#include "wx/thread.h"
#endif
-#include "wx/regex.h" // for wxString::Matches()
-
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#endif //compiler
#endif // no vsnprintf
-#ifdef _AIX
+#if defined(_AIX)
// AIX has vsnprintf, but there's no prototype in the system headers.
extern "C" int vsnprintf(char* str, size_t n, const char* format, va_list ap);
#endif
#if wxUSE_WCHAR_T
// from wide string
-wxString::wxString(const wchar_t *pwz, wxMBConv& conv)
+wxString::wxString(const wchar_t *pwz, wxMBConv& conv, size_t nLength)
{
// first get necessary size
- size_t nLen = pwz ? conv.WC2MB((char *) NULL, pwz, 0) : 0;
+ size_t nLen = 0;
+ if (pwz)
+ {
+ if (nLength == wxSTRING_MAXLEN)
+ nLen = conv.WC2MB((char *) NULL, pwz, 0);
+ else
+ nLen = nLength;
+ }
// empty?
if ( (nLen != 0) && (nLen != (size_t)-1) ) {
// of them)
bool wxString::Matches(const wxChar *pszMask) const
{
-#if wxUSE_REGEX
+ // I disable this code as it doesn't seem to be faster (in fact, it seems
+ // to be much slower) than the old, hand-written code below and using it
+ // here requires always linking with libregex even if the user code doesn't
+ // use it
+#if 0 // wxUSE_REGEX
// first translate the shell-like mask into a regex
wxString pattern;
pattern.reserve(wxStrlen(pszMask));
// ArrayString
// ============================================================================
-// size increment = max(50% of current size, ARRAY_MAXSIZE_INCREMENT)
+// size increment = min(50% of current size, ARRAY_MAXSIZE_INCREMENT)
#define ARRAY_MAXSIZE_INCREMENT 4096
+
#ifndef ARRAY_DEFAULT_INITIAL_SIZE // also defined in dynarray.h
- #define ARRAY_DEFAULT_INITIAL_SIZE (16)
+#define ARRAY_DEFAULT_INITIAL_SIZE (16)
#endif
#define STRING(p) ((wxString *)(&(p)))
// ctor
-wxArrayString::wxArrayString(bool autoSort)
+void wxArrayString::Init(bool autoSort)
{
m_nSize =
m_nCount = 0;
// copy ctor
wxArrayString::wxArrayString(const wxArrayString& src)
{
- m_nSize =
- m_nCount = 0;
- m_pItems = (wxChar **) NULL;
- m_autoSort = src.m_autoSort;
+ Init(src.m_autoSort);
*this = src;
}
// pre-allocates memory (frees the previous data!)
void wxArrayString::Alloc(size_t nSize)
{
- wxASSERT( nSize > 0 );
-
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
Free();
}
}
+// return a wxString[] as required for some control ctors.
+wxString* wxArrayString::GetStringArray() const
+{
+ wxString *array = 0;
+
+ if( m_nCount > 0 )
+ {
+ array = new wxString[m_nCount];
+ for( size_t i = 0; i < m_nCount; i++ )
+ array[i] = m_pItems[i];
+ }
+
+ return array;
+}
+
// searches the array for an item (forward or backwards)
int wxArrayString::Index(const wxChar *sz, bool bCase, bool bFromEnd) const
{
static bool gs_sortAscending = TRUE;
// function which is called by quick sort
-static int LINKAGEMODE wxStringCompareFunction(const void *first, const void *second)
+extern "C" int LINKAGEMODE
+wxStringCompareFunction(const void *first, const void *second)
{
wxString *strFirst = (wxString *)first;
wxString *strSecond = (wxString *)second;