# Licence: wxWindows license
#----------------------------------------------------------------------------
-from __future__ import division
-
import wx
import math
self._shadowBrush = wx.BLACK_BRUSH
self._textMarginX = 5
self._textMarginY = 5
- self._regionName="0"
+ self._regionName = "0"
self._centreResize = True
self._maintainAspectRatio = False
self._highlighted = False
def ClearText(self, regionId = 0):
"""Clear the text from the specified text region."""
if regionId == 0:
- self._text=""
- if regionId<len(self._regions):
+ self._text = ""
+ if regionId < len(self._regions):
self._regions[regionId].ClearText()
def ClearRegions(self):
the given point and target.
"""
width, height = self.GetBoundingBoxMax()
- if abs(width)<4:
+ if abs(width) < 4:
width = 4.0
- if abs(height)<4:
+ if abs(height) < 4:
height = 4.0
width += 4 # Allowance for inaccurate mousing
height += 4
- left = self._xpos - (width / 2)
- top = self._ypos - (height / 2)
- right = self._xpos + (width / 2)
- bottom = self._ypos + (height / 2)
+ left = self._xpos - width / 2.0
+ top = self._ypos - height / 2.0
+ right = self._xpos + width / 2.0
+ bottom = self._ypos + height / 2.0
nearest_attachment = 0
if e:
xp, yp = e
l = math.sqrt(((xp - x) * (xp - x)) + (yp - y) * (yp - y))
- if l<nearest:
+ if l < nearest:
nearest = l
nearest_attachment = i
if not self._regions:
return
- if i>len(self._regions):
+ if i > len(self._regions):
return
region = self._regions[i]
def SetFont(self, the_font, regionId = 0):
"""Set the font for the specified text region."""
self._font = the_font
- if regionId<len(self._regions):
+ if regionId < len(self._regions):
self._regions[regionId].SetFont(the_font)
def GetFont(self, regionId = 0):
FORMAT_CENTRE_VERT
Vertical centring.
"""
- if regionId<len(self._regions):
+ if regionId < len(self._regions):
self._regions[regionId].SetFormatMode(mode)
def GetFormatMode(self, regionId = 0):
self._textColour = wx.TheColourDatabase.Find(the_colour)
self._textColourName = the_colour
- if regionId<len(self._regions):
+ if regionId < len(self._regions):
self._regions[regionId].SetColour(the_colour)
def GetTextColour(self, regionId = 0):
The name for a region is unique within the scope of the whole
composite, whereas a region id is unique only for a single image.
"""
- if regionId<len(self._regions):
+ if regionId < len(self._regions):
self._regions[regionId].SetName(name)
def GetRegionName(self, regionId = 0):
for the given region name.
"""
id = self.GetRegionId(name)
- if id>-1:
+ if id > -1:
return self, id
for child in self._children:
if actualImage:
return actualImage, regionId
- return None,-1
+ return None, -1
# Finds all region names for this image (composite or simple).
def FindRegionNames(self):
minX, minY = self.GetBoundingBoxMin()
maxX, maxY = self.GetBoundingBoxMax()
- topLeftX = xp - maxX / 2 - 2
- topLeftY = yp - maxY / 2 - 2
+ topLeftX = xp - maxX / 2.0 - 2
+ topLeftY = yp - maxY / 2.0 - 2
penWidth = 0
if self._pen:
dc.DrawRectangle(topLeftX - penWidth, topLeftY - penWidth, maxX + penWidth * 2 + 4, maxY + penWidth * 2 + 4)
- def EraseLinks(self, dc, attachment=-1, recurse = False):
+ def EraseLinks(self, dc, attachment = -1, recurse = False):
"""Erase links attached to this shape, but do not repair damage
caused to other shapes.
