IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const
{ return &wxEvtHandler::sm_eventTable; }
{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
- { { 0, 0, 0,
- #ifdef __SGI_CC__
- // stupid SGI compiler --- offer aug 98
- 0L }
- #else // !SGI CC
- NULL }
- #endif // SGI/!SGI
- };
+ { { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
#endif // !USE_SHARED_LIBRARY
+#if wxUSE_THREADS
+/* To put pending event handlers */
+extern wxList *wxPendingEvents;
+extern wxCriticalSection *wxPendingEventsLocker;
+#endif
+
/*
* General wxWindows events, covering
* all interesting things that might happen (button clicking, resizing,
{
m_eventType = wxEVT_NULL;
m_eventObject = (wxObject *) NULL;
- m_eventHandle = (char *) NULL;
m_timeStamp = 0;
m_id = theId;
m_skipped = FALSE;
m_isCommandEvent = FALSE;
}
+void wxEvent::CopyObject(wxObject& object_dest) const
+{
+ wxEvent *obj = (wxEvent *)&object_dest;
+ wxObject::CopyObject(object_dest);
+
+ obj->m_eventType = m_eventType;
+ obj->m_eventObject = m_eventObject;
+ obj->m_timeStamp = m_timeStamp;
+ obj->m_id = m_id;
+ obj->m_skipped = m_skipped;
+ obj->m_callbackUserData = m_callbackUserData;
+ obj->m_isCommandEvent = m_isCommandEvent;
+}
+
/*
* Command events
*
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
- m_commandString = (char *) NULL;
+ m_commandString = (wxChar *) NULL;
m_isCommandEvent = TRUE;
}
+void wxCommandEvent::CopyObject(wxObject& obj_d) const
+{
+ wxCommandEvent *obj = (wxCommandEvent *)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_clientData = m_clientData;
+ obj->m_clientObject = m_clientObject;
+ obj->m_extraLong = m_extraLong;
+ obj->m_commandInt = m_commandInt;
+}
+
/*
* Scroll events
*/
m_commandInt = pos;
}
+/*
+ * ScrollWin events
+ */
+
+wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
+ int pos,
+ int orient)
+{
+ m_eventType = commandType;
+ m_extraLong = orient;
+ m_commandInt = pos;
+}
+
+void wxScrollWinEvent::CopyObject(wxObject& obj_d) const
+{
+ wxScrollWinEvent *obj = (wxScrollWinEvent*)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_extraLong = m_extraLong;
+ obj->m_commandInt = m_commandInt;
+}
/*
* Mouse events
m_y = 0;
}
+void wxMouseEvent::CopyObject(wxObject& obj_d) const
+{
+ wxMouseEvent *obj = (wxMouseEvent *)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_metaDown = m_metaDown;
+ obj->m_altDown = m_altDown;
+ obj->m_controlDown = m_controlDown;
+ obj->m_shiftDown = m_shiftDown;
+ obj->m_leftDown = m_leftDown;
+ obj->m_rightDown = m_rightDown;
+ obj->m_middleDown = m_middleDown;
+ obj->m_x = m_x;
+ obj->m_y = m_y;
+}
+
// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
// or any button dclick event (but = -1)
bool wxMouseEvent::ButtonDClick(int but) const
case 3:
return RightDClick();
default:
- wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDClick");
+ wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDClick"));
}
return FALSE;
case 3:
return RightDown();
default:
- wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonDown");
+ wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDown"));
}
return FALSE;
case 3:
return RightUp();
default:
- wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonUp");
+ wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonUp"));
}
return FALSE;
case 3:
return (RightDown() || RightUp() || RightDClick());
default:
- wxFAIL_MSG("invalid parameter in wxMouseEvent::Button");
+ wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::Button"));
}
return FALSE;
case 3:
return RightIsDown();
default:
- wxFAIL_MSG("invalid parameter in wxMouseEvent::ButtonIsDown");
+ wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonIsDown"));
}
return FALSE;
m_metaDown = FALSE;
m_altDown = FALSE;
m_keyCode = 0;
+ m_scanCode = 0;
+}
+
+void wxKeyEvent::CopyObject(wxObject& obj_d) const
+{
+ wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_shiftDown = m_shiftDown;
+ obj->m_controlDown = m_controlDown;
+ obj->m_metaDown = m_metaDown;
+ obj->m_altDown = m_altDown;
+ obj->m_keyCode = m_keyCode;
+}
+
+
+/*
+ * Misc events
+ */
+
+void wxSizeEvent::CopyObject(wxObject& obj_d) const
+{
+ wxSizeEvent *obj = (wxSizeEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_size = m_size;
+}
+
+void wxMoveEvent::CopyObject(wxObject& obj_d) const
+{
+ wxMoveEvent *obj = (wxMoveEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_pos = m_pos;
+}
+
+void wxEraseEvent::CopyObject(wxObject& obj_d) const
+{
+ wxEraseEvent *obj = (wxEraseEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_dc = m_dc;
+}
+
+void wxActivateEvent::CopyObject(wxObject& obj_d) const
+{
+ wxActivateEvent *obj = (wxActivateEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_active = m_active;
+}
+
+void wxMenuEvent::CopyObject(wxObject& obj_d) const
+{
+ wxMenuEvent *obj = (wxMenuEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_menuId = m_menuId;
+}
+
+void wxCloseEvent::CopyObject(wxObject& obj_d) const
+{
+ wxCloseEvent *obj = (wxCloseEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_loggingOff = m_loggingOff;
+ obj->m_veto = m_veto;
+#if WXWIN_COMPATIBILITY
+ obj->m_force = m_force;
+#endif
+ obj->m_canVeto = m_canVeto;
+}
+
+void wxShowEvent::CopyObject(wxObject& obj_d) const
+{
+ wxShowEvent *obj = (wxShowEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_show = m_show;
+}
+
+void wxJoystickEvent::CopyObject(wxObject& obj_d) const
+{
+ wxJoystickEvent *obj = (wxJoystickEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_pos = m_pos;
+ obj->m_zPosition = m_zPosition;
+ obj->m_buttonChange = m_buttonChange;
+ obj->m_buttonState = m_buttonState;
+ obj->m_joyStick = m_joyStick;
+}
+
+void wxDropFilesEvent::CopyObject(wxObject& obj_d) const
+{
+ wxDropFilesEvent *obj = (wxDropFilesEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_noFiles = m_noFiles;
+ obj->m_pos = m_pos;
+ // TODO: Problem with obj->m_files. It should be deallocated by the
+ // destructor of the event.
