#ifndef _WX_DYNAMICLOADER_H__
#define _WX_DYNAMICLOADER_H__
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "dynload.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
size_t m_objcount; // ..and (pluggable) object instantiations.
wxModuleList m_wxmodules; // any wxModules that we initialised.
- void UpdateClassInfo(); // Update the wxClassInfo table
- void RestoreClassInfo(); // Restore the original wxClassInfo state.
+ void UpdateClasses(); // Update ms_classes
+ void RestoreClasses(); // Removes this library from ms_classes
void RegisterModules(); // Init any wxModules in the lib.
void UnregisterModules(); // Cleanup any wxModules we installed.
int flags = wxDL_DEFAULT );
static bool UnloadLibrary(const wxString &libname);
- // This is used by wxDllLoader. It's wrapped in the compatibility
- // macro because it's of arguable use outside of that.
-
-#if WXWIN_COMPATIBILITY_2_2
- static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
-#endif
-
// Instance methods.
- wxPluginManager() : m_entry(NULL) {};
+ wxPluginManager() : m_entry(NULL) {}
wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
{
Load(libname, flags);
}
- ~wxPluginManager() { Unload(); }
+ ~wxPluginManager() { if ( IsLoaded() ) Unload(); }
bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
void Unload();