"""
return
for line in self._lines:
- if attachment==-1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment):
+ if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment):
line.GetEventHandler().OnErase(dc)
if recurse:
for child in self._children:
child.EraseLinks(dc, attachment, recurse)
- def DrawLinks(self, dc, attachment=-1, recurse = False):
+ def DrawLinks(self, dc, attachment = -1, recurse = False):
"""Draws any lines linked to this shape."""
if not self._visible:
return
for line in self._lines:
- if attachment==-1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment):
+ if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment):
line.GetEventHandler().Draw(dc)
if recurse:
# it to another position in the list
del newOrdering[newOrdering.index(to_move)]
- old_x=-99999.9
- old_y=-99999.9
+ old_x = -99999.9
+ old_y = -99999.9
found = False
hit = self._parent.HitTest(x, y)
if hit:
attachment, dist = hit
- self._parent.GetEventHandler().OnEndDragLeft(x, y, keys, attachment)
+ self._parent.GetEventHandler().OnEndDragLeft(x, y, keys, attachment)
return
dc = wx.ClientDC(self.GetCanvas())
return
def OnDrawOutline(self, dc, x, y, w, h):
- points = [[x - w / 2, y - h / 2],
- [x + w / 2, y - h / 2],
- [x + w / 2, y + h / 2],
- [x - w / 2, y + h / 2],
- [x - w / 2, y - h / 2],
+ points = [[x - w / 2.0, y - h / 2.0],
+ [x + w / 2.0, y - h / 2.0],
+ [x + w / 2.0, y + h / 2.0],
+ [x - w / 2.0, y + h / 2.0],
+ [x - w / 2.0, y - h / 2.0],
]
- #dc.DrawLines([[round(x), round(y)] for x, y in points])
dc.DrawLines(points)
def Attach(self, can):
if width == 0:
scaleX = 1.0
else:
- scaleX = long(w) / width
+ scaleX = float(w) / width
if height == 0:
scaleY = 1.0
else:
- scaleY = long(h) / height
+ scaleY = float(h) / height
for point in self._attachmentPoints:
point._x = point._x * scaleX
point._y = point._y * scaleY
# Add line FROM this object
- def AddLine(self, line, other, attachFrom = 0, attachTo = 0, positionFrom=-1, positionTo=-1):
+ def AddLine(self, line, other, attachFrom = 0, attachTo = 0, positionFrom = -1, positionTo = -1):
"""Add a line between this shape and the given other shape, at the
specified attachment points.
so that the line will be drawn at a particular point on its attachment
point.
"""
- if positionFrom==-1:
+ if positionFrom == -1:
if not line in self._lines:
self._lines.append(line)
else:
self._lines.remove(line)
except ValueError:
pass
- if positionFrom<len(self._lines):
+ if positionFrom < len(self._lines):
self._lines.insert(positionFrom, line)
else:
self._lines.append(line)
- if positionTo==-1:
+ if positionTo == -1:
if not other in other._lines:
other._lines.append(line)
else:
other._lines.remove(line)
except ValueError:
pass
- if positionTo<len(other._lines):
+ if positionTo < len(other._lines):
other._lines.insert(positionTo, line)
else:
other._lines.append(line)
heightMin = minY + CONTROL_POINT_SIZE + 2
# Offsets from main object
- top=-heightMin / 2
- bottom = heightMin / 2 + (maxY - minY)
- left=-widthMin / 2
- right = widthMin / 2 + (maxX - minX)
+ top = -heightMin / 2.0
+ bottom = heightMin / 2.0 + (maxY - minY)
+ left = -widthMin / 2.0
+ right = widthMin / 2.0 + (maxX - minX)
control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, top, CONTROL_POINT_DIAGONAL)
self._canvas.AddShape(control)
heightMin = minY + CONTROL_POINT_SIZE + 2
# Offsets from main object
- top=-heightMin / 2
- bottom = heightMin / 2 + (maxY - minY)
- left=-widthMin / 2
- right = widthMin / 2 + (maxX - minX)
+ top = -heightMin / 2.0
+ bottom = heightMin / 2.0 + (maxY - minY)
+ left = -widthMin / 2.0
+ right = widthMin / 2.0 + (maxX - minX)
self._controlPoints[0]._xoffset = left
self._controlPoints[0]._yoffset = top
else:
maxN = 3
for point in self._attachmentPoints:
- if point._id>maxN:
+ if point._id > maxN:
maxN = point._id
return maxN + 1
else:
# Assume is rectangular
w, h = self.GetBoundingBoxMax()
