]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
Implement icon text column using native GTK renderers in wxDVC.
[wxWidgets.git] / include / wx / renderer.h
index 16bd75f9bf1ff16701f5369cc3134aa6447711b0..3b445390a6d3c1c3f98ab91763661b059aaa064e 100644 (file)
@@ -41,6 +41,11 @@ class WXDLLIMPEXP_FWD_CORE wxWindow;
     #undef wxHAS_NATIVE_RENDERER
 #endif
 
+// only MSW and OS X currently provides DrawTitleBarBitmap() method
+#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
+    #define wxHAS_DRAW_TITLE_BAR_BITMAP
+#endif
+
 // ----------------------------------------------------------------------------
 // constants
 // ----------------------------------------------------------------------------
@@ -70,6 +75,19 @@ enum
     wxCONTROL_DIRTY      = 0x80000000
 };
 
+// title bar buttons supported by DrawTitleBarBitmap()
+//
+// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in
+//     wx/univ/toplevel.h as they really represent the same things
+enum wxTitleBarButton
+{
+    wxTITLEBAR_BUTTON_CLOSE    = 0x01000000,
+    wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
+    wxTITLEBAR_BUTTON_ICONIZE =  0x04000000,
+    wxTITLEBAR_BUTTON_RESTORE  = 0x08000000,
+    wxTITLEBAR_BUTTON_HELP     = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // helper structs
 // ----------------------------------------------------------------------------
@@ -277,11 +295,26 @@ public:
                               const wxRect& rect,
                               int flags = 0) = 0;
 
-    // Draw a native wxRadioButton (just the graphical portion)
-    virtual void DrawRadioButton(wxWindow* win,
-                                  wxDC& dc,
-                                  const wxRect& rect,
-                                  int flags = 0) = 0;
+    // Draw a native wxRadioButton bitmap
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0) = 0;
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    // Draw one of the standard title bar buttons
+    //
+    // This is currently implemented only for MSW because there is no way to
+    // render standard title bar buttons under the other platforms, the best
+    // can be done is to use normal (only) images which wxArtProvider provides
+    // for wxART_HELP and wxART_CLOSE (but not any other title bar buttons)
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0) = 0;
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
+
 
     // geometry functions
     // ------------------
@@ -443,11 +476,20 @@ public:
                               int flags = 0)
         { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
 
-    virtual void DrawRadioButton(wxWindow* win,
-                                  wxDC& dc,
-                                  const wxRect& rect,
-                                  int flags = 0)
-        { m_rendererNative.DrawRadioButton( win, dc, rect, flags); }
+    virtual void DrawRadioBitmap(wxWindow* win,
+                                 wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags = 0)
+        { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
+
+#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
+    virtual void DrawTitleBarBitmap(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    wxTitleBarButton button,
+                                    int flags = 0)
+        { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
+#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }