect);
+ int used_width = 0, used_height = 0;
- // resize the dock or the pane
- if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
+ wxSize client_size = m_frame->GetClientSize();
+
+ size_t dock_i, dock_count = m_docks.GetCount();
+ for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxRect& rect = m_action_part->dock->rect;
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
+ if (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_BOTTOM)
+ {
+ used_height += dock.size;
+ }
+ if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+ dock.dock_direction == wxAUI_DOCK_RIGHT)
+ {
+ used_width += dock.size;
+ }
+ if (dock.resizable)
+ used_width += sash_size;
+ }
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
- switch (m_action_part->dock->dock_direction)
+ int available_width = client_size.GetWidth() - used_width;
+ int available_height = client_size.GetHeight() - used_height;
+
+
+#if wxUSE_STATUSBAR
+ // if there's a status control, the available
+ // height decreases accordingly
+ if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
+ {
+ wxFrame* frame = static_cast<wxFrame*>(m_frame);
+ wxStatusBar* status = frame->GetStatusBar();
+ if (status)
{
- case wxAUI_DOCK_LEFT:
- m_action_part->dock->size = new_pos.x - rect.x;
- break;
- case wxAUI_DOCK_TOP:
- m_action_part->dock->size = new_pos.y - rect.y;
- break;
- case wxAUI_DOCK_RIGHT:
- m_action_part->dock->size = rect.x + rect.width -
- new_pos.x - m_action_part->rect.GetWidth();
- break;
- case wxAUI_DOCK_BOTTOM:
- m_action_part->dock->size = rect.y + rect.height -
- new_pos.y - m_action_part->rect.GetHeight();
- break;
+ wxSize status_client_size = status->GetClientSize();
+ available_height -= status_client_size.GetHeight();
}
-
- Update();
- Repaint(NULL);
}
- else if (m_action_part &&
- m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+#endif
+
+ wxRect& rect = m_action_part->dock->rect;
+
+ wxPoint new_pos(event.m_x - m_action_offset.x,
+ event.m_y - m_action_offset.y);
+ int new_size, old_size = m_action_part->dock->size;
+
+ switch (m_action_part->dock->dock_direction)
{
- wxAuiDockInfo& dock = *m_action_part->dock;
- wxAuiPaneInfo& pane = *m_action_part->pane;
+ case wxAUI_DOCK_LEFT:
+ new_size = new_pos.x - rect.x;
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_TOP:
+ new_size = new_pos.y - rect.y;
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_RIGHT:
+ new_size = rect.x + rect.width - new_pos.x -
+ m_action_part->rect.GetWidth();
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_BOTTOM:
+ new_size = rect.y + rect.height -
+ new_pos.y - m_action_part->rect.GetHeight();
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_action_part->dock->size = new_size;
+ break;
+ }
- int total_proportion = 0;
- int dock_pixels = 0;
- int new_pixsize = 0;
+ Update();
+ Repaint(NULL);
+ }
+ else if (m_action_part &&
+ m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+ {
+ wxAuiDockInfo& dock = *m_action_part->dock;
+ wxAuiPaneInfo& pane = *m_action_part->pane;
- int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
- int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+ int total_proportion = 0;
+ int dock_pixels = 0;
+ int new_pixsize = 0;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- // determine the pane rectangle by getting the pane part
- wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
- wxASSERT_MSG(pane_part,
- wxT("Pane border part not found -- shouldn't happen"));
+ wxPoint new_pos(event.m_x - m_action_offset.x,
+ event.m_y - m_action_offset.y);
- // determine the new pixel size that the user wants;
- // this will help us recalculate the pane's proportion
- if (dock.IsHorizontal())
- new_pixsize = new_pos.x - pane_part->rect.x;
- else
- new_pixsize = new_pos.y - pane_part->rect.y;
+ // determine the pane rectangle by getting the pane part
+ wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
+ wxASSERT_MSG(pane_part,
+ wxT("Pane border part not found -- shouldn't happen"));
- // determine the size of the dock, based on orientation
- if (dock.IsHorizontal())
- dock_pixels = dock.rect.GetWidth();
- else
- dock_pixels = dock.rect.GetHeight();
+ // determine the new pixel size that the user wants;
+ // this will help us recalculate the pane's proportion
+ if (dock.IsHorizontal())
+ new_pixsize = new_pos.x - pane_part->rect.x;
+ else
+ new_pixsize = new_pos.y - pane_part->rect.y;
- // determine the total proportion of all resizable panes,
- // and the total size of the dock minus the size of all
- // the fixed panes
- int i, dock_pane_count = dock.panes.GetCount();
- int pane_position = -1;
- for (i = 0; i < dock_pane_count; ++i)
+ // determine the size of the dock, based on orientation
+ if (dock.IsHorizontal())
+ dock_pixels = dock.rect.GetWidth();
+ else
+ dock_pixels = dock.rect.GetHeight();
+
+ // determine the total proportion of all resizable panes,
+ // and the total size of the dock minus the size of all