- top = self._ypos + h / 2
- bottom = self._ypos - h / 2
- left = self._xpos - w / 2
- right = self._xpos + w / 2
+ top = self._ypos + h / 2.0
+ bottom = self._ypos - h / 2.0
+ left = self._xpos - w / 2.0
+ right = self._xpos + w / 2.0
# wtf?
line and line.IsEnd(self)
isHorizontal = RoughlyEqual(pt1[1], pt2[1])
if isHorizontal:
- if pt1[0]>pt2[0]:
+ if pt1[0] > pt2[0]:
firstPoint = pt2
secondPoint = pt1
else:
if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE:
# Align line according to the next handle along
point = line.GetNextControlPoint(self)
- if point[0]<firstPoint[0]:
+ if point[0] < firstPoint[0]:
x = firstPoint[0]
- elif point[0]>secondPoint[0]:
+ elif point[0] > secondPoint[0]:
x = secondPoint[0]
else:
x = point[0]
else:
- x = firstPoint[0] + (nth + 1) * (secondPoint[0] - firstPoint[0]) / (noArcs + 1)
+ x = firstPoint[0] + (nth + 1) * (secondPoint[0] - firstPoint[0]) / (noArcs + 1.0)
else:
- x = (secondPoint[0] - firstPoint[0]) / 2 # Midpoint
+ x = (secondPoint[0] - firstPoint[0]) / 2.0 # Midpoint
y = pt1[1]
else:
assert RoughlyEqual(pt1[0], pt2[0])
- if pt1[1]>pt2[1]:
+ if pt1[1] > pt2[1]:
firstPoint = pt2
secondPoint = pt1
else:
if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE:
# Align line according to the next handle along
point = line.GetNextControlPoint(self)
- if point[1]<firstPoint[1]:
+ if point[1] < firstPoint[1]:
y = firstPoint[1]
- elif point[1]>secondPoint[1]:
+ elif point[1] > secondPoint[1]:
y = secondPoint[1]
else:
y = point[1]
else:
- y = firstPoint[1] + (nth + 1) * (secondPoint[1] - firstPoint[1]) / (noArcs + 1)
+ y = firstPoint[1] + (nth + 1) * (secondPoint[1] - firstPoint[1]) / (noArcs + 1.0)
else:
- y = (secondPoint[1] - firstPoint[1]) / 2 # Midpoint
+ y = (secondPoint[1] - firstPoint[1]) / 2.0 # Midpoint
x = pt1[0]
return x, y
neck.x = self.GetX()
neck.y = root.y - self._branchNeckLength
- shoulder1.x = root.x - totalBranchLength / 2
- shoulder2.x = root.x + totalBranchLength / 2
+ shoulder1.x = root.x - totalBranchLength / 2.0
+ shoulder2.x = root.x + totalBranchLength / 2.0
shoulder1.y = neck.y
shoulder2.y = neck.y
shoulder1.x = neck.x
shoulder2.x = neck.x
- shoulder1.y = neck.y - totalBranchLength / 2
- shoulder1.y = neck.y + totalBranchLength / 2
+ shoulder1.y = neck.y - totalBranchLength / 2.0
+ shoulder1.y = neck.y + totalBranchLength / 2.0
elif physicalAttachment == 2:
neck.x = self.GetX()
neck.y = root.y + self._branchNeckLength
- shoulder1.x = root.x - totalBranchLength / 2
- shoulder2.x = root.x + totalBranchLength / 2
+ shoulder1.x = root.x - totalBranchLength / 2.0
+ shoulder2.x = root.x + totalBranchLength / 2.0
shoulder1.y = neck.y
shoulder2.y = neck.y
shoulder1.x = neck.x
shoulder2.x = neck.x
- shoulder1.y = neck.y - totalBranchLength / 2