+}
+
+void wxIdleEvent::CopyObject(wxObject& obj_d) const
+{
+ wxIdleEvent *obj = (wxIdleEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_requestMore = m_requestMore;
+}
+
+void wxUpdateUIEvent::CopyObject(wxObject &obj_d) const
+{
+ wxUpdateUIEvent *obj = (wxUpdateUIEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_checked = m_checked;
+ obj->m_enabled = m_enabled;
+ obj->m_text = m_text;
+ obj->m_setText = m_setText;
+ obj->m_setChecked = m_setChecked;
+ obj->m_setEnabled = m_setEnabled;
+}
+
+void wxPaletteChangedEvent::CopyObject(wxObject &obj_d) const
+{
+ wxPaletteChangedEvent *obj = (wxPaletteChangedEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_changedWindow = m_changedWindow;
+}
+
+void wxQueryNewPaletteEvent::CopyObject(wxObject& obj_d) const
+{
+ wxQueryNewPaletteEvent *obj = (wxQueryNewPaletteEvent *)&obj_d;
+ wxEvent::CopyObject(obj_d);
+
+ obj->m_paletteRealized = m_paletteRealized;
+}
+
+wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
+ : wxEvent(wxEVT_CREATE)
+{
+ SetEventObject(win);
+}
+
+wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
+ : wxEvent(wxEVT_DESTROY)
+{
+ SetEventObject(win);
}
/*
m_enabled = TRUE;
m_dynamicEvents = (wxList *) NULL;
m_isWindow = FALSE;
+#if wxUSE_THREADS
+ m_eventsLocker = new wxCriticalSection();
+#endif
+ m_pendingEvents = (wxList *) NULL;
}
wxEvtHandler::~wxEvtHandler()
}
delete m_dynamicEvents;
};
+
+#if wxUSE_THREADS
+ if (m_pendingEvents)
+ delete m_pendingEvents;
+
+ delete m_eventsLocker;
+#endif
+}
+
+#if wxUSE_THREADS
+
+#ifdef __WXGTK__
+extern bool g_isIdle;
+extern void wxapp_install_idle_handler();
+#endif
+
+bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
+{
+ wxEvent *event_main;
+ wxCriticalSectionLocker locker(*m_eventsLocker);
+
+ // check that we are really in a child thread
+ wxASSERT( !wxThread::IsMain() );
+
+ if (m_pendingEvents == NULL)
+ m_pendingEvents = new wxList();
+
+ event_main = (wxEvent *)event.Clone();
+
+ m_pendingEvents->Append(event_main);
+
+ wxPendingEventsLocker->Enter();
+ wxPendingEvents->Append(this);
+ wxPendingEventsLocker->Leave();
+
+#ifdef __WXGTK__
+ if (g_isIdle)
+ wxapp_install_idle_handler();
+#endif
+
+ return TRUE;
+}
+
+void wxEvtHandler::ProcessPendingEvents()
+{
+ wxCriticalSectionLocker locker(*m_eventsLocker);
+ wxNode *node = m_pendingEvents->First();
+ wxEvent *event;
+
+ while (node != NULL) {
+ event = (wxEvent *)node->Data();
+ ProcessEvent(*event);
+ delete node;
+ node = m_pendingEvents->First();
+ }
}
+#endif
/*
* Event table stuff
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
+#if wxUSE_THREADS
+ // Check whether we are in a child thread.
+ if (!wxThread::IsMain())
+ return ProcessThreadEvent(event);
+#endif
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
}
return FALSE;
}
-
void wxEvtHandler::Connect( int id, int lastId,
wxEventType eventType,
wxObjectEventFunction func,
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
{
wxCHECK_MSG( m_dynamicEvents, FALSE,
- "caller should check that we have dynamic events" );
+ _T("caller should check that we have dynamic events") );
int commandId = event.GetId();
}
#endif // WXWIN_COMPATIBILITY
+// Find a window with the focus, that is also a descendant of the given window.
+// This is used to determine the window to initially send commands to.
+wxWindow* wxFindFocusDescendant(wxWindow* ancestor)
+{
+ // Process events starting with the window with the focus, if any.
+ wxWindow* focusWin = wxWindow::FindFocus();
+ wxWindow* win = focusWin;
+
+ // Check if this is a descendant of this frame.
+ // If not, win will be set to NULL.
+ while (win)
+ {
+ if (win == ancestor)
+ break;
+ else
+ win = win->GetParent();
+ }
+ if (win == (wxWindow*) NULL)
+ focusWin = (wxWindow*) NULL;
+
+ return focusWin;
+}
+