#endif // wxUSE_EVENTLOOP_SOURCE
bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; }
+
+#if wxUSE_UIACTIONSIMULATOR
+ // notifies Yield and Dispatch to wait for at least one event before
+ // returning, this is necessary, because the synthesized events need to be
+ // converted by the OS before being available on the native event queue
+ void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; }
+#endif
protected:
void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
// set to false to avoid idling at unexpected moments - eg when having native message boxes
bool m_processIdleEvents;
+#if wxUSE_UIACTIONSIMULATOR
+ bool m_shouldWaitForEvent;
+#endif
private:
// process all already pending events and dispatch a new one (blocking
// until it appears in the event queue if necessary)