- shoulder2.y = neck.y + totalBranchLength / 2
+ shoulder1.y = neck.y - totalBranchLength / 2.0
+ shoulder2.y = neck.y + totalBranchLength / 2.0
else:
raise "Unrecognised attachment point in GetBranchingAttachmentInfo"
return root, neck, shoulder1, shoulder2
# Assume that we have attachment points 0 to 3: top, right, bottom, left
if physicalAttachment == 0:
root.x = self.GetX()
- root.y = self.GetY() - height / 2
+ root.y = self.GetY() - height / 2.0
elif physicalAttachment == 1:
- root.x = self.GetX() + width / 2
+ root.x = self.GetX() + width / 2.0
root.y = self.GetY()
elif physicalAttachment == 2:
root.x = self.GetX()
- root.y = self.GetY() + height / 2
+ root.y = self.GetY() + height / 2.0
elif physicalAttachment == 3:
- root.x = self.GetX() - width / 2
+ root.x = self.GetX() - width / 2.0
root.y = self.GetY()
else:
raise "Unrecognised attachment point in GetBranchingAttachmentRoot"
# Draw neck
dc.DrawLine(root, neck)
- if count>1:
+ if count > 1:
# Draw shoulder-to-shoulder line
dc.DrawLine(shoulder1, shoulder2)
# Draw all the little branches
pt, stemPt = self.GetBranchingAttachmentPoint(attachment, i)
dc.DrawLine(stemPt, pt)
- if self.GetBranchStyle() & BRANCHING_ATTACHMENT_BLOB and count>1:
- blobSize = 6
- dc.DrawEllipse(stemPt.x - blobSize / 2, stemPt.y - blobSize / 2, blobSize, blobSize)
+ if self.GetBranchStyle() & BRANCHING_ATTACHMENT_BLOB and count > 1:
+ blobSize = 6.0
+ dc.DrawEllipse(stemPt.x - blobSize / 2.0, stemPt.y - blobSize / 2.0, blobSize, blobSize)
def OnDrawBranches(self, dc, erase = False):
if self._attachmentMode != ATTACHMENT_MODE_BRANCHING:
"""
if RoughlyEqual(self.GetRotation(), 0):
i = physicalAttachment
- elif RoughlyEqual(self.GetRotation(), math.pi / 2):
+ elif RoughlyEqual(self.GetRotation(), math.pi / 2.0):
i = physicalAttachment - 1
elif RoughlyEqual(self.GetRotation(), math.pi):
i = physicalAttachment - 2
- elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2):
+ elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0):
i = physicalAttachment - 3
else:
# Can't handle -- assume the same
return physicalAttachment
- if i<0:
+ if i < 0:
i += 4
return i
"""
if RoughlyEqual(self.GetRotation(), 0):
i = logicalAttachment
- elif RoughlyEqual(self.GetRotation(), math.pi / 2):
+ elif RoughlyEqual(self.GetRotation(), math.pi / 2.0):
i = logicalAttachment + 1
elif RoughlyEqual(self.GetRotation(), math.pi):
i = logicalAttachment + 2
- elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2):
+ elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0):
i = logicalAttachment + 3
else:
return logicalAttachment
- if i>3:
+ if i > 3:
i -= 4
return i
def Rotate(self, x, y, theta):
"""Rotate about the given axis by the given amount in radians."""
