wxLoadUserResource(const void **outData,
size_t *outLen,
const wxString& resourceName,
- const wxString& resourceType = wxUserResourceStr);
+ const wxString& resourceType = wxUserResourceStr,
+ WXHINSTANCE module = 0);
// This function allocates a new buffer and makes a copy of the resource
// data, remember to delete[] the buffer. And avoid using it entirely if
WXDLLIMPEXP_BASE char*
wxLoadUserResource(const wxString& resourceName,
const wxString& resourceType = wxUserResourceStr,
- int* pLen = NULL);
+ int* pLen = NULL,
+ WXHINSTANCE module = 0);
#endif // MSW
#endif