+ // the fixed panes
+ int i, dock_pane_count = dock.panes.GetCount();
+ int pane_position = -1;
+ for (i = 0; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (p.window == pane.window)
+ pane_position = i;
+
+ // while we're at it, subtract the pane sash
+ // width from the dock width, because this would
+ // skew our proportion calculations
+ if (i > 0)
+ dock_pixels -= sash_size;
+
+ // also, the whole size (including decorations) of
+ // all fixed panes must also be subtracted, because they
+ // are not part of the proportion calculation
+ if (p.IsFixed())
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (p.window == pane.window)
- pane_position = i;
-
- // while we're at it, subtract the pane sash
- // width from the dock width, because this would
- // skew our proportion calculations
- if (i > 0)
- dock_pixels -= sash_size;
-
- // also, the whole size (including decorations) of
- // all fixed panes must also be subtracted, because they
- // are not part of the proportion calculation
- if (p.IsFixed())
- {
- if (dock.IsHorizontal())
- dock_pixels -= p.best_size.x;
- else
- dock_pixels -= p.best_size.y;
- }
+ if (dock.IsHorizontal())
+ dock_pixels -= p.best_size.x;
else
- {
- total_proportion += p.dock_proportion;
- }
+ dock_pixels -= p.best_size.y;
}
-
- // find a pane in our dock to 'steal' space from or to 'give'
- // space to -- this is essentially what is done when a pane is
- // resized; the pane should usually be the first non-fixed pane
- // to the right of the action pane
- int borrow_pane = -1;
- for (i = pane_position+1; i < dock_pane_count; ++i)
+ else
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (!p.IsFixed())
- {
- borrow_pane = i;
- break;
- }
+ total_proportion += p.dock_proportion;
}
+ }
+ // new size can never be more than the number of dock pixels
+ if (new_pixsize > dock_pixels)
+ new_pixsize = dock_pixels;
- // demand that the pane being resized is found in this dock
- // (this assert really never should be raised)
- wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // prevent division by zero
- if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ // find a pane in our dock to 'steal' space from or to 'give'
+ // space to -- this is essentially what is done when a pane is
+ // resized; the pane should usually be the first non-fixed pane
+ // to the right of the action pane
+ int borrow_pane = -1;
+ for (i = pane_position+1; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (!p.IsFixed())
{
- m_action = actionNone;
- return;
+ borrow_pane = i;
+ break;
}
+ }
- // calculate the new proportion of the pane
- int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // default minimum size
- int min_size = 0;
+ // demand that the pane being resized is found in this dock
+ // (this assert really never should be raised)
+ wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // check against the pane's minimum size, if specified. please note
- // that this is not enough to ensure that the minimum size will
- // not be violated, because the whole frame might later be shrunk,
- // causing the size of the pane to violate it's minimum size
- if (pane.min_size.IsFullySpecified())
- {
- min_size = 0;
+ // prevent division by zero
+ if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ {
+ m_action = actionNone;
+ return false;
+ }
- if (pane.HasBorder())
- min_size += (pane_border_size*2);
+ // calculate the new proportion of the pane
+ int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // calculate minimum size with decorations (border,caption)
- if (pane_part->orientation == wxVERTICAL)
- {
- min_size += pane.min_size.y;
- if (pane.HasCaption())
- min_size += caption_size;
- }
- else
- {
- min_size += pane.min_size.x;
- }
+ // default minimum size
+ int min_size = 0;
+
+ // check against the pane's minimum size, if specified. please note
+ // that this is not enough to ensure that the minimum size will
+ // not be violated, because the whole frame might later be shrunk,
+ // causing the size of the pane to violate it's minimum size
+ if (pane.min_size.IsFullySpecified())
+ {
+ min_size = 0;
+
+ if (pane.HasBorder())
+ min_size += (pane_border_size*2);
+
+ // calculate minimum size with decorations (border,caption)
+ if (pane_part->orientation == wxVERTICAL)
+ {
+ min_size += pane.min_size.y;
+ if (pane.HasCaption())
+ min_size += caption_size;
+ }
+ else
+ {
+ min_size += pane.min_size.x;
}
+ }
- // for some reason, an arithmatic error somewhere is causing
- // the proportion calculations to always be off by 1 pixel;
- // for now we will add the 1 pixel on, but we really should
- // determine what's causing this.
- min_size++;
+ // for some reason, an arithmatic error somewhere is causing
+ // the proportion calculations to always be off by 1 pixel;
+ // for now we will add the 1 pixel on, but we really should
+ // determine what's causing this.