self._rotation = theta
- if self._rotation<0:
+ if self._rotation < 0:
self._rotation += 2 * math.pi
- elif self._rotation>2 * math.pi:
+ elif self._rotation > 2 * math.pi:
self._rotation -= 2 * math.pi
def GetBackgroundPen(self):
newX1 = pt._controlPointDragStartX
newX2 = newX1 + pt._controlPointDragStartWidth
elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()):
- newH = (newX2 - newX1) * (pt._controlPointDragStartHeight / pt._controlPointDragStartWidth)
- if self.GetY()>pt._controlPointDragStartY:
+ newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth)
+ if self.GetY() > pt._controlPointDragStartY:
newY2 = newY1 + newH
else:
newY1 = newY2 - newH
- newWidth = newX2 - newX1
- newHeight = newY2 - newY1
+ newWidth = float(newX2 - newX1)
+ newHeight = float(newY2 - newY1)
if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio():
newWidth = bound_x * (newHeight / bound_y)
if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio():
newHeight = bound_y * (newWidth / bound_x)
- pt._controlPointDragPosX = newX1 + newWidth / 2
- pt._controlPointDragPosY = newY1 + newHeight / 2
+ pt._controlPointDragPosX = newX1 + newWidth / 2.0
+ pt._controlPointDragPosY = newY1 + newHeight / 2.0
if self.GetFixedWidth():
newWidth = bound_x
# Choose the 'opposite corner' of the object as the stationary
# point in case this is non-centring resizing.
- if pt.GetX()<self.GetX():
- pt._controlPointDragStartX = self.GetX() + bound_x / 2
+ if pt.GetX() < self.GetX():
+ pt._controlPointDragStartX = self.GetX() + bound_x / 2.0
else:
- pt._controlPointDragStartX = self.GetX() - bound_x / 2
+ pt._controlPointDragStartX = self.GetX() - bound_x / 2.0
- if pt.GetY()<self.GetY():
- pt._controlPointDragStartY = self.GetY() + bound_y / 2
+ if pt.GetY() < self.GetY():
+ pt._controlPointDragStartY = self.GetY() + bound_y / 2.0
else:
- pt._controlPointDragStartY = self.GetY() - bound_y / 2
+ pt._controlPointDragStartY = self.GetY() - bound_y / 2.0
if pt._type == CONTROL_POINT_HORIZONTAL:
- pt._controlPointDragStartY = self.GetY() - bound_y / 2
+ pt._controlPointDragStartY = self.GetY() - bound_y / 2.0
elif pt._type == CONTROL_POINT_VERTICAL:
- pt._controlPointDragStartX = self.GetX() - bound_x / 2
+ pt._controlPointDragStartX = self.GetX() - bound_x / 2.0
# We may require the old width and height
pt._controlPointDragStartWidth = bound_x
newX1 = pt._controlPointDragStartX
newX2 = newX1 + pt._controlPointDragStartWidth
elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEYS or self.GetMaintainAspectRatio()):
- newH = (newX2 - newX1) * (pt._controlPointDragStartHeight / pt._controlPointDragStartWidth)
- if pt.GetY()>pt._controlPointDragStartY:
+ newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth)
+ if pt.GetY() > pt._controlPointDragStartY:
newY2 = newY1 + newH
else:
newY1 = newY2 - newH
- newWidth = newX2 - newX1
- newHeight = newY2 - newY1
+ newWidth = float(newX2 - newX1)
+ newHeight = float(newY2 - newY1)
if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio():
newWidth = bound_x * (newHeight / bound_y)
if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio():
newHeight = bound_y * (newWidth / bound_x)
- pt._controlPointDragPosX = newX1 + newWidth / 2
- pt._controlPointDragPosY = newY1 + newHeight / 2
+ pt._controlPointDragPosX = newX1 + newWidth / 2.0
+ pt._controlPointDragPosY = newY1 + newHeight / 2.0
if self.GetFixedWidth():
newWidth = bound_x
# Recursively redraw links if we have a composite
if len(self.GetChildren()):
- self.DrawLinks(dc,-1, True)
+ self.DrawLinks(dc, -1, True)
width, height = self.GetBoundingBoxMax()
self.GetEventHandler().OnEndSize(width, height)
self.SetDefaultRegionSize()
def OnDraw(self, dc):
- x1 = self._xpos - self._width / 2
- y1 = self._ypos - self._height / 2
+ x1 = self._xpos - self._width / 2.0
+ y1 = self._ypos - self._height / 2.0
if self._shadowMode != SHADOW_NONE:
if self._shadowBrush:
def CalculateBoundingBox(self):
# Calculate bounding box at construction (and presumably resize) time
left = 10000
- right=-10000
+ right = -10000
top = 10000
- bottom=-10000
+ bottom = -10000
for point in self._points:
- if point.x<left:
+ if point.x < left:
left = point.x
- if point.x>right:
+ if point.x > right:
right = point.x
- if point.y<top:
+ if point.y < top:
top = point.y
- if point.y>bottom:
+ if point.y > bottom:
bottom = point.y
self._boundWidth = right - left
box.
