class WXDLLEXPORT wxMenuItem;
// pseudo template list classes
-WX_DECLARE_LIST(wxMenu, wxMenuList);
-WX_DECLARE_LIST(wxMenuItem, wxMenuItemList);
+WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
+WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList);
+
+// ----------------------------------------------------------------------------
+// conditional compilation
+// ----------------------------------------------------------------------------
+
+// having callbacks in menus is a wxWin 1.6x feature which should be replaced
+// with event tables in wxWin 2.xx code - however provide it because many
+// people like it a lot by default
+#ifndef wxUSE_MENU_CALLBACK
+ #if WXWIN_COMPATIBILITY_2
+ #define wxUSE_MENU_CALLBACK 1
+ #else
+ #define wxUSE_MENU_CALLBACK 0
+ #endif // WXWIN_COMPATIBILITY_2
+#endif // !defined(wxUSE_MENU_CALLBACK)
// ----------------------------------------------------------------------------
// wxMenu
// menu construction
// -----------------
- // append a separator to the menu
- void AppendSeparator() { Append(wxID_SEPARATOR, wxEmptyString); }
-
// append a normal item to the menu
void Append(int id,
const wxString& text,
DoAppend(wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable));
}
+ // append a separator to the menu
+ void AppendSeparator() { Append(wxID_SEPARATOR, wxEmptyString); }
+
// append a submenu
void Append(int id,
const wxString& text,
// insert an item before given position
bool Insert(size_t pos, wxMenuItem *item);
+ void Insert(size_t pos,
+ int id,
+ const wxString& text,
+ const wxString& help = wxEmptyString,
+ bool isCheckable = FALSE)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, isCheckable));
+ }
+
+ // insert a separator
+ void InsertSeparator(size_t pos)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this));
+ }
+
+ // insert a submenu
+ void Insert(size_t pos,
+ int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ Insert(pos, wxMenuItem::New((wxMenu *)this, id, text, help, FALSE, submenu));
+ }
+
+ // prepend an item to the menu
+ void Prepend(wxMenuItem *item)
+ {
+ Insert(0u, item);
+ }
+
+ void Prepend(int id,
+ const wxString& text,
+ const wxString& help = wxEmptyString,
+ bool isCheckable = FALSE)
+ {
+ Insert(0u, id, text, help, isCheckable);
+ }
+
+ // insert a separator
+ void PrependSeparator()
+ {
+ InsertSeparator(0u);
+ }
+
+ // insert a submenu
+ void Prepend(int id,
+ const wxString& text,
+ wxMenu *submenu,
+ const wxString& help = wxEmptyString)
+ {
+ Insert(0u, id, text, submenu, help);
+ }
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
{ return FindItem(itemId, itemMenu); }
wxList& GetItems() const { return (wxList &)m_items; }
+#endif // WXWIN_COMPATIBILITY
+#if wxUSE_MENU_CALLBACK
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
+
wxFunction m_callback;
-#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_MENU_CALLBACK
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if
// if menu is !NULL, it will be filled with wxMenu this item belongs to
virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
+ // find menu by its caption, return wxNOT_FOUND on failure
+ int FindMenu(const wxString& title) const;
+
// item access
// -----------