+ min_size++;
- int min_proportion = (min_size*total_proportion)/dock_pixels;
+ int min_proportion = (min_size*total_proportion)/dock_pixels;
- if (new_proportion < min_proportion)
- new_proportion = min_proportion;
+ if (new_proportion < min_proportion)
+ new_proportion = min_proportion;
- int prop_diff = new_proportion - pane.dock_proportion;
+ int prop_diff = new_proportion - pane.dock_proportion;
- // borrow the space from our neighbor pane to the
- // right or bottom (depending on orientation)
- dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
- pane.dock_proportion = new_proportion;
+ // borrow the space from our neighbor pane to the
+ // right or bottom (depending on orientation);
+ // also make sure we don't make the neighbor too small
+ int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
- // repaint
- Update();
- Repaint(NULL);
+ if (prop_borrow - prop_diff < 0)
+ {
+ // borrowing from other pane would make it too small,
+ // so cancel the resize operation
+ prop_borrow = min_proportion;
}
+ else
+ {
+ prop_borrow -= prop_diff;
+ }
+
+
+ dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
+ pane.dock_proportion = new_proportion;
+
+
+ // repaint
+ Update();
+ Repaint(NULL);
+ }
+
+ return true;
+}
+
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+{
+ if (m_action == actionResize)
+ {
+ m_frame->ReleaseMouse();
+
+ if (!wxAuiManager_HasLiveResize(*this))
+ {
+ // get rid of the hint rectangle
+ wxScreenDC dc;
+ DrawResizeHint(dc, m_action_hintrect);
+ }
+ if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
+ m_action_part = & (m_uiparts.Item(m_currentDragItem));
+
+ DoEndResizeAction(event);
+
+ m_currentDragItem = -1;
+
}
else if (m_action == actionClickButton)
{
m_hover_button = NULL;
m_frame->ReleaseMouse();
- UpdateButtonOnScreen(m_action_part, event);
- // make sure we're still over the item that was originally clicked
- if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ if (m_action_part)
{
- // fire button-click event
- wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
- e.SetManager(this);
- e.SetPane(m_action_part->pane);
- e.SetButton(m_action_part->button->button_id);
- ProcessMgrEvent(e);
+ UpdateButtonOnScreen(m_action_part, event);
+
+ // make sure we're still over the item that was originally clicked
+ if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ {
+ // fire button-click event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
+ e.SetManager(this);
+ e.SetPane(m_action_part->pane);
+ e.SetButton(m_action_part->button->button_id);
+ ProcessMgrEvent(e);
+ }
}
}
else if (m_action == actionClickCaption)
if (m_action == actionResize)
{
- wxPoint pos = m_action_part->rect.GetPosition();
- if (m_action_part->orientation == wxHORIZONTAL)
- pos.y = wxMax(0, event.m_y - m_action_offset.y);
+ // It's necessary to reset m_action_part since it destroyed
+ // by the Update within DoEndResizeAction.
+ if (m_currentDragItem != -1)
+ m_action_part = & (m_uiparts.Item(m_currentDragItem));
else
- pos.x = wxMax(0, event.m_x - m_action_offset.x);
+ m_currentDragItem = m_uiparts.Index(* m_action_part);
+
+ if (m_action_part)
+ {
+ wxPoint pos = m_action_part->rect.GetPosition();
+ if (m_action_part->orientation == wxHORIZONTAL)
+ pos.y = wxMax(0, event.m_y - m_action_offset.y);
+ else
+ pos.x = wxMax(0, event.m_x - m_action_offset.x);
- wxRect rect(m_frame->ClientToScreen(pos),
+ if (wxAuiManager_HasLiveResize(*this))
+ {
+ m_frame->ReleaseMouse();
+ DoEndResizeAction(event);
+ m_frame->CaptureMouse();
+ }
+ else
+ {
+ wxRect rect(m_frame->ClientToScreen(pos),
m_action_part->rect.GetSize());
+ wxScreenDC dc;
- wxScreenDC dc;
- if (!m_action_hintrect.IsEmpty())
- DrawResizeHint(dc, m_action_hintrect);
- DrawResizeHint(dc, rect);
- m_action_hintrect = rect;
+ if (!m_action_hintrect.IsEmpty())
+ {
+ // remove old resize hint
+ DrawResizeHint(dc, m_action_hintrect);
+ m_action_hintrect = wxRect();
+ }
+
+ // draw new resize hint, if it's inside the managed frame
+ wxRect frame_screen_rect = m_frame->GetScreenRect();
+ if (frame_screen_rect.Contains(rect))
+ {
+ DrawResizeHint(dc, rect);
+ m_action_hintrect = rect;
+ }
+ }
+ }
}
else if (m_action == actionClickCaption)
{
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
- if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
- abs(event.m_y - m_action_start.y) > drag_y_threshold)
+ if (m_action_part &&
+ (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
+ abs(event.m_y - m_action_start.y) > drag_y_threshold))
{
wxAuiPaneInfo* pane_info = m_action_part->pane;
{
if (m_action_window)
{
+ // We can't move the child window so we need to get the frame that
+ // we want to be really moving. This is probably not the best place
+ // to do this but at least it fixes the bug (#13177) for now.
+ if (!m_action_window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ {
+ wxAuiPaneInfo& pane = GetPane(m_action_window);
+ m_action_window = pane.frame;
+ }
+
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
m_action_window->Move(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.state |= wxAuiPaneInfo::actionPane;
+ pane.SetFlag(wxAuiPaneInfo::actionPane, true);
wxPoint pt = event.GetPosition();
DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
}
}
+void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+ // cancel the operation in progress, if any
+ if ( m_action != actionNone )
+ {
+ m_action = actionNone;
+ HideHint();
+ }
+}
+
void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
// when a child pane has it's focus set, we should change the