"""
left = 10000
- right=-10000
+ right = -10000
top = 10000
- bottom=-10000
+ bottom = -10000
for point in self._points:
- if point.x<left:
+ if point.x < left:
left = point.x
- if point.x>right:
+ if point.x > right:
right = point.x
- if point.y<top:
+ if point.y < top:
top = point.y
- if point.y>bottom:
+ if point.y > bottom:
bottom = point.y
bwidth = right - left
bheight = bottom - top
- newCentreX = left + bwidth / 2
- newCentreY = top + bheight / 2
+ newCentreX = left + bwidth / 2.0
+ newCentreY = top + bheight / 2.0
for point in self._points:
point.x -= newCentreX
if e:
xp, yp = e
l = math.sqrt((xp - x) * (xp - x) + (yp - y) * (yp - y))
- if l<nearest:
+ if l < nearest:
nearest = l
nearest_attachment = i
self.SetAttachmentSize(new_width, new_height)
# Multiply all points by proportion of new size to old size
- x_proportion = abs(new_width / self._originalWidth)
- y_proportion = abs(new_height / self._originalHeight)
+ x_proportion = abs(float(new_width) / self._originalWidth)
+ y_proportion = abs(float(new_height) / self._originalHeight)
for i in range(max(len(self._points), len(self._originalPoints))):
self._points[i].x = self._originalPoints[i][0] * x_proportion
except ValueError:
secondPoint = self._points[0]
- x = (secondPoint.x - firstPoint.x) / 2 + firstPoint.x
- y = (secondPoint.y - firstPoint.y) / 2 + firstPoint.y
+ x = (secondPoint.x - firstPoint.x) / 2.0 + firstPoint.x
+ y = (secondPoint.y - firstPoint.y) / 2.0 + firstPoint.y
point = wx.RealPoint(x, y)
if pos >= len(self._points) - 1:
def DeletePolygonPoint(self, pos):
"""Delete the given control point."""
- if pos<len(self._points):
+ if pos < len(self._points):
del self._points[pos]
self.UpdateOriginalPoints()
if self._selected:
# a heuristic...
for point in self._points:
if point.x == 0:
- if y2>y1 and point.y>0:
+ if y2 > y1 and point.y > 0:
return point.x + self._xpos, point.y + self._ypos
- elif y2<y1 and point.y<0:
+ elif y2 < y1 and point.y < 0:
return point.x + self._xpos, point.y + self._ypos
xpoints = []
def OnDrawOutline(self, dc, x, y, w, h):
dc.SetBrush(wx.TRANSPARENT_BRUSH)
# Multiply all points by proportion of new size to old size
- x_proportion = abs(w / self._originalWidth)
- y_proportion = abs(h / self._originalHeight)
+ x_proportion = abs(float(w) / self._originalWidth)
+ y_proportion = abs(float(h) / self._originalHeight)
intPoints = []
for point in self._originalPoints:
def GetNumberOfAttachments(self):
maxN = max(len(self._points) - 1, 0)
for point in self._attachmentPoints:
- if point._id>maxN:
+ if point._id > maxN:
maxN = point._id
return maxN + 1
def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None):
- if self._attachmentMode == ATTACHMENT_MODE_EDGE and self._points and attachment<len(self._points):
+ if self._attachmentMode == ATTACHMENT_MODE_EDGE and self._points and attachment < len(self._points):
point = self._points[0]
return point.x + self._xpos, point.y + self._ypos
return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line)
if not self._points:
return False
- if attachment >= 0 and attachment<len(self._points):
+ if attachment >= 0 and attachment < len(self._points):
return True
for point in self._attachmentPoints:
if self._shadowBrush:
dc.SetBrush(self._shadowBrush)
dc.SetPen(TransparentPen)
- dc.DrawEllipse(self._xpos - self.GetWidth() / 2 + self._shadowOffsetX,
- self._ypos - self.GetHeight() / 2 + self._shadowOffsetY,
+ dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0 + self._shadowOffsetX,
+ self._ypos - self.GetHeight() / 2.0 + self._shadowOffsetY,
self.GetWidth(), self.GetHeight())
if self._pen:
dc.SetPen(self._pen)
if self._brush:
dc.SetBrush(self._brush)
- dc.DrawEllipse(self._xpos - self.GetWidth() / 2, self._ypos - self.GetHeight() / 2, self.GetWidth(), self.GetHeight())
+ dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0, self._ypos - self.GetHeight() / 2.0, self.GetWidth(), self.GetHeight())
def SetSize(self, x, y, recursive = True):
self.SetAttachmentSize(x, y)
return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line)
if self._attachmentMode != ATTACHMENT_MODE_NONE:
- top = self._ypos + self._height / 2
- bottom = self._ypos - self._height / 2
- left = self._xpos - self._width / 2
- right = self._xpos + self._width / 2
+ top = self._ypos + self._height / 2.0
+ bottom = self._ypos - self._height / 2.0
+ left = self._xpos - self._width / 2.0
+ right = self._xpos + self._width / 2.0
physicalAttachment = self.LogicalToPhysicalAttachment(attachment)
if physicalAttachment == 0:
if self._spaceAttachments:
- x = left + (nth + 1) * self._width / (no_arcs + 1)
+ x = left + (nth + 1) * self._width / (no_arcs + 1.0)
else:
x = self._xpos
y = top
elif physicalAttachment == 1:
x = right
if self._spaceAttachments:
- y = bottom + (nth + 1) * self._height / (no_arcs + 1)
+ y = bottom + (nth + 1) * self._height / (no_arcs + 1.0)
else:
y = self._ypos
return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos + self._width + 500, y, self._xpos, y)
elif physicalAttachment == 2:
if self._spaceAttachments:
- x = left + (nth + 1) * self._width / (no_arcs + 1)
+ x = left + (nth + 1) * self._width / (no_arcs + 1.0)
else:
x = self._xpos
y = bottom
elif physicalAttachment == 3:
x = left
if self._spaceAttachments:
- y = bottom + (nth + 1) * self._height / (no_arcs + 1)
+ y = bottom + (nth + 1) * self._height / (no_arcs + 1.0)
else:
y = self._ypos
return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos - self._width - 500, y, self._xpos, y)
self.SetMaintainAspectRatio(True)
def GetPerimeterPoint(self, x1, y1, x2, y2):
- return FindEndForCircle(self._width / 2, self._xpos, self._ypos, x2, y2)
+ return FindEndForCircle(self._width / 2.0, self._xpos, self._ypos, x2, y2)
new_line = ShapeTextLine(line.GetX(), line.GetY(), line.GetText())
self._formattedText.append(new_line)
else:
- self._regionText=""
+ self._regionText = ""
self._font = NormalFont
self._minHeight = 5.0
self._minWidth = 5.0
self._x = 0.0
self._y = 0.0
- self._regionProportionX=-1.0
- self._regionProportionY=-1.0
+ self._regionProportionX = -1.0
+ self._regionProportionY = -1.0
self._formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT
- self._regionName=""
- self._textColour="BLACK"
- self._penColour="BLACK"
+ self._regionName = ""
+ self._textColour = "BLACK"
+ self._penColour = "BLACK"
self._penStyle = wx.SOLID
self._actualColourObject = wx.TheColourDatabase.Find("BLACK")
self._actualPenObject = None